Microsoft offers even more info on Xbox One's controller in new video

Microsoft has not been shy about offering information on the official controller it has developed for the upcoming Xbox One game console. However, it would appear that the company is pretty proud of the gamepad and has released yet another new video that showcases the changes and improvements it has made compared to the Xbox 360 controller.

The over seven minute video, posted on the official Xbox YouTube channel, has Xbox Live director of programming Larry "Major Nelson" Hryb chatting with Zulfi Alam, the general manager of the Xbox accessories group. The video also shows the Xbox 360 and Xbox One controllers side by side, so that the physical difference can be seen.

One small but noticeable change on the Xbox One controller is that it doesn't have any screws. The Xbox 360 controller has screws and Alam stated that after eight hours of gaming on that gamepad, Xbox 360 players could feel the screws. That made the controller less comfortable to hold. The Xbox One controller doesn't have screws and in theory should be able to be held for a lot longer for big marathon gaming sessions.

The thumbsticks on the Xbox One are also slightly smaller than the Xbox 360 version, and Alam actually takes off the controller's cover in the video to show that the D-pad on the Xbox One version has been placed closer to its motherboard for better access. He also talks about adding a microUSB port on top so that it can can be used as either a wireless or wired controller. Alam claims that the wireless mode has 20 times more bandwidth than the wireless Xbox 360 controller, combined with less latency.

The Xbox One symbol on top of the controller has the same functions as the Xbox 360 version, in that when you press it it takes you to the Xbox One dashboard. Alam said that the button is made in part of transparent aluminum so that a light can shine through the button when it is activated. 

While Microsoft is including an official controller inside every Xbox One console, the company is taking pre-orders for the controller itself for $59.99, along with a Play and Charge Kit for the controller for $24.99. You can also get both the controller and the Play and Charge Kit for $74.99.

Source: Xbox on YouTube

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21 Comments

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Just me or was the 5:05+ mark "it isn't just a button" / well you still touch it, essentially a button comments - no rehearsed understanding and/or *Major nelson do not discredit the amount of time my team and I spent to get that motha****ing glow just right*

"article"
He also talks about adding a microUSB port on top so that it can can be used as either a wireless or wired controller

Amen to that!

Meaning data can be transferred through it now, I hope. Does that mean we can just plug and go on a PC then? I really hope so...

Been doing that with my PS3 controller already, with MotionInJoy.

Controller rumble has always been pretty lame but that trigger feedback could be cool. Besides just weapon feedback, you could use it for puzzles to give subtle feedback. Say you're trying to open a safe and the trigger bumps slightly when you move over a right number.

Who actually complained about the screw holes? Seriously, who?

In my 20+ years of gaming i have never once said "Man, i sure wish this controller didn't have these screw holes".

I just tested my 360 controller to see how the screws felt. my fingers literally don't even touch the screw holes...though I did notice the change from matte to gloss on the back.

Very cool. I'm interested to know how to take the controller apart with this screw-less design. There are a lot of modders out there that like to mod their controllers. Actually even I tinkered with the insides. It saved me from buying a new controller. My controller's joystick broke that had the newer twisting D-pad, so instead of buying a new controller I took the d-pad out of that controller and put it in one of my older controllers whose joysticks still worked. Works like a charm.

'Alam claims that the wireless mode has 20 times more bandwidth than the wireless Xbox 360 controller, combined with less latency.'
Because I've always experienced a problem with the upstream speed of my 360 controller causing lots of lost matches in various fighting games.

I will agree I don't see any performance issues w/ my 360 controller.

However, I wonder if there isn't some other reason for this increase. Does the bandwidth really need to be increased by 20x. I wonder if this will allow them to introduce new accessories that could possibly make use of the extra bandwidth (some kind of tablet controller hybrid maybe)

mnl1121 said,
I think pro gamers will appreciate that one the most.

I think so also, think this is a good upgrade in spec compared.

If you notice, at one point he says "Twenty-X", assuming 20x (as in multiplied by 20), but towards the end, unintentionally he mentions 20%...?!

/drunk, but I happen to perfectly find to 20% part, just after the 5 minute mark.

Looks excellent. Though it's kind of sad that after hundreds of models and thousands of tests, most gamers will just go, "That's nice," and never think about the controller again.

Maybe, maybe not. Personally I can't stand the playstation controller. Because of all the BS that came out when the Xbox One was first revealed most of my friends were ready to call it quits on MS consoles (they have since come around and are on the fence). I don't mind switching consoles except I love the 360 controller. To me it is actually factoring in whether I will be getting a PS4 for X1.

Figure 8 Dash said,
Looks excellent. Though it's kind of sad that after hundreds of models and thousands of tests, most gamers will just go, "That's nice," and never think about the controller again.
I would take that as a good thing - a bad controller will anger the player, a good controller will be seamless and let the player focus on the game.

Some would argue never having to "think about the controller again" is a win for the design team. You seamlessly play, even with the changes made, you are as comfortable and already use to the new version as the 360 version. That's how I'd spin it anyway.

Alladaskill17 said,
Some would argue never having to "think about the controller again" is a win for the design team. You seamlessly play, even with the changes made, you are as comfortable and already use to the new version as the 360 version. That's how I'd spin it anyway.

Agreed. It really shouldn't be something the gamers think about. If they're thinking about something like the controller, generally it's not a positive. lol

As long as I can use it with my PC? I'm happy. It'd be amazingly nice if they were backwards compatible and could work with the 360.