Modern Combat 4: Zero Hour released for Windows Phone 8

While smartphone games can't quite reach the graphical heights of similar games for the PC and consoles, a few smartphone titles come closer than you might think to replicating the experience that you get on a big screen TV. The Modern Combat games, developed by Gameloft, are an example of this. Clearly inspired by the Call of Duty: Modern Warfare series, the Modern Combat titles have been big hits for iOS and Android smartphone.

This week, the latest game in the series, Modern Combat 4: Zero Hour, made its debut for some Windows Phone 8 smartphones. It's available now from the Windows Store for $6.99 but there's also a free trial available to download. It's also the first game in the series to be released for any of Microsoft's mobile OS platforms.

As you can see in the launch trailer above, the game looks pretty impressive for a smartphone title. It's also the first game in the Modern Combat series to use the Havok game physics engine for more realistic visual effects. The gameplay is about what you might expect from a run-and-gun first person shooter title and there's lots of customization choices for both your character and your weapons. There's also multiplayer modes with leaderboards and support for Xbox Live.

Some Windows Phone 8 owners may not be able to play Modern Combat 4. For one, it's rated "M" for Mature so it's not for kids. For another, it's a one gigabyte download so be sure you have enough storage space available. Finally, some Windows Phone 8 smartphones with small amounts of RAM won't be able to play the game.

Source: Windows Store

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modern combat 4,real soccer 2013,amazing spiderman, batman dark knight rises, asphalt 7 ,shark dash, all within the last month and more to come. gameloft is on a roll

No surprise. The level of sophistication of the graphics and the performance for this game is amazing for a phone. I would expect it needs a lot of resources.

Leopard Seal said,
No surprise. The level of sophistication of the graphics and the performance for this game is amazing for a phone. I would expect it needs a lot of resources.

Well, it ran flawlessly on my dated droid with the same amount of RAM. Perhaps it wasn't optimized for low end WP devices.

yowanvista said,

Well, it ran flawlessly on my dated droid with the same amount of RAM. Perhaps it wasn't optimized for low end WP devices.

It's got nothing to do with that. The problem has to do with restrictions on how much memory an application can allocate on Windows Phone; it has nothing to do with the available memory. For example, a phone with 512 MB of RAM will have its applications limited to about 200MB that they can access. A phone with 1GB will have its apps capped at something around 300MB. These arbitrary limitations are what causes developers to have huge requirements for games on WP8.

The game is not dumbed down in anyway that I can tell on my Lumia 920.

q

NeoTrunks said,

It's got nothing to do with that. The problem has to do with restrictions on how much memory an application can allocate on Windows Phone; it has nothing to do with the available memory. For example, a phone with 512 MB of RAM will have its applications limited to about 200MB that they can access. A phone with 1GB will have its apps capped at something around 300MB. These arbitrary limitations are what causes developers to have huge requirements for games on WP8.

The game is not dumbed down in anyway that I can tell on my Lumia 920.

Well, truth be told the RAM allocation is the same as iOS. The iPad 2 can run it with 512MB of which ~230MB is available for apps so MC4 is definitely capable of working within the restriction. They will most likely do the same thing they did with Asphalt Heat and optimise the code in the meantime!

It shows up as 1GB for me. Can't instead it even though I have 3.5GB of free space. One of the reason why I wanted a 32GB version of HTC 8X. Only had a 16GB from t-mobile.

LogicalApex said,
The WP8 version is over 800MB (almost 50%) smaller than the Android version. I wonder what was cut out.

Maybe it was compiled better.

LogicalApex said,
The WP8 version is over 800MB (almost 50%) smaller than the Android version. I wonder what was cut out.

Probably dumbed down so that it would play on a Windows Phone.
Is a pretty graphic intense game.