Microsoft: 'No more cheats or jerks' online for Xbox One

One of the most interesting things about Microsoft's plans for the Xbox One console is its player reputation system, where Xbox Live users will be rated according to their online game sportsmanship. Today, Microsoft's Xbox Live program manager Micheal Dunn offered up some more information on how this new system will work.

In a post on the Xbox Wire website, Dunn says that Microsoft will get direct feedback from players to rate others with this new system, such as when someone decides to mute a player while in an online match or block them from playing entirely. Dunn states, "The new model will take all of the feedback from a player’s online flow, put it in the system with a crazy algorithm we created and validated with an MSR PhD to make sure things are fair for everyone."

This special algorithm will take into account information about a player that normally plays well with others online but still manages to get a few bad feedback reports a month. According to Dunn:

The algorithm weighs the data collected so if a dozen people suddenly reporting a single user, the system will look at a variety of factors before docking their reputation. We’ll verify if those people actually played in an online game with the person reported – if not, all of those player’s feedback won’t matter as much as a single person who spent 15 minutes playing with the reported person. The system also looks at the reputation of the person reporting and the alleged offender, frequency of reports from a single user and a number of other factors.


If you decide to be a jerk online with your Xbox One games, you could get a virtual red card.

The final result will be that every player will get a reputation score based on color. If you get a "green" score, it means that you have a good reputation, while a "yellow" color means you may need some sportsmanship improvements. A "red" score means that you are considered to be bad to play with. Dunn says that many alerts will be given to Xbox One online players before they are hit with the "Red-Avoid Me" reputation level.

Dunn says this system has been set up to make sure people who "don't want to play with cheats or jerks" should not have to do so when gaming online with their Xbox One console. He added that Microsoft will refine the system as it progresses and more bad consequences will be added to the people who get the virtual "Red" card.

Source: Microsoft | Red card image via Shutterstock

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Yeah and a system like this can easily be exploited by people who simply don't like the accent of someone or use it when they get beat by a legitimate player.

Now ... will Microsoft also ban controllers that RAISES the speed of your weapons in FPS ??

These controllers can make a pistol fire at the same speed as an SMG. It is super ridiculous, I may as well go back to Halo Custom Edition with all its Aimbots, a bunch of players sniping you from beyond the fog/distance limitation of the rendering engine.

Reading half of these comments makes me think most of you didn't bother to read the article. The people with "bad" reputations can still play online with other people. All this does is gives an option for you to choice if you want to play with people with a bad reputation or not. Nothing more. Nothing less. Nothing is forcing you to say you don't want to play with someone with a bad reputation. You can still do that if that's what floats your boat. This stops nobody from cheating or being a jerk. It just means that if you don't want to be around that, you don't have to.

I at least hope it would be clear why they have a red status. If someone got unfairly flagged for just being a good player and people who can't win against them got angry about it, fine. I won't view them negatively. Way different story than someone who trash-talks excessively or team-backstabs or whatever.

But what does it change? If you don't want to filter the users you play with, don't. Everyone seems to be reacting like those players are somehow locked out of their games before of this.

Facebook have similar systems, automatic disabling of accounts if they get flagged enough times. The problem is all it needs is a bunch of people to get ****ed at you because you whooped their butt and start flagging you and you get a bad reputation because you're better than them.

Automated reporting systems are almost always abused.

Not too sure how well this will work out. Myself and a few friends play BLOPS2 on the PC and get reported ALL the time for "hacking". None of us are hacking, but far too many people report others because of high scores, rather than a legitimate claim that they are cheating.

How are they going to combat the people who report good players and cheaters? There's one or two that hang about with my crowd that report plenty of cheaters, but also report plenty of good players - no matter how many times we'll tell them they aren't hacking, they're just better.

