Microsoft offers SkyDrive advice for Windows 8 app makers

Microsoft has been busy this week, offering a number of updates to its various Windows 8 developer blogs. This week, the Windows 8 app developer blog got not one but two updates to help app makers put in features in their projects.

One blog update gives some advice on how to add SkyDrive support with Microsoft's Dare Obasanjo offering some sample code and hints to enable Windows 8 apps to link to Microsoft's free personal cloud storage service. He states:

The SkyDrive Metro style app acts as a provider for the file picker, which means that any app that uses the file picker also has SkyDrive as a location to save or open files from as long as the SkyDrive Metro style app is installed. Similarly, the People app is a provider for the contact picker and can act as a source for apps that need to select one or more of the user’s contacts.

There are also ways for app makers to find and access a Windows 8 user’s Hotmail contacts so that the people on the contact list with the same app can be aware of each other.

In yet another blog post, Microsoft's Jesse Bishop talks about how app makers can combine the XAML for a user interface with DirectX-based graphics. The highly technical post states that DirectX will now be included in the primary Windows SDK for Windows 8. Bishop states:

Everything in Windows 8 is optimized for and built around DirectX, from the developer platforms to the OS to hardware design. This way, you can use DirectX to achieve the highest performance rendering in Windows 8. The major tradeoff is that pure DirectX solutions can be quite complex to create and maintain, and (unless you’re using a third-party wrapper) you must implement them in C++.

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10 Comments

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I was going to use SkyDrive on my Win8 install... But I don't want to have to associate my OS install with a Live account... So yeah, that's the end of that road for me.

Nimdock said,
I was going to use SkyDrive on my Win8 install... But I don't want to have to associate my OS install with a Live account... So yeah, that's the end of that road for me.

Why? Cuz sync'ing your apps/settings is such a bad idea? People sync their bookmarks, mobile apps and ebooks, and even entire folders of content. But somehow that's a bad thing... just because it's Microsoft Windows? There's really nothing WRONG about it.

It's just a convenience everybody has wanted for the past 20 years but today's youth hate against Microsoft for no legitimate reason.

Nas said,

Why? Cuz sync'ing your apps/settings is such a bad idea? People sync their bookmarks, mobile apps and ebooks, and even entire folders of content. But somehow that's a bad thing... just because it's Microsoft Windows? There's really nothing WRONG about it.

It's just a convenience everybody has wanted for the past 20 years but today's youth hate against Microsoft for no legitimate reason.


No, no, you got me wrong.

I am paranoid in general (it's not because it is Microsoft. I actually trust Microsoft more than Google and Apple, both of which I do not trust at all). I don't sync anything unless it is my own server with my own software. Even having to associate my Windows Phone to a live account took some real will power, hehehe.

Nimdock said,

No, no, you got me wrong.

I am paranoid in general (it's not because it is Microsoft. I actually trust Microsoft more than Google and Apple, both of which I do not trust at all). I don't sync anything unless it is my own server with my own software. Even having to associate my Windows Phone to a live account took some real will power, hehehe.

What are you paranoid about? (genuine interest)

Okay.. so there's nothing worthwhile in those blog posts. I mean, nothing. The Live Connect SDK already has all of that info, so there's nothing new. The only SkyDrive stuff mentioned is a link to the Github. Yawn.

Hmm, "C++ only" seems to hint that they won't be bringing XNA to the table anytime soon. Either way, it opens up possibilities for some of the other tools out there.

Salutary7 said,
Hmm, "C++ only" seems to hint that they won't be bringing XNA to the table anytime soon. Either way, it opens up possibilities for some of the other tools out there.

Wouldn't XNA be considered a third-party wrapper?

Lamp Post said,

Wouldn't XNA be considered a third-party wrapper?

It's basically a wrapper, although it's not a 1-to-1 correspondence. However, it's definitely not third party, since Microsoft supplies it. A new metro-compatible version would be nice, especially for linking win8 and xbox360 markets, but something like that may also be more appropriate for the release of the 720. Also, strategically, it would be a move that Sony and Nintendo can't directly counter with their new consoles.