November video game sales near $3 billion

November sales of video game consoles and software reached nearly $3 billion in November, according to a story posted by the Associated Press today.

The data, which comes from market researcher NPD Group, shows that U.S. retail sales of video game hardware, software and accessories has jumped nearly 10 percent, compared to November last year.

Nintendo was the most successful in November, with them selling over 2 million Wii's, which according to Denise Kaigler, vice president of corporate affairs at Nintendo, is the most consoles Nintendo have sold in a single month since the console's launch in late 2006. Nintendo's hand-held DS, sold 1.5 million units, joining the Wii in setting a record for the highest console sales in a non-December month.

Meanwhile, Sony's Playstation 3 console sold just 378,000 units in November, trailing behind Microsoft's Xbox 360, which sold 836,000 units. Microsoft's Aaron Greenberg, Xbox 360 product management director, told Reuters that Nintendo were not alone in having an excellent November - "Despite the tough economic times, we recorded our largest November on record. We sold more consoles and more games in November than we've ever done before."

While hardware sales have jumped 10 percent to $1.21 billion this November, compared to last, software sales did slightly better, growing 11 percent to $1.31 billion. Microsoft's Gears of War 2 took the lead, with the game selling 1.56 million copies, followed by Activision's Call of Duty: World at War, which sold 1.41 million. Electronic Arts, who recently issued a profit warning, had just one title within the top ten - Valve's Left 4 Dead.

Overall, U.S. sales of video game hardware, software and accessories reached a total of $2.91 billion in November. Anita Frazier, an analyst at NPD Group, said that the games industry is on track to reach $22 billion in sales this year.

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17 Comments

Buttus said,
and just think, if it wasn't for those dirty pirates, it would be $10 billion!

So you're saying about 70% of games in use are pirated, and that all those people playing those games would have purchased them if they couldn't pirate them? Yeah...right...

EA is so big it needs more games than just 1 to be in the top ten for them to make profits like they want. All EA did was say profits would be lower than they first thought, not that they'd start losing money or anything.

First they told us the video games industry would be hit by the recession, then they told us it was recession-proof, then they scared us again saying it would suffer like any other industry, and now they say its OKAY, and they got the numbers. Thanks NPD Group for clearing it all...

To be fair, I can't be arsed trying to download pirate games. If I want a game, I go to the shop and buy it, it's about 100 times faster than trying to download the whole game, which sometimes can take days and days. Sucks to be on a ****ty internet connection heh.

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