Peter Molyneux uses Kickstarter to fund Populous successor

In 1989, Peter Molyneux was the lead creator behind Populous at the now defunct developer Bullfrog. The game is regarded by many as the first so-called "god game." It's also the game that got people in general to notice Molyneux, who went on to lead the development behind a number of other critically acclaimed games, including Dungeon Keeper, Black and White and the Fable series.

Today, Molyneux and his new team at 22cans announced that they would develop a spiritual successor to Populous. The game is called, at least for the moment, Project GODUS, and is now seeking funding from the public via Kickstarter.

In their statement about the game, 22cans says:

Populous was created over 22 years ago, and we believe that to date, nothing has come close to emulating its powerfully godlike experience. It’s this experience we aim to reimagine. GODUS blends the power, growth and scope of Populous with the detailed construction and multiplayer excitement of Dungeon Keeper and the intuitive interface and technical innovation of Black & White. The original Populous hailed from the 8-bit era but GODUS will use the most modern technology the world has to offer.

The team is seeking £450,000 for funding, and as of this writing it has raised £26,146 with 29 days to go.

Source: Kickstarter | Image via 22cans

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12 Comments

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Why did he kick starter this? He isn't short of money, seems pretty pointless from the point of view of a customer.

n_K said,
Why did he kick starter this? He isn't short of money, seems pretty pointless from the point of view of a customer.

Because no rich person risks their own money on their own project

Spirit Dave said,

Because no rich person risks their own money on their own project


They actually did risk their money on this, mostly is all funded by the developers as they clearly state on kickstarter.

**** the game publishers. Kickstarter has proven that there's a huge audience for genuine PC games, and not just dumbed-down hold-your-hand stuff for morons and casual garbage. People finally have a say about what they want, and we're finally getting adult products that take advantage of the horsepower that until now has been sitting idle.

BattleDaggit said,
**** the game publishers. Kickstarter has proven that there's a huge audience for genuine PC games, and not just dumbed-down hold-your-hand stuff for morons and casual garbage. People finally have a say about what they want, and we're finally getting adult products that take advantage of the horsepower that until now has been sitting idle.

Your idealistic world is decades away. **** the game publishers? Your attitude proves you are so blind and inexperienced regarding the games industry.

Spirit Dave said,

Your idealistic world is decades away. **** the game publishers? Your attitude proves you are so blind and inexperienced regarding the games industry.

Bit harsh, init? I wouldn't call having ideals, "blind and inexperienced", but rather hopeful for the future and encouraged by what we are seeing recently.

Spirit Dave said,

**** the game publishers? Your attitude proves you are so blind and inexperienced regarding the games industry.

Unfortunately, I think its a warranted attitude.

Game publishers end up ruining the gaming industry by very narrow visions of the market. Take for example, Electronic Arts buying out Origin, then ruining the Ultima series by insisting it be dumbed down for a mass audience. Ultima 8 does poorly, Ultima 9 crashes and burns. Years later, Skyrim is a huge success and makes a lot of money by sticking to the original RPG formula.

These companies really don't know what gamers want, they patronize them. I wish it weren't so. You get the same dumbing down of content in other industries too (cable news, *cough, cough*)

Spirit Dave said,

Your idealistic world is decades away. **** the game publishers? Your attitude proves you are so blind and inexperienced regarding the games industry.

Are you John Riccitiello?

brianshapiro said,

Unfortunately, I think its a warranted attitude.

Game publishers end up ruining the gaming industry by very narrow visions of the market. Take for example, Electronic Arts buying out Origin, then ruining the Ultima series by insisting it be dumbed down for a mass audience. Ultima 8 does poorly, Ultima 9 crashes and burns. Years later, Skyrim is a huge success and makes a lot of money by sticking to the original RPG formula.

These companies really don't know what gamers want, they patronize them. I wish it weren't so. You get the same dumbing down of content in other industries too (cable news, *cough, cough*)

But without game publishers putting up the cash and management to make these games, it is often the case that good developers simply can't afford to make the games they want to make. When you have X number of employees who need wages, you can't just rely on a kickstarter or crowd sourced funding to make it happen. It's a rare case when it works. That's what I meant by blind and inexperienced. The ideal of it is amazing and yes, I think it'd be superb if games publishers didn't exist in an ideal world. You ever worked with one? I worked in the games industry for over a decade and almost everything I hated about it was due to the way publishers interfered. That doesn't mean I'm going to say f**k them. I say f**k them on occasion ..... And the one I said it about the most was EA. But it's not ALL bad....

I was a huge fan of Populous when I was younger so I really hope this project sees the light of day. The developers and their backgrounds look very promising.