PlayStation 4 worldwide sales have now exceeded 6 million units

It was just two weeks ago today that Sony announced that worldwide sales of its PlayStation 4 console had exceeded 5.3 million units since it launched in mid-November. Today, the company announced that over 6 million PS4 consoles have now been bought by consumers; Sony most likely got a big boost in PS4 sales thanks to its launch in Japan 10 days ago.

Sony's press release also said that combined sales of PS4 games from retail discs and digital downloads have exceeded 13.7 million copies as of March 2nd. Over half of PS4 owners are also members of the paid PlayStation Plus service and the company has seen over 3.6 million downloads of the PlayStation app for iOS and Android devices.  Over 3.6 million hours of gameplay broadcasts have been streamed from the PS4 via the Ustream and Twitch apps since the PS4 launch.

Microsoft has not offered an update on worldwide Xbox One sales since early January, when it announced that it has sold over 3 million units of its console since it launched November 22nd. Microsoft has yet to give any concrete details on when or where the Xbox One will expand its sales beyond its current 13 international markets. By contrast, the PS4 is currently on sale in over 50 countries and territories.

Source: Sony via PRNewswire | Image via Sony

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Don't get the argument that people would buy the PS4 because its $100 cheaper?
The iPad is way more then $100 then the competition, and people happily throw their money on the iPad which is a pure consumption device. You can play flappy birds other low class games that's it.
And the cheapest iPad is as expensive as a Xbox One unit.

Tha Bloo Monkee said,
Not that I disagree with your point, but you're comparing apples and oranges.
actually hes comparing apple to xbox. lol

Wall-swe said,
Don't get the argument that people would buy the PS4 because its $100 cheaper?
The iPad is way more then $100 then the competition, and people happily throw their money on the iPad which is a pure consumption device. You can play flappy birds other low class games that's it.
And the cheapest iPad is as expensive as a Xbox One unit.

That's a great analogy, because Android now has a majority in the tablet market. See: http://winsupersite.com/mobile...dominates-tablet-market-too

Why does Android now control a majority market share in tablets? Because you can buy a really good Android tablet (e.g. Nexus 7) for $200-$300, which is significantly cheaper than the lowest priced iPad.

Considering the Xbox One and PS4 are very close in specs, why wouldn't someone save the $100? Of course they will.

Wall-swe said,
Its a valid comparison if you look at what you get for the money you spend.

Comparing tablets vs game consoles is comparing apples vs oranges.

I'm always happy, when someone is outperforming Microsoft. It means, that MS is actually going to do what they should be doing all the time - innovate.

Microsoft did innovate. But everybody said no, and spat their dummy out their pram. When Microsoft returned everything back to normal, it lost the unique thing that maid it shine. And people went meh...

==TL;DR==

If you hate all forms of DRM, then i have no problem. For your not being a hypocrite, and stand for what you believe in. But, If you like things like steam, and hate the XB1 original DRM, then you need to pick a side. You can't sit up on the fence. It's not a chair, and you look silly up there.

==Full rundown==

The point behind the XB1 phoning home was so that the digital disks could be treated as a licensed digital copy, that you can re-download at any time using their service. No different to how a disk with steam works functions.

I would like to point out that with steam works, once you have activated the disk, that's it. it is locked to your account permanently and irrevocably. But, the PC market had already become attuned with the idea of a game not being able to be installed on multiple computers. Steams solution to this was to have a way to lock a game to a person, not to a computer, allowing people to easily use the games they own on another, but permanent ownership was still present.

The console market is a hole different beast. The ownership of the game has always been associated to the disk its self, and switching to the PC model of locking a game permanently to a user was far to much of a shift, and was something that would of needed a middle ground, if they wanted to bring the vision of steam to the console.

So, there are obvious problems that had to be solved in order to do this.

1. How can we allow someone to sell their disk second hand, while revoking the license from the account?
2. How can we make sure that customers are getting what they pay for in the second hand market, and minimize the risk of people getting scammed with a disk that was not deactivated?
3. How can we make sure that someone is not playing the game on their account, and gave the game to someone else to play the same copy offline?

The solution to 1 and 2 was the authorized reseller system. This would provide a shop with certification that would allow them to process and sell second hand XB1games, while also giving the consumer an understanding of where to go to buy second hand XB1 games, and be assured that the game has been properly processed, and made ready for transfer to another user.

