Microsoft announces 17 Kinect launch titles

Microsoft announced the full Kinect launch line up earlier today via Major Nelson's blog and confirmed once more that Kinect Adventures will come with all Kinect sensors when bought in store. The games are just the first generation of controller-free titles and include Kinectimals, Harry Potter and the Deathly Hallows, and many more. Kinect launches on November 4th in America and has already been selling out at both online and high street retailers with Game retail now stating you need to pre-order just to get it in time for Christmas. The full list of titles and their details are on the list below:

Family Game Night … With a Kinect Twist

Befriend a playful tiger cub, collect treasures from around the globe or cast a spell in the wizarding world. Whether adopting a new family pet in “Kinectimals” (Frontier Developments Ltd./Microsoft Game Studios), or embarking on a wet and wild rafting trip in “Kinect Adventures” (Good Science Studio/Microsoft Game Studios), Kinect for Xbox 360 is the one gift the whole family will enjoy this holiday season.

“Kinect Adventures” (Good Science Studio/Microsoft Game Studios), included with every Kinect sensor, Nov. 4. Float in outer space. Experience the thrill of roaring rapids. Tackle mountaintop obstacle courses. And dive into the deep sea to save a leaky underwater observatory — all from your living room. With “Kinect Adventures,” you are the controller as you jump, dodge and kick your way through exciting adventures set in a variety of exotic locations. “Kinect Adventures” is designed with something for everyone to enjoy and will be available with every Kinect sensor and Kinect bundle sold.

“Kinectimals” (Frontier Developments Ltd./Microsoft Game Studios), $49.99 ERP (U.S.)/$59.99 ERP (U.S.) limited collector’s edition, Nov. 4. “Kinectimals” invites children, their parents and animal lovers of all ages to build lasting friendships with some of the world’s most exotic creatures. Just like real pets, your feline cubs will come running when they hear your voice, respond to commands such as “jump,” “roll over” and “play dead,” and purr with joy when you scratch them behind their ears. Limited collector’s editions of the “Kinectimals” game packaged with a 7” plush toy that unlocks a new animal and toy in the game will be available exclusively at Toys “R” Us and GameStop.

“Game Party™: In Motion” (Warner Bros. Interactive Entertainment), $39.99 ERP (U.S.), Nov. 18. The popular party game value series comes to Kinect for Xbox 360. “Game Party: In Motion” lets players engage in true-to-life motions with 16 games appealing to people of all ability levels, ranging from sports such as Hoop Shoot and Darts to arcade and party games, including Rootbeer Tapper, Table Hockey and more.

“Harry Potter and the Deathly Hallows — Part 1 The Videogame” (Electronic Arts/EA Bright Light), $49.99 ERP (U.S.), Nov. 16. “Harry Potter and the Deathly Hallows — Part 1 The Videogame” is the most challenging yet, packed from start to finish with action and combat. Playing as Harry, you are on the run from the opening sequence, fighting for survival on a desperate and dangerous quest to locate and destroy Voldemort’s Horcruxes. And with 22 exclusive Kinect challenges, conjure the weapons of magical warfare where your motions make the magic, only on Xbox 360.

Off the Couch and Into the Gym

Kinect gives you all-new ways to swing, sweat and step up your workout with a range of exclusive dance and fitness games. From martial arts and yoga to a variety of activities in “Your Shape: Fitness Evolved” (Ubisoft) to the iconic personal trainers of “The Biggest Loser Ultimate Workout” (THQ), you’ve never had a living room workout like this before.

“Your Shape™: Fitness Evolved” (Ubisoft), $49.99 ERP (U.S.), Nov. 4. With Kinect for Xbox 360 and “Your Shape: Fitness Evolved,” you will experience the most advanced fitness technology available, your way and on your schedule. The advanced feedback system detects when your body is out of alignment and coaches you to correct your form. Personalize your workout, challenge your friends and share your progress while achieving real results.

“Dance Central” (MTV Games/Harmonix), $49.99 ERP (U.S.), Nov. 4. From the creators of “Rock Band” comes the next great music experience: “Dance Central,” the first controller-free, body tracking, fully immersive dance video game that helps you take your moves to the next level. Featuring more than 90 routines and 650 dance moves, every routine has authentic choreography for beginners and experts alike to master, alongside a killer soundtrack that spans today’s current pop, hip-hop and R&B artists. You won’t just learn the dance moves — you’ll own the dance floor.

“The Biggest Loser Ultimate Workout” (THQ), $49.99 ERP (U.S.), Nov. 4. Based on the hit television show, “The Biggest Loser Ultimate Workout” comes to Kinect offering the ultimate workout experience. Complete your fitness program using the interactive motion control sensors providing real-time feedback. From a body analyzer and recipes to personalized tips and a video diary to track your journey, “The Biggest Loser Ultimate Workout” fitness game has it all to drop the weight and change your life.

