Apple's App Store passes 2 billion downloads

Apple's iPhone and iPod Touch App Store has reached another milestone today as it was announced that over 2 billion apps have now been downloaded through the service. It was only in April of this year that the 1 billion mark was passed, nine months after the online store first launched.

The App Store now contains over 85,000 applications, in 20 different categories, which are downloaded by more than 50 million customers in 77 different countries, according to Apple. The apps themselves are created by more than 125,000 registered developers, who receive 70% of the revenue from their creations whilst Apple keep the other 30%.

"The rate of App Store downloads continues to accelerate with users downloading a staggering two billion apps in just over a year, including more than half a billion apps this quarter alone," Steve Jobs, Apple's CEO, said of the news. "The App Store has reinvented what you can do with a mobile handheld device, and our users are clearly loving it."

MediaMemo have put this into perspective, doing some calculations on the figures released by Apple. In the first year of the App Store 1.5 billion apps were downloaded, averaging at 4.1 million downloads per day. Since then the next 500 millions app downloads have occurred within 76 days, averaging at a huge 6.6 millions download per day. They also say that the paid-for apps generate estimated sales of $200 million per month; with Apple keeping their 30% of this, that equates to $720 million a year.

Apple's iTunes music store is still eclipsing the app store, however, with sales of songs recently passing the 8.5 billion mark. The iTunes Store is said to account for over 70% of online digital music sales worldwide and the App Store is said to be the biggest applications store in the world.

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14 Comments

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Time tested "Throw ***t at the wall and see what sticks" method lol

Yes, because every app ever created for Windows is a pure gem.

dp123 said,
Yes, because every app ever created for Windows is a pure gem.

He didn't mention Windows.

dp123 said,
I know; I did. Do you have a point?

I agree, pick any OS, console, whatever. There are tons of crap aps for Xbox 360 and PS3, the two greatest consoles we have ever had. How do you stop the crap?

Sure, the way Apple have gone about it, letting anybody develop for the iPhone, means you get more crap. But I much prefer their method, than PS3 which locks down the development environment. Xbox you can develop for, I understand, but the few games I have seen for it have not been exactly winners, more experiments.

dp123 has a valid point. Microsoft fans love to tout the fact that there are millions of apps available for Windows while there are relatively few for OS X. However, when Apple fans mention the number of apps available for the iPhone/iPod Touch, the Apple bashers say, "yeah, well most of them are crap".

Indeed. Very successful. Sure, there are a ton of crap apps for every gem on there. But, there are also a lot of gems worth having.

Shadrack said,
Indeed. Very successful. Sure, there are a ton of crap apps for every gem on there. But, there are also a lot of gems worth having.

Time tested "Throw ***t at the wall and see what sticks" method lol

Say what you want about Apple but there's no denying the success of the iPod/iPhone and the AppStore...