Speaking in a webcast with BaSHandSlash, Robert Bowling, Community Manager for Infinity Ward announced IWNet - a proprietary online match hosting system for the PC that does away with dedicated servers and server browsers.
"The silence you hear is because we've got a community right now structured in such a way that it relied on having dedicated servers," one of BASHandSlash's moderators told Bowling.
Infinity Ward, however, believes that IWNet will ring in a new era of accessibility for PC multiplayer games. The system allows players of the same rank and skill level to stick together, but:
"You're completely reliant on IWNet and there is no dedicated server or server list. You rely on IWNet for matchmaking and your games, but you still have your private matches," Bowling said.
So, how will modded maps fare under Infinity Ward's new regime? "Better than ever," unfortunately, wasn't Bowling's response.
I don't have those answers yet," he said.
On a lighter note, Bowling announced on his Twitter account, FourZeroTwo, that there will in fact be no delay on the PC version of the game disproving speculation that the release date had been changed to November 24. Bowling also tweeted that there would be Prestige Mode for PC gamers in addition to Steam support.
"No delay on PC for Modern Warfare 2. You'll also have Prestige Mode in PC as well as lots of Steam support. Hopefully min specs will be soon."