Microsoft releases Ms. Splosion Man for PC via Steam

In July of 2011, Austin, Texas-based developer Twisted Pixel Games released Ms. Splosion Man for Microsoft's Xbox 360 console via Xbox Live Arcade. The sequel to 2009's 'Splosion Man, the side scrolling action game was critically acclaimed for both its gameplay and its humor and was also a sales hit.

Today, Microsoft and Twisted Pixel finally released a PC version of Ms. Splosion Man and it can now be purchased and downloaded on the Steam service, along with Games for Windows Live, for $9.99. The PC port contains the original 50 level single player campaign that the Xbox Live Arcade had, plus a separate 50 level co-op based multiplayer campaign for online and offline play with up to four people. It also has a new ending for PC layers to enjoy.

Twisted Pixel also released a version of the game for Windows Phone 7-based devices for $2.99 today via the Windows Phone Stoe. Last week, a version of Ms. Splosion Man was made available for iOS devices, also priced at $2.99, on iTunes. Twisted Pixel's next game for its owners at Microsoft is LocoCycle, a motorcycle-based action game that's due for release sometime later in 2013.

Source: Steam | Image via Microsoft

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Actually one of the reasons why I'm not buying any Xbox Arcade titles for now when they come to PC. Odds are it'll have RT and 8 support if so, and then the GWFL doesn't have to exist because it'll just be part of the app. So I'm taking a wait and see game on if these come to the Windows Store.

The more I've been using the appx version of games, the more I'm hoping this becomes the standard model developer's use. I expect future releases of Windows to have better (though I'd hope for perfect) compatibility with older titles when they are appx based, where some games as they get ported just don't survive well beyond one or two version of Windows.

The real question I have in regards to titles released as appx containers is how well they'll survive 10-20 years from now. Microsoft code "tends" to be good at backwards compatability, but third party stuff is not always.