NVIDIA gets set for Cinematic Computing

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Cg Compiler Version 1.0 Now Available

NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in visual processing solutions, today announced the availability of the NVIDIA Cg Compiler version 1.0. The NVIDIA® Cg Compiler is designed to generate real-time shaders from the high level shading language syntax developed by NVIDIA. The Cg Compiler version 1.0 is compatible with Microsoft DirectX® 9.0, released earlier today. NVIDIA's Cg Compiler generates code for both DirectX and OpenGL® platforms and is compatible with any graphics processing unit (GPU) that is OpenGL 1.4 (or higher) or DirectX 8.0 (or higher) compliant.

A critical companion to NVIDIA's recently announced GeForce™ FX GPU family, the Cg language is a C-like high level graphics programming language that, when combined with a modern GPU such as NVIDIA's GeForce™ FX, allows 3D content developers to create cinematic-caliber, real-time worlds and characters. The combination of a simple-to-use programming language and the cinematic computing platform will allow developers to create real-time graphics content that is similar to film quality rendering.

The NVIDIA Cg Compiler and other elements of the Cg programming environment, including the open source code, are available today for free at http://developer.nvidia.com and http://www.cgshaders.org

News source: nVIDIA

View: nVIDIA Press Room

Download: Cg Tooklit 1.0

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