Microsoft has found the perfect way to blend Halo's old and new with The Master Chief Collection


Later this year, Microsoft will be releasing a new collection of Halo games for the Xbox One. The Halo brand has been a cornerstone to Microsoft's success with Xbox, and back when the original Xbox launched, Halo: Combat Evolved was a must-have game. With the Xbox One, Microsoft will be bringing back a few of the Halo classics under the banner of the Master Chief Collection and thanks to some leaked content, there is an awesome rendering trick included as well.

A video has surfaced from the Halo panel at Comic Con in San Diego this week which shows that during gameplay, you can switch the rendering engine at any point to make the game look like it did when it first launched. The video highlights this feature that allows you to bring back the nostalgia at any time while playing.

The entire collection has been redone to include new high resolution textures, but we suspect that many of you will likely want to see the game like it was originally created many years ago.

The game collection will launch later this year -- November 11th, to be precise -- so expect more of the game to be revealed as we get closer to the launch date.

Source: VGleaks | Thanks for the tip GregA!

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24 Comments

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2xSilverKnight said,
I wish they would just release it on ps4. Or on PC, but no ###### everyone else

PS4 is a very unreasonable request. PC? Maybe, but then everyone would hate on Microsoft for undermining the Xbox One.

I guess they're between a rock and hard place as
when they release games on PC people say, why get an xbox since there's no exclusives on xbox, everything is on pc, so get pc and ps4 is the best options.
then when Microsoft doesn't release certain games on pc, people say why not release on pc, Microsoft has no commitment for pc gamers.
- personally I wouldn't know what the right decision would be, but I think they should focus on xbox while also make other games for pc.

Dot Matrix said,
And still no Halo for Windows. Whatever, Microsoft. Your gaming promises are a joke.

what I think people are missing here is that the xbox is rendering 2 engines concurrently both running at 1080p @60fps
that's (1920x1080) x 2. which in pixels comes out to be a little bit more than a WQXGA standard which is 4m pixels.
can anyone tell of another console that does 2 engines with 1080p games @60fps at the same time?

To put this into perspective, a typical game at 60 fps renders at about 16.7 ms per frame. Here, the console is rendering TWO concurrent frames in 16.7 ms. I am not sure what this means technically, but it's an interesting observation. That is a lot of pixel to push while still maintaining good improvement in visual quality with the new engine.

Are you serious ? The PS4 would do that in a heartbeat. These engines are older, more mature and runs with very little ressources, even the remake one. It would run on any 2014 low-mid range PC

then i'm surprised the ps4 hasn't done it yet then. or run a game pushing 4million pixels. by the way, is there a game on the ps4 that is pushing 2k image?
well since the xbox has done this 2x 1080p thing i'm sure we'll be seeing more from the ps4 side of things since according to you the ps4 can do it in a heartbeat.

2xSilverKnight said,
Are you serious ? The PS4 would do that in a heartbeat. These engines are olderand more mature, it would run on 2014 low-mid range pc as well.

No other game is running at 2x1920x1080 (4,147,200 pixels) right now at 60 fps while still achieving improvements in picture quality and visual effects for the newer engine. The engine switch is instantaneous with no lag. Is the PS4 capable of doing? Well, likely but Sony isn't doing it right now. Makes me wonder why TLoU remake couldn't make locked 60 fps and same shadow as the 30 fps version.

It's not rendering both at the same time, why would it do that when it only has to show one? Anyway, if the 360 could do it, I'm sure current consoles have no problem.

I've thought about that too with tlou for that game they had to turn down the gfx in order to do 60fps.

KevinN206 said,
No other game is running at 2x1920x1080 (4,147,200 pixels) right now at 60 fps while still achieving improvements in picture quality and visual effects for the newer engine. The engine switch is instantaneous with no lag. Is the PS4 capable of doing? Well, likely but Sony isn't doing it right now. Makes me wonder why TLoU remake couldn't make locked 60 fps and same shadow as the 30 fps version.

Geezy said,
It's not rendering both at the same time, why would it do that when it only has to show one? Anyway, if the 360 could do it, I'm sure current consoles have no problem.

AFAIK: It's rendering both at the same time so that you can switch between classic and modern modes instantaneously, with not so much as a single frame being lost

It is not rendering both at the same time.It just turn of the enhanced visuals in the game.Simply it is like you switching high quality preset to low quality in a PC game.

Which usually takes the renderer time to adjust. If instead, both are being rendered at the same time, you simply switch frame buffers.

KevinN206 said,
No other game is running at 2x1920x1080 (4,147,200 pixels) right now at 60 fps while still achieving improvements in picture quality and visual effects for the newer engine. The engine switch is instantaneous with no lag. Is the PS4 capable of doing? Well, likely but Sony isn't doing it right now. Makes me wonder why TLoU remake couldn't make locked 60 fps and same shadow as the 30 fps version.

Of course the PlayStation could do this. There just haven't been any HD remakes of games for PS4 where they decided to let you change graphics.

The PS4 GPU has 40% more raw power than the XB1. If the Xbox can do something, the PS4 could do the same.

Sraf said,
Which usually takes the renderer time to adjust. If instead, both are being rendered at the same time, you simply switch frame buffers.
No... just, no. The second engine is just to handle graphics. There aren't 4 million pixels being pushed, just the 1920x1080 you see on your display. The original engine runs everything, and the second layers new textures and models on everything. Nothing is being rendered "twice."

The only thing I'm hating, is that I'll be forced (mentally) to go through again Halo 3 and Halo 4's Legendary campaign. I could have vowed that I wouldn't do them again.... I think I'll be swallowing up my pride once more... and finish the fight!

Just hope that Xbox 360's Halo 3 and Halo 4's stats remain with you!

Wow, why do people feel the need to complain about news posting on this site. It doesn't make you look smart or cool.

So after seeing this is looking good I think I will get an xbox one now.

Didn't Halo CE Anniversary have this very thing? Instant switching between new and old graphics? How is this 'news' ?

It's part of Halo 2 and it's implemented slightly differently.

Honestly if you don't think it's news, why bother taking the time to comment (not just directed at you, btw)?