No co-op coming for Killzone 2

Co-founder and managing director of Guerrilla Games Hermen Hulst, has today put the final nail in the coffin regarding Killzone 2's co-op rumour.

Speaking with Game Informer via PSU.com Hulst had this to say:

"We looked at all the different flavors of co-op early on, but decided our first priority would have to be the single-player experience and the multiplayer," Hulst informed Game Informer. "Rather than just tack on co-op, it would have to be integrated and done to a similar standard as the single and multiplayer."

"Having looked at it again now, I do not think we would want to add it as DLC," he continued.

After many months of uncertainty and rumours, this seems like the final word both Guerrilla and Sony have to say on the matter. Many fans of the title were disappointed to find the game didn't include any co-op features, particularly because the game is so team oriented and the inclusion of missions where the player is joined by AI controlled team mates.

The ongoing delay and budget of the game was likely the cause of co-op being cut, as the game was in development for an already long period of time and cost over $40 million to produce. The multiplayer was able to support 32 players online and many other high spec games are able to pull off some form of co-op play.

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These days lack of co-op for games such as KillZone or Gears of War, where there is not much on the story side is a complete no no in my books. whatever though.

But it's not a rumour, its an educated estimate by many trusted sources and I'm passing that information on. GTA4 was also reported to cost near $100 million, so KZ2 costing $40 really isn't hard to believe. Anyway, that's not the news here :P

Where is the source for the 40million to produce? I've seen rumours of what it cost, but never any official word.

Also the game was never delayed, nor is it a good assumption budget or development time cut Co-Op. The most likely thing to give them headaches for Co-Op would be keeping a stable frame rate of 30FPS.

The game most certainly would have had visual fidelity impacted for local Co-Op. Online Co-Op would be the only viable option if any...

edit: Sorry, there was a rumoured fall release for 08, but I don't think it was ever concrete.

Except that's not the likely case when MP can handle 30fps with 32 players and they could have always cut down the gfx like some other games do.

Also the game was never officially delayed but there was no way Sony wanted the game to still be in development for more than 4 years. It was reported in 2007 the budget already exceeded $20 million, it's not hard to believe it doubled. Sony and GG refuse to give the specific number, very few devs/publishers ever release that info.

DrunknMunky said,
Except that's not the likely case when MP can handle 30fps with 32 players and they could have always cut down the gfx like some other games do.

Also the game was never officially delayed but there was no way Sony wanted the game to still be in development for more than 4 years. It was reported in 2007 the budget already exceeded $20 million, it's not hard to believe it doubled. Sony and GG refuse to give the specific number, very few devs/publishers ever release that info.

Well say it was rumoured to cost over 40 million then ;)

You said it on the podcast as well like it was factual.

I have no doubts it was a costly game though