Adobe today rolled out a beta version of its Adobe Flash Player 10 (formerly called Astro) browser plug-in, which adds features to help designers and developers create special effects and cinematic Web experiences.
The new offering adds support for custom filters and effects created using Adobe's Pixel Bender tool kit, Adobe said. The Pixel Bender technology is used in the company's After Effects CS3 tool, which creates motion graphics and visual effects for film and broadcast.
"We're doing things that really change the game of what's possible on the Internet," said Tom Barclay, senior product marketing manager of Flash Player. "The community now has the ability to upgrade the capabilities of the player and create new types of effects and cinematic experiences that are not available with any other browser plug-in."
The beta version of the player also includes native 3-D transformation and animation capabilities, an extensible rich-text layout, and graphics processing unit hardware acceleration, he added.
View: ComputerWorld
The new offering adds support for custom filters and effects created using Adobe's Pixel Bender tool kit, Adobe said. The Pixel Bender technology is used in the company's After Effects CS3 tool, which creates motion graphics and visual effects for film and broadcast.
"We're doing things that really change the game of what's possible on the Internet," said Tom Barclay, senior product marketing manager of Flash Player. "The community now has the ability to upgrade the capabilities of the player and create new types of effects and cinematic experiences that are not available with any other browser plug-in."
The beta version of the player also includes native 3-D transformation and animation capabilities, an extensible rich-text layout, and graphics processing unit hardware acceleration, he added.

They can port Photoshop CS4 to 64bits (which is millions and millions lines of code)... they can convert Photoshop (CS5) to Cocoa on Macintosh (which is a whole new toolkit)... but no... Flash Player to be native on Windows x64? That's too hard.
It's a ~1.5MB program. I'm asking myself... How big can the source code be?
Btw guys... here are the release notes for the Beta... http://labs.adobe.com/technologies/flashpl...leasenotes.html
Anyway, beta period is not done yet... so I'll do some wishful thinking and hope that the final build will have a native 64bits version.
Possibly because Flash player users on 64-bit platforms are a vanishingly small percentage of Flash player users.
Last time I checked, web browers were not even taking advantage of 32bit architecure. I don't see a lot of high performance 64 bit web browsers out there.
More info on WOW32 and WOW64: http://www.tmworld.com/article/CA6431190.html
Do we really need more than 2GB of memory for these? I don't think so.
Where is the advantage?
Do we really need more than 2GB of memory for these? I don't think so.
Where is the advantage?
Yes we DO need them.
I dont think you will see too many mid-high level boxes with less then 4Gb RAM, its just so cheap why not take advantage of it. I personally use Vista x64 for professional development which the OS is happy enough to use, 8Gb would be nice in the future.
Unfortunately due to the crappy plugin providers most x64 users still use 32 bit browsers that run in Wow mode. This doesnt make any real difference to me as a user but it would be nice to use a native x64 compiled browser if I could. These future products should strive toward that.
Why? The advantages of going 64-bit basically are:
That is exactly the point. "It would be nice", nothing more. There just is no benefit for the end user. I'd rather have the developers work on useful things than to make a 64 bit-version of their software, when it is just not needed.
Why? The advantages of going 64-bit basically are:
That is exactly the point. "It would be nice", nothing more. There just is no benefit for the end user. I'd rather have the developers work on useful things than to make a 64 bit-version of their software, when it is just not needed.
The whole point is to eventually have native 64-bit apps that run natively on 64 bit processors instead of on legacy layers in the OS. 64-bit isn't 'new'; major applications should have some strategy to develop for this platform.
Come on devs this is getting a little sad at this stage.
If we need to see something on youtube, we run explorer 32 bit or firefox.
http://www.adobe.com/products/flashplayer/...nfo/systemreqs/
I don't know why Linux has higher minimum requirements than Windows, but it seems the requirements on that page for video playback are exactly the same for Windows and Linux.
You definitely woudln't have fun with youtube on a 450MHz processor on Windows. Flash is a dog when it comes to video playback, on any platform.
I have the exact same issue! Using a 32-bit Flash plug-in on WoW64 emulation is buggy, at best. It sounds like from previous posts that the experience is similar to a nswrapper. Loss of the window completely even though the task is still running in the taskbar. At least it's not a complete crash, eh?
Last edited by trunksy on 01 Sep 2008 - 18:46
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