Minecraft exceeds 10 million sales mark on PC platform

Minecraft was launched in May 2009 as an alpha product by indie PC game designer Marcus "Notch" Persson. The game's graphical looks don't compare to games made by high end game development teams but its sandbox gameplay design slowly gained attention and Minecraft became a cult favorite.

Fast forward to 2013 and Minecraft is now a full blown cultural phenomenon, making Persson a very rich and famous man and enabling him to launch his own studio, Mojang, that is making other games. While Minecraft has expanded its reach to other platforms, such as the Xbox 360, iOS and Android platforms, the PC version is still hugely popular.

Today, Minecraft quietly reached and exceeded the 10 million downloadable sales mark for the PC version, according to stats from the Minecraft website. Even after nearly four years, there are still people who are buying the game on the PC. The stats page shows that over 11,000 copies of the game were sold on the PC side in just the last 24 hours.

If you are one of those players and want to check out a Minecraft server that's growing its user base, check out Neowin's recently launched Minecraft server that's hosted by Hostway.

Source: Minecraft

Report a problem with article
Previous Story

Xbox 360 gamers are the best at sex, apparently

Next Story

Nokia Music app for Windows 8 and RT launched

12 Comments

Commenting is disabled on this article.

Joshie said,
Meanwhile, the pocket edition is outpacing the PC edition by leaps and bounds. Sorry PC gaming!

That might have something to do with the price. It's £4.99 vs £20+ and sometimes its cheaper than that, I got it for 10p on Android in the sale.

Minecraft isn't perfect but it mixed together several factors to feed off the recently starved creativity part of PC gaming and the massive PC modding community. They also made it very cheap which made it very easy for people to ask their friends to buy the game. That's a part of gaming that has suffered because most people can only afford a few $60 titles a year. We need more games like Minecraft, just because it's a good game with high demand doesn't mean you should give it a $60 price tag.

It's fun starting from nothing and working your way up.

It gets even better when you install mods. I haven't played vanilla for a long time now because I prefer the user made content

Never really understood the attraction to this, personally. I guess it is cum-candy for Lego nerds.


Whatever makes people happy.

1) free and open world
2) low hardware requirements
3) multi-player
4) survival horror
5) creativity
4) Healthy modding community
6) pretty nice graphics (with texture packs)
7) it's cheap

I'd suggest giving it a go if you haven't already it's good fun and even if you're not into the whole building sky fortresses thing, surviving and exploring is fun on it's own.

I watched my kids playing this for months, and finally decided to try it. Holy crap...four hours later at 2am, I forced myself to go to sleep. I had not built a single building. I had spent the entire time digging beautiful tunnels and stairs down to the lava caverns. I would never have guessed it would be so relaxing and satisfying to me and my OCD tendencies.

Derges said,
1) free and open world
2) low hardware requirements
3) multi-player
4) survival horror
5) creativity
4) Healthy modding community
6) pretty nice graphics (with texture packs)
7) it's cheap

I'm not a big player, but now I'm tempted.
This would help me to forget that silly facebook thing.