“DanceMasters” (Konami), $49.99 ERP (U.S.), Nov. 4. The pioneer of the franchise that started the dance game craze, Konami introduces a brand new way to experience music and rhythm. The next generation in full-body dancing is finally here.

“EA SPORTS Active 2” (EA SPORTS), $99.95 ERP (U.S.), Nov. 16. “EA SPORTS Active 2” with Total Body Tracking will combine motion tracking from Kinect and heart rate data from the included wireless heart rate monitor to provide true fitness results. Users will be able to track and share their workout data online through automatic uploading from their online connected Xbox 360 consoles to their personalized EA SPORTS Active profile.

“Zumba Fitness®” (Majesco), $49.99 ERP (U.S.), Nov. 18. Join the party with “Zumba Fitness,” a one-of-a-kind, dance fitness workout set to sexy, high-energy Latin and international music. Find your rhythm and let go as “Zumba” instructor fan favorites Gina Grant, Tanya Beardsley and “Zumba” creator, Beto, guide you through 30 routines that will work you into a sweat and make you forget you’re even exercising.

Co-Op or Compete? The Choice Is Yours

Step onto the field with the first generation of sports games that turn your whole body into the controller. Want to play soccer? With Kinect, you use your feet — not your thumbs! Hone your skills solo, or compete with friends at home and afar over Xbox LIVE. Beach volleyball, boxing, skiing and more — Kinect offers something for athletes of every stripe.

“Kinect Sports” (Rare/Microsoft Game Studios), $49.99 ERP (U.S.), Nov. 4. The first full-body, controller-free sports game that lets you physically compete with friends over Xbox LIVE, “Kinect Sports” is so real, you will almost feel the wind in your hair as you fly over hurdles and the sand in your toes as you set, bump and spike your way to volleyball victory. With six full sports — Soccer, Beach Volleyball, Track & Field, Boxing, Bowling and Table Tennis — “Kinect Sports” is the only title with a Team vs. Team mode, allowing the whole family to play in a fast-paced tournament style competition.

“MotionSports™” (Ubisoft) — $49.99 ERP(U.S.) — Nov. 4. Grab your friends and rush the living room, it is time to catapult into the wide world of “MotionSports.” Race down the slopes of a Super G slalom, score a mind-blowing penalty kick, duck-and-run your way to a game-winning touchdown, or throw punches at the champ as you test your skills in more than 40 awesome sports challenges. The “MotionSports” live in-game commentary will follow your hits and misses, as you compete to go from local hero to a global sports phenomenon.

“DECA SPORTS FREEDOM” (Hudson Entertainment), Price TBA, Holiday 2010.Hudson Entertainment is taking sports to the next level with 10 sporting events you play using your own body in “DECA SPORTS FREEDOM.” No controller necessary — just move yourself as if you were playing the sport in real life. Spin, throw and smash your way to victory across all of the included events: tennis, boxing, archery, paintball, beach volleyball, dodge ball, kendo, mogul skiing, snowboard cross, and even figure skating.

Thrills, Spills and All-Out Action

Get your adrenaline fix with new, controller-free ways to race and rumble. Kinect removes the barrier between you and your games, delivering action and excitement like nothing you’ve experienced before.

“Kinect Joy Ride” (Big Park/Microsoft Game Studios), $49.99 ERP(U.S.), Nov. 4. “Kinect Joy Ride,” the first controller-free racing game, will take you and your friends on the ride of your lives — no driver’s license required. “Kinect Joy Ride” combines wild kart-racing excitement with the effortless fun of full-body gaming possible only with Kinect for Xbox 360. Go solo or compete with up to eight players over Xbox LIVE to take on the world.

“ADRENALIN MISFITS” (Konami), $49.99 ERP(U.S.), Nov. 4.“Adrenalin Misfits” thrusts gamers into unbelievable fantasy worlds with exciting, sideways-stance boarding battles in amazing environments. It's not just a race, it’s a battle!

“Fighters Uncaged” (Ubisoft), $49.99 ERP(U.S.), Nov. 4. Charge head-first into the vicious world of illegal free-fighting tournaments, where you will use every muscle in your body to battle your way to the top. Forced into a secret tournament, Simon must use what he learned from his father, an ex-boxing champ, as he faces off against violent combatants who will brutally unleash a range of mixed martial arts attacks to take him down. No guns. No blades. Your body is the deadly weapon.

“SONIC FREE RIDERS™” (SEGA), $49.95 ERP (U.S.), Nov. 4. Sonic is speeding onto Kinect for Xbox 360 in an action-packed experience unlike any other. Become your favorite character as you jump on your board and compete in adrenaline-fueled races against tough competition. For the first time use full-motion body control to twist and turn your way through a range of stunning courses.

