Minecraft for Xbox One due in August for $19.99, $4.99 for Minecraft Xbox 360 owners

The Xbox 360 version of Minecraft has been a huge hit, selling 12 million combined digital and disc copies since it was first released in 2012. Today, Microsoft has announced that the upcoming Xbox One version of the sandbox game, which was first announced at E3 2013, will finally be released sometime in August for the price of $19.99.

The Xbox Wire website also reveals that owners of the Xbox 360 version of Minecraft will be able to import their saved game data to the Xbox One edition, which means that they won't have to start over when they get the game for Microsoft's newest console. Most of the game's downloadable textures and skins can also be moved from the Xbox 360 to the Xbox One port.

Furthermore, current Xbox 360 Minecraft owners will be able to purchase the Xbox One edition for just $4.99. That upgrade price will remain for a year after the Xbox One version is released. Minecraft: Xbox One Edition is supposed to offer larger worlds to explore and build inside compared to the Xbox 360 edition. It's a safe bet that the game will be as huge of a sales hit for the Xbox One as it has been for the Xbox 360 port.

Source: Xbox Wire | Image via Microsoft

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28 Comments

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They need to rewrite the whole game and use a common codebase for all platforms. The game is like seperate games (clones) for each platform.

Love the $5 upgrade fee (yes free would have been better but I am realistic unlike dm up top) ... but I would have paid $20 even if they didnt offer it.

Thankfully the Vita version is free for the owners of the PS3 version! See, being one of the only people in the world to have a Vita pays off :p

Tytan McBride said,
Thankfully the Vita version is free for the owners of the PS3 version! See, being one of the only people in the world to have a Vita pays off :p

I skipped the PS3 version waiting for the PS4 version (I already have the PC and Android ones). I guess I'm going to have to go back and buy the PS3 version for my Vita though after all. I am a bit disappointed the Xbone/PS4 versions don't work with the PC one as they have the hardware to do so but oh well. Notch can have money as he's already earned it several times over in the amount of enjoyment I've gotten from his game. Money well spent.

Unfortunately, I think you're right. It's a shame - I've bought the desktop PC version, Android version and 360 version. Since I don't use my Android tablet much these days, I'd love to be able to play it on my Surface.

But I guess Notch doesn't want that 4th sale . . .

DConnell said,
And when is it coming out for RT? Hmmm?

As soon as MS lets you make and distribute apps without having to go through their store (i.e. sideload).

DClark said,
The purpose of RT has passed. Intel woke up and made processors that work well with mobile platforms. Farewell ARM.

It would be nice if MS actually made a Surface using them though. I'd love a tablet based off of Intel's x86-64 Atom "Moorefield" platform that actually competed with iPads, Kindles, and Nexus devices instead of the much more expensive i3, i5, and i7 based tablets that compete with MacBook Air and other expensive Ultrabooks. Everything I've read though says even the rumored Surface Mini is ARM based instead of Atom based.

Asmodai said,

As soon as MS lets you make and distribute apps without having to go through their store (i.e. sideload).

Kind of like they waited for Apple to allow this before releasing iOS version???

Totally agree. The Dell Venue Pro 8 is apparently a decent mini tablet. For a $100 more, I would be willing to purchase a Surface mini that came with pen support and an Intel Atom processor. I can understand why MS would wait for Office apps for Windows, as Satya says hardware shouldn't be for hardware sake.

Unless Atom processors have significantly improved, that's likely to decrease the battery life on the Surface.

My Gen 1 SurfRT can go 3 or 4 days (several hours of actual use) between charges, depending on what I do. I charged it Sunday night, and now, Thursday, after days of reading and gaming at lunchtime and in the evening, it's still got 15% charge.

My old Atom-based Netbook was nowhere near that good - a couple hours at most. Granted, the processors have undoubtedly gotten more efficient, but I'd be surprised if they can match what I see with my Surface.

sphbecker said,

Kind of like they waited for Apple to allow this before releasing iOS version???

iOS, like Xbox (which is a MS platform that they do support) and PlayStation has never been open. Maybe they'll release a version for Windows Phone (if they haven't already, I don't follow Windows Phone apps) since it's a different platform and is closed. RT however runs the regular Windows Platform, i.e. the exact same (metro) apps run on Windows 8 on an x86 desktop PC. Windows on PCs has always been open and Metro is an attempt by MS to close a historically open platform. Notch has made it clear he will not support that so the only way it will happen is if MS decides to open the Metro APIs instead of locking them to the Windows Store.

DConnell said,
Unless Atom processors have significantly improved, that's likely to decrease the battery life on the Surface.

My Gen 1 SurfRT can go 3 or 4 days (several hours of actual use) between charges, depending on what I do. I charged it Sunday night, and now, Thursday, after days of reading and gaming at lunchtime and in the evening, it's still got 15% charge.

My old Atom-based Netbook was nowhere near that good - a couple hours at most. Granted, the processors have undoubtedly gotten more efficient, but I'd be surprised if they can match what I see with my Surface.


Atom processors have SIGNIFICANTLY improved.
http://images.anandtech.com/do...-23%20at%201.03.38%20AM.png
I have no doubt that a "Moorefield" based tablet, all other things being equal, would be able to far outlast a first gen Surface RT.
I have no idea what your netbook used but the current Atom processors are full x86-64 CPUs that are super low power and Moorefield is a quad core that has the same PowerVR Series 6 GPU as the iPhone 5S. It's a really solid mobile chip and what MS should be building tablet off of instead of incompatible ARM.

For example there should be a Windows version of this:
http://newsroom.intel.com/comm...d-debuts-in-asus-memo-pad-8

Asmodai said,

As soon as MS lets you make and distribute apps without having to go through their store (i.e. sideload).

I would say it more like: as soon as Microsoft grants third party developer access to ALL the APIs in Windows RT, instead of forcing them to use WinRT if they want to support Windows RT.

It's a bit of a pity for RT owners that this Xbox One version wasn't a "windows" app or a universal app that would run on both windows and xbox, but honestly I'd rather be allowed to install Java on my Surface RT if I wanted to, as I like the fact that the Java version of Minecraft is cross-platform.

And before somebody says it, yes I know that currently there is no ARM version of Java for windows. But I'm sure Oracle would make it if Microsoft would all such a thing on Windows on ARM (basically a non-Microsoft win32 application).

This is nothing new in console land. New generations usually break compatibility with the previous generation.

Though, I've not had this problem on PC. :)

Dot Matrix said,
Lol. They're making you repurchase? Fail.

Repurchase would be $20, as in the same price as the XB360 version. Upgrade is $5 for those who already own the XB360 version. Reading ... it's not just for kids anymore!

The $5 upgrade is amazing, kudos to them for making that work.

Dot Matrix said,
Lol. They're making you repurchase? Fail.

Been testing since beta on PC, Paid up and everything from before the start and still if i want to play on xbox, ps3/4 or mobile i have to pay again.

Considering the developer had to spend resources on the ability to redevelop on an entirely new platform, as well as make the transfer system work between these two different platforms, this ain't a bad deal. They are definitely not swimming in the cash for the $5 upgrade.

Dot Matrix said,
Lol. They're making you repurchase? Fail.

Or...you could look at it like this. You get a discount if you had the xBox 360 version. What other game do you pay less than full price if you bought it years before on a difference console platform?

Vester said,
Been testing since beta on PC, Paid up and everything from before the start and still if i want to play on xbox, ps3/4 or mobile i have to pay again.

Illogical; you're already playing on a superior platform. :rofl: