Microsoft demos game across Windows Phone 7, Xbox 360 & Windows 7

Microsoft has demonstrated seamless and integrated versions of an Indiana Jones game running across Windows Phone 7, Xbox 360 and Windows 7.

Eric Rudder, Senior Vice President of Technical Stategy at Microsoft, demonstrated the game at TechEd Middle East 2010 last week in Dubai. Engadget spotted that he demonstrated how the game can be run on Windows 7 and then picked up and played on Windows Phone 7. The game will also remember your level information and achievements to enable you to seamlessly switch between several devices that you play the game on.

It's the first time Microsoft has demonstrated games on the Windows Phone 7 series platform ahead of its MIX 2010 conference next week. We expect there to be a heavy focus on gaming with Windows Phone 7 at MIX 2010. Stay tuned for all the details as we report live from MIX next week.

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17 Comments

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Sweet. Let's just hope they release some decent phones with game friendly control buttons. None of this accelerometer crap :)

This is MUCH more important than just gaming and has potentially game-changing implications.

Extrapolate this concept into business and personal productivity and we have a completely new definition of Personal Computing. Now I can work, view, listen, read and write without being tied to any particular device - TV, computer or phone. This is a big deal. When this is tied further to a cloud or mobile data storage system the implications are profound.

The problem is that there is no other company who can possibly compete against Microsoft. Even Google and Apple fanboys have no answer to this other than name-calling. There is no other company with a presence on all 3 Screens. Period.

Now we'll see whether Microsoft is capable of innovation or not. If they pull it off expect to see some sort of deal between Apple and Sony (long rumoured). They'll need to work together to survive.

This looks like it will be a boon for game developers for sure. They won't have to have completely separate games now... That's really great. I can't wait for Windows Phone 7 to come out... :)

That's why the "app store" for MS isn't going to be releasing MS only apps. I'm a certified WinMo Developer, and I could price it for whatever I want -- obviously I have to try to make a profit and get the most amount of return. It's up to me, not MS.

Man, I wonder how powerful these games will be. Perhaps some fully fledged FPS's like Half Life, Doom 3 (?) with full support of a hardware keyboard would be great. They did say that Windows 7 Phones would run games from or equivalent to the original Xbox right?

Billus said,
Man, I wonder how powerful these games will be. Perhaps some fully fledged FPS's like Half Life, Doom 3 (?) with full support of a hardware keyboard would be great. They did say that Windows 7 Phones would run games from or equivalent to the original Xbox right?

I actually hadn't heard that, but that would be interesting. I think usability becomes an issue with certain games, but I may be wrong. I just look at playing a game on a phone and think that it would be a bit of a pain for more complex games...

I think I'll stick with Peggle. :)

But this does look really interesting...

georgevella said,
ahh the content is shared, but you still need three separate projects.

The code files are shared too. They are just linked to all 3 projects.
And you need 3 projects for linking to different runtimes and to package for different platforms.

georgevella said,
ahh the content is shared, but you still need three separate projects.

Sub-projects, yeah, but how wouldn't you? And 90% of the code is shared, so that's a pretty big deal IMO...