The full press release can be read here.

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23 Comments

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Is anyone else getting sick of all the "Family Friendly" stuff that Xbox is trying to do? Sure its good and all, but I'm tried of all the cutesy and happy things they are adding. Look at the new dashboard preview - happy music, bright colors, tutorials at startup, family controls front and center, etc. Its all well and good for a certain audience, but I wish I could turn it all off and have more of a "gamer of the past" experience, not the "gamer of the family".

I've had my Kinect on order since July with play.com so hopefully I'll be amongst the first to get it. I note they've stopped taking orders on the site now.

dotf said,
Good thing I'm planning on using it more for controller-less navigation of dash and video content.

The same here.

AtriusNY said,

The same here.

I'll mainly use it for that too, but also it will replace my Vision Camera, Hopefully newer games will add little extras in it for folks with Kinects, like Forzaqs promise of being able to walk around and look inside the car ^^.

On the down-side, imagine playing a FPS using Kinect, and a Wasp flies into the room. You're guy would go nuts throwing all his grenades away and killing teammates while you commence the epic duel with the newspaper.

Benjy91 said,

I'll mainly use it for that too, but also it will replace my Vision Camera, Hopefully newer games will add little extras in it for folks with Kinects, like Forzaqs promise of being able to walk around and look inside the car ^^.

On the down-side, imagine playing a FPS using Kinect, and a Wasp flies into the room. You're guy would go nuts throwing all his grenades away and killing teammates while you commence the epic duel with the newspaper.

You could pause with Kinnect you know, like you can with controller-based games, and take care of the wasp and come back to the game when you're done...

I dunno, none of these titles seem like anything I would be interested in. I can see how this might be something families might like, but really, a 360 up to this point hasn't exactly been a console for <10 year olds (discounting Halo, of course). Up till now, the only kind of promise I've seen out of Kinect is the possibility of compatibility with Fable III, and even then, one game doesn't make it worth it =\

smartin0115 said,
I can see how this might be something families might like, but really, a 360 up to this point hasn't exactly been a console for <10 year olds
Families are not made up of people under 10 years of age, and this is the point of Kinect anyway - to make the 360 more family friendly. I can't work out if you're saying it's bad cause of that, or just stating the obvious.

Kirkburn said,
Families are not made up of people under 10 years of age, and this is the point of Kinect anyway - to make the 360 more family friendly. I can't work out if you're saying it's bad cause of that, or just stating the obvious.

I'm trying to say that the current user base is made up of people more oriented towards other themes. There's no denying the 360 is more of the teenage, college frat-boy demographic, where the Wii fills in the spot of Family gaming. Define PS3 however you want.
It seems that Kinect isn't something that most current users are going to find themselves getting much out of. There's a vast rift between CoD/GoW/Halo and falling on the ground to make tiger cubs roll around on the screen.
So yes, you could say that I'm stating the obvious. I don't see it as a BAD thing, just not one that a lot of current people (anyone I know, and my own projections) will find great interest in. I still think it's a cool tool, but from launch... not for me. Kudos to MS if this does real in the family and change that demographic a bit.

smartin0115 said,

So yes, you could say that I'm stating the obvious. I don't see it as a BAD thing, just not one that a lot of current people (anyone I know, and my own projections) will find great interest in. I still think it's a cool tool, but from launch... not for me. Kudos to MS if this does real in the family and change that demographic a bit.

We're confused because you're stating the obvious but completely missing it!

Yes, Kinect does not target existing Xbox360 users (why would it, they've already bought an xbox360!) it targets new users who don't even have the console. Throw in something to take some of the families from the Wii to the 360 and Microsoft makes a whole lot more money then selling some Kinect bundles to frat boys.

Not everything is about you. The numbers speak for themselves--it's sold out across the board and projected to hit a million+ sales for the holiday season.

ascendant123 said,

We're confused because you're stating the obvious but completely missing it!

Yes, Kinect does not target existing Xbox360 users (why would it, they've already bought an xbox360!) it targets new users who don't even have the console. Throw in something to take some of the families from the Wii to the 360 and Microsoft makes a whole lot more money then selling some Kinect bundles to frat boys.

Not everything is about you. The numbers speak for themselves--it's sold out across the board and projected to hit a million+ sales for the holiday season.

Then I guess my point is still being missed. 8\

The Kinect could be bought individually, yes? Separate from the console? Given the nature of a console up to this point, who bought it, who uses it and what they use it for, the Kinect doesn't offer much to existing users.

That is my observation. Not a judgment on whether it's a good or bad thing, and not a complaint about catering to me, just an observation.