WP7: "Mango" SDK tools available for download now

Microsoft released the Windows Phone 7 "Mango" SDK today as part of a broader announcement and presentation of the huge update to the platform. The SDK was expected to to include more than 1500 new developer tools, ranging from multitasking memory efficiency improvements, to SQL database tools. There will be generally a deeper integration of developer tools in the OS, allowing for more customization of OS elements like tiles. As well as software enhancements, access to developers is now given to the camera and motion sensor library to further take advantage of software that uses these tools.

Also released in the toolkit is a new performance profiler and a sensor simulator. The WP7 "Mango" SDK is now available here.

Neowin is on the ground at the London and New Zealand PR locations for this announcement, so stay tuned for more updates and release information as the event goes on. 

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16 Comments

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I always felt a bit like a guinea pig for owning a WP7 device, not that I have any serious complaints from it but I have to admit I wasnt amazed from it much. But with mango it feels like christmas and I am a 5yo again and I am about to open up this big present

Silverlight and XNA integration?! Holy crap! Could this mean we no longer need to reinvent the wheel every time we need a control in XNA?

Skwerl said,
Silverlight and XNA integration?! Holy crap! Could this mean we no longer need to reinvent the wheel every time we need a control in XNA?

Exactly. Microsoft are a company that listens to its best customers, developers.
They know that developers are the gravy on their mashed potatoes.

eviltwigflipper said,
No custom hlsl code .

I thought that mango was going to support a full implementation of DirectX, which would allow for that, is this not the case?

eviltwigflipper said,
Any news on custom HLSL code yet? The biggest hinderance on the phone is not being able to write custom HLSL code.

Boy, are you ever right on that one! That is seriously painful, and something that's made me bang my head against the wall more than a few times.

Skwerl said,

Boy, are you ever right on that one! That is seriously painful, and something that's made me bang my head against the wall more than a few times.

Exactly, it seems more and more users are flocking to WP7 and more developers are jumping ship. Shawn Hargreaves seems to think the built in effects are "good enough", but they aren't. Even if the GPU can't handle real time per-pixel lighting, it can easily handle RNM(Radiosity Normal Mapping, similar to HL2) or Q3Map2 "Deluxe Lighting", were the per pixel lighting is baked but still gives the proper illusion of per pixel lighting.