Microsoft shuts down rumors it will boost Xbox One's RAM to 12 GB

Microsoft has certainly shown it is not adverse to changing features on the upcoming Xbox One. It's already ditched its DRM and used disc game restrictions for the console and more recently said it has boosted the clock speed of its GPU. On Thursday, the company confirmed it will also be putting in a headset inside all Xbox One hardware bundles after previously stating the headset would not be included.

However, a recent report claimed, via unnamed sources, that Microsoft might actually make a huge hardware change in the Xbox One by increasing the amount of RAM inside from 8 to 12 GB. On Thursday, Xbox One's director of product planning Albert Penello used his Twitter feed to shut down that rumor.

Both the Xbox One and Sony's PlayStation 4 will have 8 GB of RAM, but the PS4 will have the GDDR5 variety, clocked at 5500 MHz for 170.6 GB/s of bandwidth. The Xbox One has the older DDR3 RAM, clocked at 2133 MHz for just 68.3 GB/s of bandwidth. However, it also has 32 MB of eSRAM that is supposed to add 102 GB/s of embedded memory bandwidth.

Source: Albert Penello on Twitter

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Games don't use anywhere near 8Gb of RAM anyway. Current gen uses bout 3Gb, next gen may use 5Gb but that is still a few years out, specially with game optimizations with development applications such as Autodesk Maya.
Id say 5Gb is more than enough for the game for the next few years of next gen gaming, 2Gb max for the OS and 1GB for DVR stuff and yea thats plenty. Throwing in extra RAM in the consoles would only go unused tbh.

>The Xbox One has the older DDR3 RAM, clocked at 2133 MHz for just 68.3 GB/s of bandwidth. However, it also has 32 MB of eSRAM that is supposed to add 102 GB/s of embedded memory bandwidth.

And DX11.2 tiled resources make the DDR3 vs GDDR5 a non-issue. On top of that, DDR3 is better for CPU focused tasks.

But you guy know that GDDR5 is based on DDR3? It's not newer, it's just a different kind of DDR3 memory, made for GPUs...that's it...it has a higher memory bandwidth but worse latency. If MS would use it in the One they would not be able to achieve the performance in multitasking as they have it now.

It would be coup if Microsoft played the long game and beefed this up. My gut feeling is that the Xbox one will be an evolution over time, but happy to be wrong.

there wont be 12gb because they will put 16gb of ram but they wont confirm it neither because sony would counter it....

Grinch said,
Because every consumer will notice the difference.

Come back and find this comment in 6 - 8 years.

lol they said this exact statement when the ps3 specs were released saying it was going to kill the xbox in processing capability. When in fact it was so hard to program for that no one took advantage of its power. Where the xbox was so easy to program for it wasn't hard to program for.

No, they realised they could do more stuff like push other types of stuff through it at the same time than previously thought so it essentially boosted the theoretical throughput to someat alot higher. think it was like about 130gb/s + ddr3 = bout 192gb/sec

It sure is, but the dev kits do have 12GB inside them, so the rumor was based on MS shipping those for consumers without the developer additions and inside the consumer version housing. In theory the design could allow for 16GB and thus newer dev kits.

It's quite common for Dev kits to have more ram than the retail models. Usually it's about 2x as much, to accomodate that debug builds are typically much bigger than retail builds. The 360 dev kits have 1GB of RAM, for example.

12GB is only interesting in that it's not twice 8GB, but that can be explained with the fact that of the 8GB, not all of it is available to developers (What was it, about 5GB last I checked?). 12GB makes sense if you're trying to give double what RAM is normally accessable, 10GB would do but that's an "odd" configuration to achieve but 12GB is quite common.