Microsoft to add Twitch.tv gameplay broadcasting to Xbox One for Titanfall launch

The Xbox One's game streaming feature is due to be added just in time for the Titanfall launch.

Microsoft will finally add a long promised and requested feature to its Xbox One console just in time for one of its biggest game releases. The Associated Press reports that the Xbox One's Twitch.tv app will be updated so users can live stream gameplay matches in March, around the time that the highly anticipated first person shooter Titanfall is released.

While the Twitch.tv app was included as part of the Xbox One's launch in November, it can only let users view game streams created by PC and PlayStation 4 players. However, the upcoming update to the app will not only include live streaming of games from the Xbox One, it will also add features that the PS4 version does not have, such as being able to join in a game that's being streamed, launching broadcasts via voice commands and a way to watch streams made from any device, including the PS4 (The Twitch.TV app for Sony's console can only view streams made by other PS4 players).

The feature should be used quite a bit by Xbox One owners who also decide to buy Titanfall from developer Respawn Entertainment. The game is only being released on Microsoft-based platforms (Xbox One, Xbox 360 and Windows-based PCs). Earlier this week Microsoft announced a new Xbox One console bundle that includes a digital copy of Titanfall for free.

Update: Twitch.tv has released a video showing how the game broadcasting features will work with the updated Xbox One app.

Source: Associated Press on ABC.com | Image viat

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15 Comments

Pupik said,
There's no option to set the bitrate of the stream on the PS4?

You basically have low, medium or high but I think even high is still less than 2mbps because the quality is absolutely awful even on highest settings.

Edited by Andrew, Feb 27 2014, 5:24pm :

It's likely that the encoding is done in fixed function hardware blocks that are the same across both consoles, so I doubt there will be any significant difference. These tend to be very low quality compared to a software solution like x264, although Intel's QuickSync has improved notably as of late.

This is a good start to things. But Microsoft, should find a way to make Upload a YouTube/Twitch/Social Media Type of environment for Xbox Live Only. But Upload should also have heavy integration with actual YouTube/Twitch/FB/Twitter if users want the those outside of Live to see these things as well...

Huh? PC users don't need Steam to do something other programs can handle quite well already. Let's not forget there are also games that run outside of Steam like World of Warcraft, League of Legends, Battlefield, and so on.

Steam is far from being in a cave. Being an open platform allows them to focus on the things that matter.

dead.cell said,

Steam is far from being in a cave. Being an open platform allows them to focus on the things that matter.

I am a PC gamer and just like you I enjoy games in steam and outside of it. But on the cave thing, Honestly steam OS was a horrible idea. Instead steam could focus on its steam client and make it only better. E.g. add support for ps4 or xb1 on an extra monthly charge or unlimited game for monthly fee. Things like this nature. Instead they are searching for a dead rat.

trojan_market said,

I am a PC gamer and just like you I enjoy games in steam and outside of it. But on the cave thing, Honestly steam OS was a horrible idea. Instead steam could focus on its steam client and make it only better. E.g. add support for ps4 or xb1 on an extra monthly charge or unlimited game for monthly fee. Things like this nature. Instead they are searching for a dead rat.

The Steam client still regularly gets updates. I'm on the beta, which sees an update what... every other day if not more often than that. Not sure why they aren't allowed to focus on multiple projects.

Also, add what support for the PS4 or Xbox One exactly? To play Steam games on the consoles or? I also don't know what that has to do with PC gaming, which is where Valve is choosing to keep their focus. Do keep in mind that, depending on what you're talking about in terms of "support", there are restrictions that Sony and Microsoft may not be open to.

I'm also not sure how I personally feel about transitioning Steam from being the iTunes of gaming to the Netflix of gaming, not to mention all the muck they would have to go through to make that work. Not every project is easily done.

Steam OS has Zero benefit for me as a PC gamer, I didn't say they have to insist but they could at least work with Microsoft on bringing Steam Client to XB1 which is technically possible. so me as a Steam User having a massive library of games could enjoy my games on a console for possibly extra fee. this could be beneficial for steam charging fee and MS selling their not so popular XB1 consoles. instead they chose Steam OS which might bring linux games to a ridiculously overprices console like PC which pleases <1% of Steam Users who play on Linux. I don't know what is that suppose to mean.

trojan_market said,
<snip for space>

If you don't believe in Steam OS, that's totally cool. Many don't see it as something big for the industry and hell, as a Windows gamer, I likely won't partake in Steam OS until it's taken off (which is kind of a catch 22).

However, getting the Steam client on the Xbox One just isn't going to happen for a number of reasons. First off, Valve is a distribution service. They do not hold the rights to these games, nor can they (at least to my understanding) just distribute another person's game to another platform without their permission.

Secondly, distribution of such content is NOT that easy. There would be a lot of work needed as far as I can see in order to ensure all those games work properly on the system between the different software, hardware, hell.. even the controls for that matter.

And even if they could do the above, do you really think Microsoft would allow a third party application that would basically serve the function of what their OWN store should? And don't you think Microsoft would be the ones to approach these developers to get them on board? Why bring in a middle man to pay off? And why would they want to have to compete against themselves?

It's just not going to happen. The best you could hope for is the Steam store app that lets you buy games (not play) and communicate with your friends on the Windows Store, but I probably wouldn't hold my breath for that either, given Gabe's personal feelings regarding Microsoft.

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