Cg Compiler Version 1.0 Now Available
NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in visual processing solutions, today announced the availability of the NVIDIA Cg Compiler version 1.0. The NVIDIA® Cg Compiler is designed to generate real-time shaders from the high level shading language syntax developed by NVIDIA. The Cg Compiler version 1.0 is compatible with Microsoft DirectX® 9.0, released earlier today. NVIDIA's Cg Compiler generates code for both DirectX and OpenGL® platforms and is compatible with any graphics processing unit (GPU) that is OpenGL 1.4 (or higher) or DirectX 8.0 (or higher) compliant.
A critical companion to NVIDIA's recently announced GeForce FX GPU family, the Cg language is a C-like high level graphics programming language that, when combined with a modern GPU such as NVIDIA's GeForce FX, allows 3D content developers to create cinematic-caliber, real-time worlds and characters. The combination of a simple-to-use programming language and the cinematic computing platform will allow developers to create real-time graphics content that is similar to film quality rendering.
News source: nVIDIA
View: nVIDIA Press Room
Download: Cg Tooklit 1.0