The solution to 3 was the online check every 24 Hours. This was to stop someone owning the game online, and another owning the disk offline creating a phantom copy, with both being able to play at the same time.

I would also like to point out that steam has a similar mechanism, where if you log into another computer, then steam will ping the other to revoke its credentials, so there is no phantom client laying around that will allow another person to play on the account.

So, after all that is said. If you hate all forms of DRM, then i have no problem. For your not being a hypocrite, and stand for what you believe in. But, If you like things like steam, and hate the XB1 original DRM, then you need to pick a side. You can't sit up on the fence. It's not a chair, and you look silly up there.

Edited by Ad Man Gamer, Mar 5 2014, 9:10pm :

Personally, I wouldn't have gone for the Xbox One had Microsoft stuck with their original DRM proposition. I can't speak for everyone, but going back on that had made me reconsider and go with the Xbox One. Otherwise I would have just stuck with PC gaming and they would have lost a customer to the Steam marketplace.

I don't agree with the need for the console to phone home when Steam is able to provide offline mode without the need to constantly reconnect. Had Microsoft made their DRM more like Steam's, I would have been alright with it, but they chose to be incredibly restrictive and overtly hostile towards their userbase, and I would not have wanted to lose the ability to play games due to glitches and kinks in their system (or in my own ISP's services), or being cut off in the future when they decide to take down their servers.

Again. Steam does not need to check to see if you have sold your copy of the disk because once you have linked it to steam works, It's permanent with no ability to resell or lend the disk. XB1 needed a way to let you resell your disk. To do this, they needed to make sure that your ownership is revoked from your console when you sell, and make sure that disks can't play permanently in an offline state. This is to prevent one user playing a game linked to the account, and another playing the disk offline at the same time as a phantom copy.

If they made it so that a disk is locked permanently to an account, then they would not need to phone home. But if they did, they would of gotten an even bigger backlash. This was done so you could use the XB1 install disks, like you would with steam works, but also keep the flexibility of reselling your games.

It shouldn't need to phone home unless you want to lend or trade your game. They could have made it work just fine offline but if you want to lend or trade your game then require you to connect. Obvious solution. To expand on it, it wouldn't require both people's consoles to connect at the same time. I could just connect my console to the internet and revoke the license from the system. That would put it "in the cloud" and allow me to trade it.

The best compromise was to have these features for downloaded games (minus the check in) and let the discs work as usual. Xbox people always ignore this option.

Oh and family sharing wasn't really going to be unrestricted access for 10 people. There's just no way publishers would allow that.

Originally they weren't going to allow you to resell your disc, that there would be a one-use authorization to your account and from then on, the only thing you would need the disc for is to reinstall the game. It would just have been locked to your account so a Steam-style offline mode would have been possible. They just didn't do it for some reason.

I hate the stupid "IF YOU DON'T LIKE XBOX ONE'S DRM PLAN, THEN YOU HATE STEAM!" nonsense. That's not what it's about at all; PC gamers have shown that we can be very accepting of DRM. However, when you have one of your staff sit there and tell gamers who may not be able to meet that once every 24 hour check in to "get a 360", it's just insulting.

People sit on here acting like everyone is a Sony fanboy, when the reality is that Microsoft's Don Matrick and even Major Nelson to an extent did a number in hurting the company's image. Instead of providing answers, they seemed to mock their user base.

I'm a forgiving guy, and I'll forgive Microsoft for hiring a bunch of douche bags, but it won't change what has already happened. I just wish people would quit being so dismissive of the concerns people had with Microsoft's plan. There was just no compromise, and with the public opinion quickly turning against them, they had no time to make a compromise in a timely manner, else they'd have risked further delay and possibly even missing the bus...

There may indeed be a way. I for a long time wondered why they could not just let you put in the disk to prove that you still own it,

But then i thought, If someone had a XB1 that was always offline, and you could just put the disk in and play. Then what happens if you install and link the disk to your account? Could you then just sell the game as an offline/used/phantom copy? you don't need the disk anymore if your happy with just downloading it again in the future.

And, why can't we just unlock the disk on are console? Well, yes that would be ideal. But, the scam potential can be seen a mile away. People would be selling used XB1 games that have not been unlinked, leaving the buyer with a dead copy that can only be played offline.

