Microsoft bringing the new Kinect to Windows

Yesterday, alongside the unveiling of the Xbox One, Microsoft took the wraps off their second generation Kinect sensor, which brings a whole swathe of improvements to the table. The new sensor has a high-definition camera that facilitates much higher accuracy, the sensor can support up to six people simultaneously, voice commands have been improved thanks (in part) to a new microphone, and even heartbeats can be detected using the hardware.

The new generation Kinect will be bundled with all Xbox Ones when the device goes to retail, although at the time nothing was mentioned about when we'll see the peripheral come to Windows. The original Kinect sensor launched in late 2010 before it was officially adapted for use on Windows in 2012, so the same thing will likely occur with this new sensor, albeit in a shorter time frame.

Speaking to Shacknews, Kinect program manger Scott Evans said that Microsoft "will bring this to PC [...] we will have more information soon", refraining from sharing any further details. Unlike with the original Kinect for Windows, Microsoft this time around may have plans to use the second-generation Kinect for PC gaming, although only time will tell.

Source: Shacknews

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16 Comments

Torolol said,
so, no new Kinect for iMac or for Linux (SteamBox) ?

You can use Kinect on any OS provided you can interface with the hardware (there are many open source projects) and dude no one is going to run Linux on a steam box...

The only thing I want to know about Kinect 2 is it's operating range. Have they corrected the long sighted issue? Can it now see you much closer than the current 2 meters away? That limitation on the Kinect 1 is a real problem for my kids as I only just barely have that space in our lounge... They often end up falling onto the sofa because they're backed up against it.

They have indeed dramatically improved the range. I think they said you can be "3 feet closer" but I can't vouch for that. They also say the have 60 degrees more FOV and can support up to 6 people at once. More details will definitely start appearing between now and launch!

ingramator said,
They have indeed dramatically improved the range. I think they said you can be "3 feet closer" but I can't vouch for that. They also say the have 60 degrees more FOV and can support up to 6 people at once. More details will definitely start appearing between now and launch!

You are correct.

FloatingFatMan said,
The only thing I want to know about Kinect 2 is it's operating range. Have they corrected the long sighted issue? Can it now see you much closer than the current 2 meters away? That limitation on the Kinect 1 is a real problem for my kids as I only just barely have that space in our lounge... They often end up falling onto the sofa because they're backed up against it.

Kinect for Windows had an improved sensor that fixed the range issue.

FloatingFatMan said,
The only thing I want to know about Kinect 2 is it's operating range. Have they corrected the long sighted issue? Can it now see you much closer than the current 2 meters away? That limitation on the Kinect 1 is a real problem for my kids as I only just barely have that space in our lounge... They often end up falling onto the sofa because they're backed up against it.

Microsoft clearly didn't have your average UK shoebox in mind when they built Kinect

With the new hd cam and higher precision sensors this should provide many more windows interaction possibilities, not to mention modern app control

Indeed! And now ( I think) you don't need to buy some stupid adapator to use it with a PC so it will be great for devs. I do have a problem with the "Kinect must be connected" I think they should drop that because I dont necessarily want it on at all times...

duddit2 said,
With the new hd cam and higher precision sensors this should provide many more windows interaction possibilities, not to mention modern app control

I would love to see this, but I think they're going to get a lot of competition from Leap Motion. They'll need to seriously slim down the Kinect for desktop use.

ingramator said,
"Kinect must be connected" I think they should drop that because I dont necessarily want it on at all times...

I second that sentiment. Although, as with all webcams in the house, I'll probably put a piece of tape over it whenever its not in use....

If they release another Kinect specifically for Windows will be such a waste of... everything.
Especially now that the new XBOX One is based on pure Windows Kernel, the same Kinect peripheral should easily work with both the new XBOX and Windows 8.

In my opinion there is absolutely no need for a separate Windows version of Kinect, just make Windows compatible with it and thats it.

nMIK-3 said,
If they release another Kinect specifically for Windows will be such a waste of... everything.
Especially now that the new XBOX One is based on pure Windows Kernel, the same Kinect peripheral should easily work with both the new XBOX and Windows 8.

In my opinion there is absolutely no need for a separate Windows version of Kinect, just make Windows compatible with it and thats it.

I believe the difference in Kinects is for the shorter range when used with a desktop. The Xbox one does not work that close.

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