Over 1,000 Windows 8/Windows Phone 8 Unity apps submitted to stores

Developer 10tons got $30,000 for the winning Unity-Windows Phone 8 game "Trouserheart"

In July, the popular Unity game development tool was finally made available for Windows 8 and Windows Phone 8 app creators with the launch of Unity 4.2. Today, Microsoft announced that since then, over 1,000 apps have been submitted to the Windows Store and Windows Phone Store that have used the Unity tools.

In a blog post, Microsoft says that they have tried to encourage Unity app developers on other platforms to port their games to Windows 8 and Windows Phone 8. Microsoft recently held a porting lab with developers in Vancouver, British Columbia. The blog said, "By the end of the lab, we had helped developers port about 80 apps from iOS, Android, and other platforms to Windows Phone or Windows Store." Other porting labs will be held in London, UK on November 29th, San Fransisco on December 13-14 and in several locations in Finland in mid-January.

Microsoft has also revealed the winners of its Unity game development contest, which was also announced in July. The winner of the Windows Phone 8 contest was "Trouserheart" from developer 10tons while the winning Windows 8 Unity game was "Freddy" from developer Mobitouch Games. Both teams each received $30,000 for their efforts.

Source: Microsoft | Image via Microsoft

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Candy Crush? I like that crazy little game....

But with Surface, if you're not on the Web (meaning no WiFi), well you can't play. No Candy Crush for Win8...

TruckWEB said,
Candy Crush? I like that crazy little game....

But with Surface, if you're not on the Web (meaning no WiFi), well you can't play. No Candy Crush for Win8...

candy crush can be played offline.

Unity is a nice light engine and can be used to make some good games. I'm hoping MS also puts out something more advanced though. I remember that Epic ported UE3 to WinRT so that's one but I don't know of anything that uses it. There should be a market for more core AAA games to be sold through the Windows Store at this point, sure they'll need kb+mouse or a controller to play with, not that good on touch but no reason not to put it out there.

Depending on your definition of "AAA", there are some pretty amazing games coming out based on Unity. One that I'm looking forward to is "Static Sky", made by framebunker. I think with Marmoset's Skyshop and some of the new GI lighting tools coming in, it's going to push the graphics capability quite a bit farther.

It's still no CryEngine or UE4, but it's a ton easier. And hey, it's hard to argue against having more than half of all mobile games being made in Unity, including some of the nicest looking ones.