It's no secret that Apple's App store has been a huge success for Apple. It has helped to propel the iPhone to the de facto stature that it is today. Last Friday (9/18/09) Apple approved a massive 1394 apps for its store, according to Appshopper.com.The massive amount of applications that Apple is approving clearly shows how popular the platform is and that Apple clearly has a hit on its hand. A quick look at the graph (posted below) shows that Apple on average approves roughly 400 apps a day.
The immense volume also shows how Apple must stay on top of the organization of the App Store. With such a large volume of applications, developers must find alternative ways to attract attention to their products or else they will be lost in a sea of undiscovered apps.
For some comparison, it would be as if the "Blackberry App World catalog were published in just one day. 1400 is more than double the number of games currently on the PS3 (557) and just a tad short of the number of titles in the PS2's library (somewhere around 1,900)." VIA Gizmodo.com
















You realize there are multiple other browsers too right? Which are actually much more similar to Safari than opera mobile would be
Microsoft should then ban other browsers in Windows. Because they're similar to their services (Interner Explorer).
If you have ever used the mobile version of IE you would know why MS has to allow other browsers, it is simply awful.
They would love to, and if they ever got the chance they would. Fortunately, some countries around the world have balls -> Thanks you EU.
+1
Seriously? My god man, are you that much of an MS hater/Apple fanboy?
Yes, they can continue on explaining how Anti-Competitive they are. Wait, I think there's laws against that?
Apple has no reason to be afraid of Google, it's AT&T that are scared. Apple's business model is diverse enough to weather pretty much anything, Google are in an incredibly precarious situation where nearly all of their revenue come from one source, advertising, if they could be beaten there Google would be a broken firm. For Apple to be broken, iPod sales would have to cave in, Mac sales stall , etc.
BS. Google Voice wouldn't have worked on the iPhone w/o AT&T, and AT&T still would have earned money from those who used it, because they needed AT&Ts service. (in the US anyway)
BUT Apple wouldn't have earned anything from a free app. No 30% share, nothing, and they would have "lost control" of phone functions.
BUT Apple wouldn't have earned anything from a free app. No 30% share, nothing, and they would have "lost control" of phone functions.
AT&T are scared because they fear that the rise of VOIP will be less profitable for them than actual calls opposed to data transfer across their networks.
So sure, 1400 apps in a day. Great. How many are iFart apps?
All I know is my HTC Hero (Android) can run spotify in background (without "jailbreaking") while iPhone cant
I'm sure every PS2 owners would have loved to have the lighter app or the iBeer app on their PS2... hours and hours of fun.
I think it's ok to bring numbers to compare popular devices to others. But comparing a multipurpose device to a console is irrelevant, we could turn this around by saying the PS2 has triple the number of steering wheel than the iPhone or comparing it with the VHS library... And from what I've seen of the iPhone apps, if we could drop some chemicals in the AppStore to get rid of all the bad seeds like iBeer, how many good apples would be left?
Cheers!
When thousands upon thousands read what you write, you cant please them all. Ill take the grammar abuse, thats my fault (and in my defense I had 9 postings in a row without one single error) which had 10's of thousands of views...so yes judge me by my one mistake, or one article that you dont approve of, but you cant hide behind the facts of the App store
As to the other reasons it doesn't make sense, aside from what TheRookie provided, the sheer fact is that games and Apple app development are pretty much entirely different in terms of cost to create, time needed, how much content is present, and what the content is overall. That's only naming a few.
No one is judging you here.
As to the other reasons it doesn't make sense, aside from what TheRookie provided, the sheer fact is that games and Apple app development are pretty much entirely different in terms of cost to create, time needed, how much content is present, and what the content is overall. That's only naming a few.
No one is judging you here.
Firstly, it was a quote I took from another site but we are looking at the numbers in two different ways....I was refering to it as a platform for devlopment and for devlopers to make money, you are looking at it from the perspective of games strictly....
I see your point but think of the PS2 as a platform instead of a game console, and you shall see my point...toe-may-toe, toe-mah-toe
I think it's ok to bring numbers to compare popular devices to others. But comparing a multipurpose device to a console is irrelevant, we could turn this around by saying the PS2 has triple the number of steering wheel than the iPhone or comparing it with the VHS library... And from what I've seen of the iPhone apps, if we could drop some chemicals in the AppStore to get rid of all the bad seeds like iBeer, how many good apples would be left?
Cheers!
Who cares, it is just a simple comparision. There is nothing wrong with that comparison, as long as you don't draw stupid conclusions from it. It doesn't mean the iPhone is a better games machine than the PS3. Keeps your knickers on. Sheesh.
As for iPhone games Vs PS2 games, I’d rather play 1 Grand Theft Auto or 1 Gran Turismo on PS2 than playing 2000 Bookworm on Iphone.
Anyway, I was just saying the PS2 fact doesn’t belong between those lines, whoever wrote it, IMO.
Cheers!
Of course, as with all software, regardless market, some of it sucks, some of it is great. But this is a massive number of approvals, which likely means a major amount of quality apps, as well as a large number of low quality apps. But the simple throughput we're talking here is impressive.
"Alright guys, load up with caffeine today! We're gonna hit 1394!!"
so true, its hard to find the good ones, i'm usually left with watching iphone commercials to find apps.
Yep.
/s
maybe I am just stupid as mud or there are about 399 **** apps coming in every day... and how the ^#% is someone able to go through all that **** to find a good app to buy - DAILY? crazy...
If you want to sell a software for symbian, then you must pay $100 for every application (plus $100 for the developer signature), then pass the insane process of certification (it can last for over 6 months) and your request can be rejected (usually is rejected), then you must start all over the process (and pay again $100). And finally, if you software is certificate then, you must sell your application by yourself (Nokia Store is not for everybody). But you can sell your software using a third party vendor (such Handago ), sadly they will takes over %60 for every sale.
So, it is not so strange why App Store is loved by the developer, even when xcode is clearly inferior to visual studio and eclipse.
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