Microsoft won't release Xbox One adapter for older headsets until 2014


So far, the included Xbox One headset from Microsoft is the only one that will be fully compatible with the console.

Microsoft will include its own headset with every new Xbox One when the next generation console is released Nov. 22. However, it appears that if you want to use an older headset with the console, you'll have to wait a few more months.

In an email sent to Neowin, Microsoft has confirmed that the adapter won't be ready for the Xbox One launch. The statement said, in part, "Xbox will release an adapter in early 2014 that allow consumers to connect many brands of wired gaming headsets to the Wireless Controller for gaming and chat audio." Microsoft has not stated how much the adapter will cost. Such a device is needed because the Xbox One uses a proprietary data port that is incompatible with current headsets that work with the Xbox 360.

According to a report in Computer and Video Games, third-party headset maker Turtle Beach, which previously announced plans to launch its own Xbox One compatible products this fall, has now revealed that it has delayed its new headsets until early 2014. Once more, the report claims that when they do release the headsets, they will also require the use of the Xbox One adapter.

However, in Microsoft's statement to Neowin, the company hints that the adapter may not be necessary for Turtle Beach's new products, saying it is "working with 3rd party manufacturers to create new headsets that will take full advantage of the Xbox One technology."

Source: Computer and Video Games | Image via Microsoft

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43 Comments

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200 dollars for an xbox headset? dont think so, unless ya mean the expensive 3rd party ones. the 360 had a proprietary connection and so does the x1 so they wouldnt work together. although i thought it was just a micro USB connection this time round or is that just for the controllers?

Meh not a big deal... the console includes a better new headset.... I don't think it's a common scenario where multiple people playing in the same room would wear headsets, hence why I don't see the need for the old headset (or at least no 'urgent need'... it's only a few months lol).

another to the list of what the Xbox One won't have at launch date... is anyone still keeping count or we can just assume the console will just play a few games under very specific conditions and that's it until sometime in 2014?

Spicoli said,
You do know 2014 is a just over a month after the release?

and do you know that early 2014 could also be 6-7 months after release?

Who is running this corporation now, Mr. Magoo? Glad I'm not into gaming anymore, these guys pockets are lined already. I do hear Steam has something in the pipeline though.

Yeah I'm pretty ****ed they made sure that 360 USB controller IDs won't work in order to sell hardware.

According to Markman from Mad Catz, they wanted their 360 sticks to work on XB1 also. Nope.

Jaybonaut said,
Yeah I'm pretty ****ed they made sure that 360 USB controller IDs won't work in order to sell hardware.

According to Markman from Mad Catz, they wanted their 360 sticks to work on XB1 also. Nope.

The controllers? Considering the XB360 controllers don't have all the inputs, it would be a futile experience for a user.

Mobius Enigma said,

The controllers? Considering the XB360 controllers don't have all the inputs, it would be a futile experience for a user.

Which inputs are they missing? They don't have the top rumble motors but I don't believe the XB1 controller has any more buttons. The back and start buttons have different functions but there's no reason they can't be mapped to the new functions.

mrp04 said,

Which inputs are they missing? They don't have the top rumble motors but I don't believe the XB1 controller has any more buttons. The back and start buttons have different functions but there's no reason they can't be mapped to the new functions.

There are not more buttons, but there is more information coming from the buttons. Things like a increased 'pressure sensitivity' information, the range of how far triggers/buttons are depressed.

If the units were 'technically' supplying the same information, they would work with existing XB360 drivers, which they do not.


Mobius Enigma said,

The controllers? Considering the XB360 controllers don't have all the inputs, it would be a futile experience for a user.

Thankfully you are wrong, and Xbox 360 sticks don't have all the inputs 360 pads have either and work perfectly anyhow.

Mobius Enigma said,

There are not more buttons, but there is more information coming from the buttons. Things like a increased 'pressure sensitivity' information, the range of how far triggers/buttons are depressed.

If the units were 'technically' supplying the same information, they would work with existing XB360 drivers, which they do not.


You know how many games won't be using pressure sensitivity?

I just wish there were such thing as adapters so I could connect headphones like Beats by Dre and make use of the microphone AND the speaker quality.

Spicoli said,
I assume it will be analog so compatibility isn't much of an issue. I bet you could place that wire with minimal technical skills.

That was supposed to be "splice that wire". No idea how it became place.

Mr.XXIV said,
I just wish there were such thing as adapters so I could connect headphones like Beats by Dre and make use of the microphone AND the speaker quality.

beats be dr dre? Maaaan. Terrible headphones. Brand and style over substance.

Beats are typically known for not being that good in terms of quality. At least, not at the amount you spend. You can likely find better quality headphones around those prices; granted, they may not be "in style", but I really don't care about whatever trend they advertise towards.

They're still good headphones, don't get me wrong. Just maybe quite a bit out of line in terms of price.

Mr.XXIV said,
Oh great, more of you, who've probably never put headphones and speakers to their full potential or even tweaked audio.

Sorry but they're fashion over function. No self respecting studio engineer would be caught dead using them.

Oh of course, "self respecting audio engineer". And yet, the majority of the producers over the decade still couldn't produce beats as clean as Dr.Dre himself.

Mr.XXIV said,
Oh of course, "self respecting audio engineer". And yet, the majority of the producers over the decade still couldn't produce beats as clean as Dr.Dre himself.

That's debatable for a start but that aside, you really think he was using those headphones for the majority of his work?

In fact i'd wager he wasn't using headphones at all

Of the 125k songs I have to organize all over again. Every time I listen to something he produces, I'm able to understand the difference in distortion between his music and many others.

I don't think anyone here has even modified the EQ on the Mac with AU Lab besides iTunes to even give it a bette range of dynamics.

Mr.XXIV said,
I'm bored when things aren't complex. And when did I say I was better than everyone? Eh?

No no no. He said you were "Going to give yourself a complex"

MikeChipshop said,

No no no. He said you were "Going to give yourself a complex"

I don't normally get to use that word often. But that goes without saying.

John Callaham said,
Nope sorry

Aww... That's the only really comfortable headset that I've ever had. I've actually worn the padding off of it.