As if this is going to work.
I've got a great rep but a huge percentage of people have avoided me for aggressive behaviour. I can tell you now i'm nothing but friendly in matches and have never cheated. Sore losers will automatically report you whatever. In Battlefield some kid reported me because i shot him (he was on the opposite team) as he went to enter a tank. He then threw a hissy fit and reported me, wtf man?!

The only way any of this would ever be fair is if MS automatically took the video and audio of the reported moment and checked that.

I doubt this will be as successful as the article makes it sound. Reporting people for cheating or being a jerk hardly ever seems to do anything on any platform.
And then the really good players will have people reporting them and muting them by angry noobs in an attempt to ruin their reputation.

Tha Bloo Monkee said,
I doubt this will be as successful as the article makes it sound. Reporting people for cheating or being a jerk hardly ever seems to do anything on any platform.
And then the really good players will have people reporting them and muting them by angry noobs in an attempt to ruin their reputation.

The new match making system should put the noobs with the noobs and the really good players with each other so that the type of moaning you talk about shouldn't happen.

GP007 said,

The new match making system should put the noobs with the noobs and the really good players with each other so that the type of moaning you talk about shouldn't happen.

Indeed, matchmaking just doesn't work and it never has. I'm constantly matched with people who have like a 14+ day play time on Halo or Call of Duty... then there's me a casual player who has played less than a day in total since the games release.

Its quite clear people who spend half there life playing a game are going to destroy people who play casually, so why not match me with people more my level?

InsaneNutter said,

Indeed, matchmaking just doesn't work and it never has. I'm constantly matched with people who have like a 14+ day play time on Halo or Call of Duty... then there's me a casual player who has played less than a day in total since the games release.

Its quite clear people who spend half there life playing a game are going to destroy people who play casually, so why not match me with people more my level?

Yup, I know what you mean exactly, I'm all for some casual MP but not if all I do is die 10 times and maybe have 2-3 kills in a match. That's why I have hopes for the new Smart Match system in the XB1.

lol. Dont want to see my rep then. I did like 8 headshots in GOW Judgment earlier today, and a few weeks ago did like 10-12 lol. Probably one reason, why people avoid me lol. And say I've aggressive. If they dont like getting shot, simple dont play the game

I mostly do PC gaming (and not much multiplayer at that), so I'm a little confused here. When I hear of "cheats", I assume people who have applied some hack or mod to a game which gives them an unfair advantage. Is that a common problem with consoles, and is that what they are talking about here?

Because from the sound of it, they are judging how people legitimately play the game. I mean... take measures against "jerks"? Sounds like they are going to alienate a large portion of their customers.

Chugworth said,
I mostly do PC gaming (and not much multiplayer at that), so I'm a little confused here. When I hear of "cheats", I assume people who have applied some hack or mod to a game which gives them an unfair advantage. Is that a common problem with consoles, and is that what they are talking about here?

Because from the sound of it, they are judging how people legitimately play the game. I mean... take measures against "jerks"? Sounds like they are going to alienate a large portion of their customers.

There are a few ways to 'cheat' on a console.

The two most common that I'm aware of is auto/rapid fire mods to the controller. This allows some games to auto switch to weapons as they pick them up, auto reload, or simply shoot faster then you'd normally be able to.

The next one is the the lag switch. They add momentary switch in their ethernet cable to temporarily lag out to everyone else, but the way the peer to peer code works, it allows them to run around shooting people. Then they flick the switch again and un-lag. the network catches up and people die. Some gamers are adapt at using it, hitting the switch before going around corners momentarily to give them a second or so view of whats behind the corner without getting hit.

The 3rd, but not as common, is where they have xbox that has been modded to play copied games, but the game files themselves have been altered to give semi transparent walls etc.

There is no obvious "aim bots" like you see on the PC because... well the consoles already have aim-bot built in LOL, so it won't make much difference.
And of course, there are glitches in the game that everyone could do if only they knew how. Not really cheating, but also not playing the game as the developers intended it to be, with usually something obscure such as walking into a wall in a certain way and then exploding a grenade under yourself to get on top or behind a building.

