More info on Xbox One's player reputation system revealed

Microsoft has talked about its player reputation system for the upcoming Xbox One game console in the past. Today, a new article offers some some more information on how this system will actually work to reward good and civil players while also punishing bad ones.

The Official Xbox Magazine website talked with Microsoft Senior Product Manager Mike Lavin, who said that the reputation system will go after players who cause problems in online games and engage in poor player behavior overall. Lavin said, "Ultimately if there's a few per cent of our population that are causing the rest of the population to have a miserable time, we should be able to identify those folks."

Basically, if you are an Xbox One player and are consistently reported on for poor sportsmanship, you will find yourself playing in online matches with similar folks. Conversely, people who play by the rules and even take a helpful part in community programs will see their reputation score go higher while playing on the Xbox One.

There are still some details that Microsoft is working on for the reputation system, including how such a score is displayed on the Xbox One dashboard. Lavin says, "There's actually different schools of thought on do we use stars, do we use numbers, do we use other symbols."

And what if someone or a group of someones tries to deliberately ruin the online reputation of an Xbox One player with false reports? Levin says that can't happen because the system is designed to take into account these reports over a long period of time. He added, "Let's just be clear, there is no way at all that a conglomerate of people can conspire to sink your Reputation on the system."

Source: OXM | Image via Microsoft

Report a problem with article
Previous Story

Microsoft expands Bing Audio in Windows Phone to 14 more countries

Next Story

Two unknown Nokia phones, Eros and Mars, shown on O2 list

18 Comments

Commenting is disabled on this article.

lol, i have 5 stars and am avoided 40% of the time, mostly because i dominate kids, not because of trash talk. so who knows how it will pan out.

I had no problem whining to the star system on the 360 that players were at a greater skill level than I am.

Seems like this is a good evolution of that system.

Didn't work on the Xbox360, isn't going to work on the Xbox One. What about game publishers (like EA) who use their own dedicated servers for games? This is pointless, Microsoft should be working on something new, like clan support for games.

Crisp said,
Didn't work on the Xbox360, isn't going to work on the Xbox One. What about game publishers (like EA) who use their own dedicated servers for games? This is pointless, Microsoft should be working on something new, like clan support for games.

Wow.... So they should stop trying to improve a broken system because it may not be perfect at the first try? Your life must be sad and static..

Considering that all Xbox One consoles will have 3 reserved cloud systems, I'm betting that more and more Xbox games will get their servers migrated to azure to take advantage of the free resources that their users have (our 3 reserved systems). At least for games without cross-platform multiplayer support.

Crisp said,
Didn't work on the Xbox360, isn't going to work on the Xbox One. What about game publishers (like EA) who use their own dedicated servers for games? This is pointless, Microsoft should be working on something new, like clan support for games.

MS offers up Azure to game developers to use not only for Xbox One games but also for their PC counterparts if they want. The guys over at Respawn talked about this and how MS's pricing was very developer friendly but also extended to use on the PC. And since Xbox Live is now part of Windows with 8.x I see no reason why EA can't use the same servers from MS for both it's PC and XB1 needs.

Yeah, I guess you're right. It MAY work this time around for Microsoft published games.

*Looks in mirror and points to self*
Take that, sad and static life!!

GP007 said,

no reason why EA can't use the same servers from MS for both it's PC and XB1 needs.

EA will never give up on using their own servers, now they've got a taste at what it's like to take money from console players for their crappy virtual servers, I can't see them closing that cash cow.

Crisp said,
Yeah, I guess you're right. It MAY work this time around for Microsoft published games.

*Looks in mirror and points to self*
Take that, sad and static life!!

EA will never give up on using their own servers, now they've got a taste at what it's like to take money from console players for their crappy virtual servers, I can't see them closing that cash cow.

Things won't get perfect at the first time, but we need to let them try again and again until it works. No one has the Perfect reputation system figured out yet as far as I know. :-)

Also, I don't think it's unbelieveable for EA to migrate to azure. It would save them a ton of money. Pay per usage (we know they love to save on the server resources, even under heavy load ), no hardware maintenance, they get good prices + free Resources by ex. using the users own cloud systems for the multiplayer-servers. That would just leave services like simple profile storing + ea authentication for them to pay for. The multiplayer servers are as far as I know 50+% of their servers.

The EA boss could get a few Ferarri's for those savings!

Jesus Christ. Enough with the "Cloud" stuff already. It's nothing new or revolutionary and in the end it's just a dedicated servers that have been apped up. Nothing less, nothing more.

alwaysonacoffebreak said,
Jesus Christ. Enough with the "Cloud" stuff already. It's nothing new or revolutionary and in the end it's just a dedicated servers that have been apped up. Nothing less, nothing more.

No one said anything else. Go learn to read.

The way they describe it, it would be possible, but you would have to sustain those complaints for awhile in order for the score to really be hit. As with the 360, I'm sure suspicious activities are also monitored by actual people as a way to lower abuse