Molyneux: Kinect "has some real problems" but also greater sense of freedom

World-renowned developer Peter Molyneux has expressed concerns in an interview that Microsoft's Kinect device may have some flaws. Discussing the device's practicality as an input device, Molyneux admitted that "Kinect has got some problems."

Speaking to Gaming Union, Molyneux said that "without a thumb stick, navigation is a real problem." Despite this criticism, Molyneux also pointed out Kinect's advantages over the traditional controller. "But what Kinect does have is a great sense of freedom and emotion," he said, before highlighting this strength as one of the goals of Fable: The Journey.

Fable: The Journey is set to be the fourth game in the Fable series. The game requires Kinect and was criticised for its on-rails approach in demos at E3. Molyneux took the opportunity during the interview to debunk this myth. "Why would we ever make a Fable game that was on-rails? Fable is all about freedom," he said.

Kinect's lack of button input has received its fair share of criticism from the gaming community. Previous attempts to move away from button input, such as with Sony's EyeToy, have been met with mixed reception. Microsoft appear to have faith in the device as a platform, however, and have gone to lengths to accommodate Kinect input within the Xbox Dashboard. While its approach is questionable, Kinect seems to have resonated well with the public, having sold over 10 million units since its introduction.

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Why does anyone even bother listening to anything that Molyneux has to say?

Has the guy EVER not over exaggerated about something?

ahhell said,
Why does anyone even bother listening to anything that Molyneux has to say?

Has the guy EVER not over exaggerated about something?

The new Star Wars game shows the limitations of the device pretty well. Totally rail based game, with lag between inputs, and looks really boring. Whole game is you standing still, while storm troopers mindlessly run up to your light saber for you to swing at them.

shakey said,

The new Star Wars game shows the limitations of the device pretty well. Totally rail based game, with lag between inputs, and looks really boring. Whole game is you standing still, while storm troopers mindlessly run up to your light saber for you to swing at them.

You must have seen a different demo than me.

RangerLG said,

You must have seen a different demo than me.

Please , explain to us what you saw. Because everyone else saw the same as I. Normally good to provide proof to a claim, or else 1 liners don't really do anything.

shakey said,

Please , explain to us what you saw. Because everyone else saw the same as I. Normally good to provide proof to a claim, or else 1 liners don't really do anything.

shouldn't you be doing the same with that claim, or do you speak for everyone now?

shakey said,

The new Star Wars game shows the limitations of the device pretty well. Totally rail based game, with lag between inputs, and looks really boring. Whole game is you standing still, while storm troopers mindlessly run up to your light saber for you to swing at them.


So you take on "bad" game and attribute all problems to Kinect?

daniel_rh said,
We need a Kinect version 2!

You don't need version 2.
The unit is fantastic as is, save for the limb tracking decision vs joint detection method another MSR group created that allows for realtime tracking...... no lag.

All we need is one dev to come up with a good way for movement navigation and this problem should go away.

There was a time when people thought FPS would not work on a console because of the controller and that was solved and now just about every freakin console game is some type of FPS.

swanlee said,
All we need is one dev to come up with a good way for movement navigation and this problem should go away.

There was a time when people thought FPS would not work on a console because of the controller and that was solved and now just about every freakin console game is some type of FPS.

No one ever thought FPS wouldn't work on a controller.... Wolfenstien 3D was out on Super Nintendo.. Alien VS Predator on Atari Jaguar 64... Golden Eye on Nintendo 64. History has shown that FPS could be done on a controller, and no one really complained except for the die hard kb/m users.
No one has yet to show and implement a way for total free movement in a 3D environment using just body and hand gestures. When ever it has been done, there has always been a controller. There are too many little things that it just couldn't be done without either a very very big room, or a ton of micro movements for a step, lean, strafe, turn, duck, look, aim, fire, throw, reload, switch, cover, pick up, drop, climb, use/interact, zoom, and whatever else. All of those would require a sensor and processor that would be hugely expensive and powerful as to not mistake any of those for any of the other ones. As no one wants to play a game where it keeps faulting you due to shoddy controls.

shakey said,

No one ever thought FPS wouldn't work on a controller....

In my world and in the forums I read there are people even TODAY that claim that FPS doesn't work with controllers

MASTER260 said,
Stop complaining about what it can't do & go back to letting us use what it can do. *cough*Project Milo.*cough.*

Now it can show you more ADs.

MASTER260 said,
Stop complaining about what it can't do & go back to letting us use what it can do. *cough*Project Milo.*cough.*

Damn.... That was one of the main reasons I was waiting for Kinect, adding to it the paint program they used to show off at 2009's E3....
So many good projects, including courier, were killed off due to several important blemishes....

These developers seem to think that Kinect and a controller are mutually exclusive. There's nothing stopping Microsoft from releasing a kind of Wii-mote type device but without the motion sensing in it that just has a thumbstick and a couple of buttons. It would be small, simple and cheap and would make a perfect parter to Kinect.

TCLN Ryster said,
These developers seem to think that Kinect and a controller are mutually exclusive. There's nothing stopping Microsoft from releasing a kind of Wii-mote type device but without the motion sensing in it that just has a thumbstick and a couple of buttons. It would be small, simple and cheap and would make a perfect parter to Kinect.

MS can, but they already spend a lot of money in a ads campaign saying "Kinect = control free"

Kinect missing game : Wario Smooth Move

on second though, Kinect is more compatible with the line of games of Nintendo, instead Wiimote-nunchuck fix perfectly with xbox360's hardcore audience.

I don't find a problem with it.. the camera quality could be better when snapping shots of you tho.. hopefully that'll be fixed in the firmware update when it goes 640x480 from 320x240..

Kinect DOES have a problem, a big problem. The amount of space the bloody thing needs. American homes might have plenty of space, but that isn't the case for rather a lot of the rest of the world. I bought one, was really looking forward to using it.

I had to stand on my sofa before the thing would even SEE me and game playing was virtually impossible. I took it back.

... Where the hell did my original post go?

Anyway... Kinect DOES have problems, big ones. That being the amount of space the sodding thing needs... I ended up having to return mine as it could only see me when I was on my sofa, and most games are unplayable when sitting on a sofa...

Microsoft needs to realise that most homes around the world aren't as big as American homes tend to be.

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