PC gaming back on the rise?!

US retailers sold USD 203 million worth of PC games in the first two months of 2007 - a 48 per cent year-on-year increase, according to an analyst for the NPD Group. Speaking to the New York Times, NPD's Anita Frazier noted that sales in the same period last year reached only USD 136.8 million. These figures do not include online sales or subscription revenue, often cited as the major growth areas in the PC gaming market.

Frazier noted that the increasing popularity of role-playing games was a major factor in the rise. Sales of RPGs were 43 per cent higher than in the first two months of 2006. The release of World of Warcraft expansion The Burning Crusade in January 2007 is likely to have accounted for a great deal of these sales.

"The robust performance we're seeing in PC game sales can be tied to several key titles across several genres," said Frazier. "But we'd be remiss not to address the continued success of World of Warcraft."

NPD's research shows retail sales of PC games in the US kept steady at just under USD 1 billion annually in 2005 and 2006, after a 14 per cent drop from 2004 figures. This compares with 2006 console game sales of USD 4.8 billion and a handheld game market worth USD 1.7 billion. The latest 2007 figures show a sharp reversal of this declining trend, although only time will tell if they are any more than a Burning Crusade-related blip.

View: Original Story @ Gamesindustry.biz
View: Another Story @ The NY Times (registration may be required to view)
View: Yet Another Story @ IGN

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Yes but when you make a Playstation game that sells for £35, you'll probably only see about £5 of it after Sony and your publisher takes a nice chunk out of it.
Sell a PC game and you only have to worry about the publisher. Better yet, sell it online through your own website and you rake in 100% of the profit, minus bandwidth costs.

Kushan said,
Yes but when you make a Playstation game that sells for £35, you'll probably only see about £5 of it after Sony and your publisher takes a nice chunk out of it.
Sell a PC game and you only have to worry about the publisher. Better yet, sell it online through your own website and you rake in 100% of the profit, minus bandwidth costs.

Steam ftw!

I hope so.

Gaming is pretty dead for me atm. Very few games play nice with Vista, and a few of my old games suffer from stuttering as I upgraded to dual core - and they're not optimised.

This year is set to be a bumper year for PC gaming with all sorts of AAA titles due out over it.
Already we've had the previously mentioned burning crusade, STALKER, C&C3 and probably a few others I've forgotten about. Yet we still have the likes of Bioshock, Unreal Tournament 3, Enemy Territory: Quake Wars, Spore, Crysis, HL2: Episode 2 (along with Portal and Team Fortress 2) and Halo 2 to look forward to. Although the last one in that list isn't as AAA as it was in 2004.

It's going to be a very good year!

Of course the PC games that are actually on the rise and sellign are online titles, like MMORPG's and Battlefield type games, games where the whole or a large majority of the game is online and you can't really copy it.

Regular 50/50 online/offline games and story based single player games with regular multiplayer without having to go through verification servers and such barely exist anymore, much less actually selling well.