Microsoft confirms Xbox One game self publishing plans; details coming later

Earlier today, rumors hit the Internet that Microsoft was going to do a 180 on their previous restrictive game publishing plans for their Xbox One console. Now Microsoft has confirmed that it will indeed allow for game developers to publish their own titles for the console, without the need for a first or third party game agreement, but stopped short on offering the specific details.

In a statement sent to Kokatu, Microsoft Xbox exec Marc Whitten is quoted as saying:

Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We'll have more details on the program and the timeline at gamescom in August.

Whitten's statement would also seem to confirm the rumor that Microsoft will be able to turn any of the Xbox One retail units into hardware development kits for the console for the purposes of beta testing games.

Gamescom is the massive games convention and trade show, which last year had over 200,000 attendees, that will be held  this year from August 21-25 in Cologne, Germany. Microsoft has already announced it will be exhibiting at the show, which it skipped in 2012. it would seem likely that Microsoft will use Gamescom as their next major station for the Xbox One announcement train.

Source: Kotaku | Image via Microsoft

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I think they have always said that indie details would come later even at the reveal. They probably just hadn't finalized how it was going to work and had to revise their plans since they changed some of their policies.

No, signs of bad communication towards the consumer on MS's part. If the details weren't finalized at Build, MS should have just announced this and said that the details would follow later. They hinted heavily that this was coming in the near future but just weren't clear about it.

Edited by Thief000, Jul 25 2013, 6:44am :

If what they say is true. Then full respect to them. They've listened and changed accordingly.

Hopefully they'll still have some control over it. I don't want it to turn in to an app store where 90% of it is either absolute rubbish clones of a popular title or some rubbish F2P game.

they didnt change anything. this is probably Xbox Store Apps, which wouldnt be something they can cook up over a month. If you want to make an Xbox Live game,using Xbox Live infrastructure,and Xbox OS,you probably still need a publisher.

You must have read a different statement than I did

Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE.

yep,but what im saying is, thats going to be running on the windows portion,so winrt,which carries more overhead than xboxOS and its api, and you probably have to auto give up 30%. that was always in the plans,as this is not something they decided to do a month ago,for example. if you wanted to make an xbox game on xbox os,have support,etc.. you will still need a publisher.

Dude... He said "every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE". That means access to xboxOS and its API. Until he says anything else you're just pulling things out of thin air.

CygnusOrion said,
Kotaku is slamming them for being a PS4-clone.

Head up ass big time then, They tried to make big changes but the witch hunters started a band wagon and the pitch forks came out on a massive scale - so they reversed the original plan based on user feedback. This is somehow seen as a negative by the same people slamming the original plans, which IMO clearly shows the main ring leaders in the FUD we're Sony fans that need to grow up and realise that they don't have to give a crap about 'the other console' in any way, if you decide early you want a PS4 then what do any of the XboxOnes details matter to you?

Now this, I think its a combination here of the original plans to have apps (including games) published to the xbox store (winRT) portion of the console along with possibly slight changes on the xbox OS side of things.

So, is this coming to Australia this time?

If no, I still wouldn't give a ****, as we never got a indie store for the 360 market place (Not microsoft's fault, it's just legislation)

Good move. Glad we could shove a sock in the mouth of those who basically pretended that further indie support didn't matter just because THEY don't play indie games.

As I had stated before, Microsoft obviously thinks differently.

"That every Xbox One can be used for development. " -- this is a big deal, truly any developer can get started with it. Hope Sony does this as well, their any dev can self-publish sounds nice but then you still have to be able to get a dev kit from Sony.

What I'm hoping to see now is some of those indies develop for unique experiences for not just the XBox One, but to see some of those weird and unique Kinect tools and games we saw in beta for the last version. Since every XBox One will have a Kinect and indies have the ability to self publish and eventually test with their own XBoxes, it will be interesting to see what students and games ideas will come from the dev community. I could easily see universities building labs and even classes around the XBox One to pilot new experiences in ways that will never happen for the PS4. Either way it should be interesting to see how this pans out.

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