NVidia announces new Pixel and Vertex Shader Language

Well, as a first news post, I found this rather interest article through /. that goes into some terrific detail on nVidia's new High-Level Pixel and Vertex Shader language.

Graphics giant NVIDIA today announced Cg, an initiative with participation from Microsoft to create a cross-platform, hardware-independent, high-level Pixel and Vertex Shader programming language.

Writing code for existing Pixel and Vertex Shaders is akin to writing assembly code. Eventually it'll work but it's a laborious, low-level exercise with almost no comprehensibility if someone else works on the code. Enter Cg, a high-level "C"-like language that will provide greater accessibility to the tricky bit twiddling.

News source: CG Channel Article

News source: /.

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