The lag switch is probably the worst of them all, since it makes the game not very smooth and very frustrating, more so if you know they're doing it, but there is little you can do about it even if you report it to Microsoft they could just say they were having a bad connection... and maybe they were, but yeah... you know they were hacking.

Saying that.. its not what Microsoft is talking about here. They're talking about getting tough on the people who are found to be cheating and being jerks in game. Right now, you can avoid people on xbox live, but even if you have a 100% 5 star ranking, you'll still be matched with the low life scum with 1 star rating who'll think nothing of staying up past their bedtime, and telling you how much they know about your mom.
The new way is supposed to make it easier to report, and match you up with people who're on the same niceness level as you... but yeah, won't happen.

MS doesnt have a clue. Its good they are taking measures against cheats/jerks...but there will always be cheats/jerks.

So basically you're saying MS shouldn't bother at all, because there will always be cheats/jerks.

Riiiiiiiight.

Police shouldn't bother either because there will always be criminals.

NoClipMode said,
So basically you're saying MS shouldn't bother at all, because there will always be cheats/jerks.

Did I say that? No. Did I say that is it good they are taking measures, yes. I just stated that there will always be someone that will cheat or be a jerk. To say no more to both is silly.

Pays to read and understand before you reply.

Nice idea on paper, but I suspect it will have a ton of problems. How about making it an opt in group where all ******* can play together in a beautiful world of unicorns and rainbows. Again, forcing people into things they don't like has sure worked out well so far.

Hahaiah said,
Nice idea on paper, but I suspect it will have a ton of problems. How about making it an opt in group where all ******* can play together in a beautiful world of unicorns and rainbows. Again, forcing people into things they don't like has sure worked out well so far.

Talking about potentially introducing new features that a select group of online users got vocal about way before its introduction while at the same time another large group voiced their support for = forcing people into things they don't like. no

Hmm. How will this be affected by the "preferences"? I mean. I have a 5 star of reputation, but 74% of the people avoided me when playing

Jose_49 said,
Hmm. How will this be affected by the "preferences"? I mean. I have a 5 star of reputation, but 74% of the people avoided me when playing

Same with me. I checked my rep for the first time after this article. I have 5star with 43% people avoided me with 33% for aggressive behavior. WTF?

BajiRav said,

Same with me. I checked my rep for the first time after this article. I have 5star with 43% people avoided me with 33% for aggressive behavior. WTF?

It's considered aggressive to consistently headshot them, lol... give them a chance you meanie!

As for the avoided thing, I'm sure if there was a player who was much better then me to the point it made the game no longer fun, I'd try to avoid them too, so it's not always someone who is trolling in game that needs to be avoided.

Jose_49 said,
Hmm. How will this be affected by the "preferences"? I mean. I have a 5 star of reputation, but 74% of the people avoided me when playing

Obviously if you are a good player, people might avoid you if they don't enjoy the challenge of getting better.

Another thing that people will report, specifically Halo, is when they see a player with a lot of latency or an inconsistent connection.

This can also be the reverse if you have an uber connection and have first host, you can get seem godlike.

Jose_49 said,
Hmm. How will this be affected by the "preferences"? I mean. I have a 5 star of reputation, but 74% of the people avoided me when playing

P.S. I'm not that good player. Not bad either. I play Halo most...

Oh dear.

Hasn't MS learnt anything after all these years.

Expect everyone to have a "red card" within days of introduction.

From the article, they appeared to have learned a special algorithm that hopes to make the system fair. Let's just see how it goes.

Depends on what Microsoft is after. I'm sure they can generate an algorithm that mets out reputation changes with perfect fairness. Problem is that perceived fairness and actual fairness may not agree. The system increases a player's expectation that perceived wrongs will be righted, and conceding even that it works flawlessly to weed out real jerks, it will make a lot of slighted folks unhappy because they reported a non-issue and won't be satisfied that no action was taken.