New Kinect for Windows mod makes cool use of lightsabers

We have reviewed Star Wars Kinect, the recent Xbox 360 exclusive game which was supposed to make you feel like a real Jedi Knight, complete with some lightsaber action. Let's just say we were less than impressed. Now a company has come up with a demo, running on Kinect for Windows, that makes the lightsaber fighting in Kinect Star Wars look pale by comparison.

The demo video shows the work of Sigma R&D, which created a software program for Kinect called SigmaNIL RunTime to read finger movements, something that the current software that Microsoft has for the add-on doesn't yet have. The video shows the software at work, as the lightsaber is turned "on" and "off" on the screen simply by the person flipping their thumb up and down. The video even shows the virtual lightsaber being passed from hand to hand.

The same technology can also be used for non-gaming uses. Sigma R&D demonstrates on their page how their software can be used to read a person's finger movements in American Sign Language and then project the letters made by the signer on the screen. SigmaNIL RunTime is scheduled to be released later this fall but there's no word on what the price will be for developers.

Source: Sigma R&D webpage

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This just shows how dissapointing game developers are. The kinect works great, has awesome functionality, this demo just proves it again.

But what do we get from the "master minds" of EA games, Ubisoft and Codemasters? Bunch of crap. Check every review since the KINECT launch.

At sigma, only 5 people can do even a better job then all those above mentioned developers combined making millions.

The only thing holding Kinect back is the terrible lag. If they could cut that lag in half it would be so much more interactive. It feels very unnatural and lacks the fluidity to be a game changer.

? In basically all of the games I've tried, lag hasn't been any sort of problem - bar jumping for obvious reasons. Everything's been pretty much tracking me instantaneously.

~Johnny said,
? In basically all of the games I've tried, lag hasn't been any sort of problem - bar jumping for obvious reasons. Everything's been pretty much tracking me instantaneously.

REALLY!!!! Every single game Ive played thus far seems to have a horrible lag. Even if it is just a few ms of lag time it really needs to be down in the µs area.

extreme lag for me too

Iridium said,
The only thing holding Kinect back is the terrible lag. If they could cut that lag in half it would be so much more interactive. It feels very unnatural and lacks the fluidity to be a game changer.

~Johnny said,
? In basically all of the games I've tried, lag hasn't been any sort of problem - bar jumping for obvious reasons. Everything's been pretty much tracking me instantaneously.

The lag exists, you just don't notice; which is great for you I'm sure!