Nvidia GeForce 8800 specs a week before launch

Sources in Taiwan again confirmed that Nvidia's upcoming GPU (graphics processing unit) GeForce 8800 (formerly codenamed G80) is designed to fully support Microsoft's DirectX 10 Shader Model 4.0 technology. Nvidia is scheduled to officially launch the new GPU on November 8, the sources said.

The sources also revealed that two expected versions of the GeForce 8800, the GeForce 8800 GTX and the GeForce 8800 GTS, will vary in features such as the number of stream processors (128 and 96, respectively), core clock (575MHz and 500MHz) and shader-engine clock (1350MHz and 1200MHz). Both versions will be SLI ready, with 16x full-screen antialiasing and 128-bit floating-point high dynamic-range (HDR) lighting technology.

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News source: DigiTimes

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Stop hyping this Graphic Card jeezzz and just realease it and we can jugde if its a really big step from the 7950 series as all u neeks out there!..LOL!

That's the problem you can't really test it... Yet! You need DX10 software, which is MIA for now, so you can't really test it's true performance. If it performs a little worse than 7950 and R600 in DX9, but blows R600 to bits in DX10, there's no argument to stop me from buying one of those... The minute Vista RTMs (DX10), DX9 games are of a dying breed.

It looks awfully tempting... But they're cutting corners in implementing DX10 (by leaving out unified shaders). If we jump and buy this now, we may end up disappointed later on.

I'm interested in seeing what DX10 solution AMD has to offer.

I don't know how you would be disappointed in getting any version of this. They all blow away whats currently out there.

Quote - Zelpus said @ #3.1
I don't know how you would be disappointed in getting any version of this. They all blow away whats currently out there.

he said "later on"

But they're cutting corners in implementing DX10 (by leaving out unified shaders)


Ya know Chugworth, what makes you say that Nvidia is going to leave out unified shaders? There are no facts to support your cause here....just a rumor.

So....let's take an indirect quote (their words, I'm cutting out the fluff) from Maximum PC magazine, page 40...(Holiday 2006 issue).

"ATI has gone on record that the R600 will use unified shaders - 64 shader units capable of processing all three different types of instructions. Vertex, Geometry or Shader.

Nvidia has been more circumspect on the subject of architecture (meaning tight lipped) and has declined to state whether or not the G80 will use unified shader units. RUMOR has it the G80 will have either 32 or 48 pixel-shader units and 16 vertex-shader units that will also handle the geometry chores. "IF" true....then the G80 will be a hybrid unit...allowing the shader units to pull double duty when required."


The G80 is expected to hit the shelves before the end of the year.... we will see then what it has. Whether or not anyone will be able to truly test it due to lack of true SM 4.0 software titles...well, like always, we'll have more than one opportunity to see what the next gen is capable of.

Chug, if Nvidia hasn't said they will or won't use unified shaders....why are you saying it?