No dedicated servers or mod tools for PC Modern Warfare 2

Speaking in a webcast with BaSHandSlash, Robert Bowling, Community Manager for Infinity Ward announced IWNet - a proprietary online match hosting system for the PC that does away with dedicated servers and server browsers.

"The silence you hear is because we've got a community right now structured in such a way that it relied on having dedicated servers," one of BASHandSlash's moderators told Bowling.

Infinity Ward, however, believes that IWNet will ring in a new era of accessibility for PC multiplayer games. The system allows players of the same rank and skill level to stick together, but:

"You're completely reliant on IWNet and there is no dedicated server or server list. You rely on IWNet for matchmaking and your games, but you still have your private matches," Bowling said.

So, how will modded maps fare under Infinity Ward's new regime? "Better than ever," unfortunately, wasn't Bowling's response.

I don't have those answers yet," he said.

On a lighter note, Bowling announced on his Twitter account, FourZeroTwo, that there will in fact be no delay on the PC version of the game disproving speculation that the release date had been changed to November 24. Bowling also tweeted that there would be Prestige Mode for PC gamers in addition to Steam support.

"No delay on PC for Modern Warfare 2. You'll also have Prestige Mode in PC as well as lots of Steam support. Hopefully min specs will be soon."

Report a problem with article
Previous Story

New Android commercial attacks iPhone

Next Story

Sony to show off 360-degree display, and no need for glasses

25 Comments

Commenting is disabled on this article.

Well, enjoy the game, those that do buy it, I wont. Maybe this is a good thing for other games to gain popularity, like Flashpoint 2 ...

Well i for one, sure as hell wont be buying the game now.

No dedi servers and no mod tools = fail. Why do you think CS:S has lasted as long as it has? The ability to make your own mods/maps for it, as well as being able to host your own server.

Regardless if it uses Steam to launch the program, the servers running behind the application are dedicated servers someone in the gaming community has purchased.

Petition signed by me, and that makes it 135540 signatures thus far.

another thing to consider when buying MW2 is that IW is charging 60$ for the game (as opposed to 49$ since forever for PC games that are not collector editions) and since they now control the content of the servers I would have to believe it opens the door for IW to find some way to charge for PC DLC, maps, guns, skins, etc.

SleeStak said,
... since they now control the content of the servers I would have to believe it opens the door for IW to find some way to charge for PC DLC, maps, guns, skins, etc. :(

I didn't think about that at first but it sounds like that's exactly what they're doing.

Check this monster thread from RudeDog over at FPSAdmin:
http://www.fpsadmin.com/forum/showthread.php?t=18692
http://weplayedcod.com/
http://www.petitiononline.com/mod_perl/signed.cgi?dedis4mw

If you wanted to add that image to your post, here's the code.

[img]http://sebastien.me/mw2/petition.png[/img]

I hope IW adds dedicated servers to the mix, leave matchmaking for some "instant action". They had to have known that this was coming, how could they not expect a reaction to this kind of news?!

not my image, found at FPSAdmin

Oh great, so another PC game that has caught the matchmaking virus. When will this madness end?

I, for one, have moved away from consoles, and towards PC gaming for this very reason. You see, I'm not stupid: I am perfectly capable of choosing the map, gametype, players, mods, and pinged server; however and whenever I feel like it. I want to determine the server I want to play on. I f'ing hate it when "the system" decides that I should play map "X" with players "ABC" on gametype "W" for duration "N". And when it just so happens to place me on a map/gametype/players/lagfest match that I hate, I quit and try again. That is hardly a better solution, for me at least.

Mikee99 said,
Oh great, so another PC game that has caught the matchmaking virus. When will this madness end?

I, for one, have moved away from consoles, and towards PC gaming for this very reason. You see, I'm not stupid: I am perfectly capable of choosing the map, gametype, players, mods, and pinged server; however and whenever I feel like it. I want to determine the server I want to play on. I f'ing hate it when "the system" decides that I should play map "X" with players "ABC" on gametype "W" for duration "N". And when it just so happens to place me on a map/gametype/players/lagfest match that I hate, I quit and try again. That is hardly a better solution, for me at least.


After reading the initial article I was going to post here and ask why thats necessarilly a bad thing. After reading your post I seem to have found my answer. While it may simply create ease of play for most, it reduces the amount of freedom and customability for more experienced players...

Honestly, I prefer matchmaking (on the consoles I play on now) over the old days of searching for servers for whatever game I was playing. It's not like you can't play with your friends, still.

It also limits the size of games (32 player game on a user hosted connection? Yeah right). It totally ruins server specific communities. Gives a zero latency advantage to who is ever hosting the game.

PC Gamers are not console gamers for a reason.

bangbang023 said,
Honestly, I prefer matchmaking (on the consoles I play on now) over the old days of searching for servers for whatever game I was playing.

You make it sound like it's difficult to hit the Refresh Server List button. It was kind of nice to have the option to run a custom server and play on private servers. Now PC gamers will have zero options like console gamers have been conditioned to tolerate. I suppose in time they will make PC gamers submit to their tyranny. Then PC gaming will truly be dead.

bangbang023 said,
Honestly, I prefer matchmaking (on the consoles I play on now) over the old days of searching for servers for whatever game I was playing. It's not like you can't play with your friends, still.

I don't like player hosted games because the player who gets to be host will always have some kind of advantage. There are differences in latency on dedicated servers, but at least everyone is dealing with some latency. Instead of 1 person with 0ms pings.

Just another kick in the pants by publishers for PC gamers. And they wonder why we bitch so much.