I would like to know of a way this could be solved without having to phone home. But, I can't rack my brain around how you can make this DRM offline, wile also solving the 3 problems.

1. Allow the sail of second hand disks, while revoking the license from the account.
2. Protect customers buying second hand, With a way to know it has been processed.
3. Prevent already linked disks from being played as a offline phantom copy.

The only thing i can think of, is a permanent lock down onto your account, with re-sail only being allowed on a digital marketplace. But, I'm shore the punters would of had a feel day with this.

So, we are left with everything being the same. No innervation. No bold ideas. Just bump up the specks, and business as usual.

Under the previous Xbox One DRM scheme, the discs were going to grant a one-time authorization to the account used to initially install the game, and once that was used up, the disc would only be good for reinstalling the game but would not grant the authorization a second time. If you tried using it on another Xbox One, it would let you install the game, but ask you to purchase the game before you could play it, otherwise only let you play a demo version (if there was one). You wouldn't have just been able to keep your Xbox One offline and enjoy free games.

Steam lets you back up your games to disc, but you can't go around reinstalling it on other computers and playing it on multiple PCs that way. Steam still doesn't need 24-hour checks for offline mode.

If they kept that, then the 24-hour checks would not of been needed. It was the addition of the second hand sail system that made the 24-hour checks a necessity, as a solution to solve some of the problems that would of arose from this. But, if there was just a one user policy, there would of been an online element needed to authorize the license, but after that, there would be no need for the 24-hour checks.

And to clarify. Are you saying that you would not be able to reinstall, even if you was on an account that owned the game? Or, was you able to reinstall if you logged in?

I would like to say that I class anything that was there during the announcement as "original", as any other report was just rumors, and applied to XB1 and PS4 alike.

To clarify: Under their previous DRM scheme, you would be able to reinstall only if the game activation was tied to your Xbox account, and the system was online. If you tried on another account or another system that you didn't go online with to validate the install, it wouldn't let you run the game.

Second hand sales would have been just shifting game authentication from one account to another. As long as you went online to validate the authentication, you should have been able to go offline afterwards.

I am fortunate enough to have both. I actually like the xbox more, and it receives far more use in my household.

Glad Sony is selling a lot, but then again, it is 100 dollars less expensive, and well, it was internet marketed to folks as the 'cool' thing this season.

PS4 is the true gamers console, XO is weaker, more expensive and has all the focus on media features no one is ever going to use.

PS4 best exclusives so far: Killzone, Don't Starve(not new), Injustice(not new) and Outlast(not new).

XO best exclusives so far: Ryse, Dead Rising 3, Forza, Killer Instinct, Plants vs Zombies, Project Spark and Titanfall.

I think you are wrong on the first item. First is it really 'weaker'? Maybe on paper, but I haven't played a game on either console that I could tell what the resolution was set at.

Second, for what I use the consoles for, the Xbox is the best as I use the media features a ton - more than the limited PS4 console, which is gaming, yes, but nothing else.

This is 2014. You need a do it all to reach me and my money. MS got it there to me.

I think you covered the exclusives so far.. while I love Don't starve and outlast, umm xbox is just better.

Skin said,
I think you are wrong on the first item. First is it really 'weaker'? Maybe on paper, but I haven't played a game on either console that I could tell what the resolution was set at.

Sorry, but everyone and their mother has proven this to be true, the results are also evident in the games. Just because you personally might not be able to tell doesn't make it any less true. Otherwise, there would be no such thing as speeding tickets.

(not to sound like I lean one way or the other here though; PC gaming master race and all that)

Gaffney said,
PS4 is the true gamers console, XO is weaker, more expensive and has all the focus on media features no one is ever going to use.

PS4 best exclusives so far: Killzone, Don't Starve(not new), Injustice(not new) and Outlast(not new).

XO best exclusives so far: Ryse, Dead Rising 3, Forza, Killer Instinct, Plants vs Zombies, Project Spark and Titanfall.

Wrong. True gamers get both.

Skin said,
I think you are wrong on the first item. First is it really 'weaker'? Maybe on paper, but I haven't played a game on either console that I could tell what the resolution was set at.

Second, for what I use the consoles for, the Xbox is the best as I use the media features a ton - more than the limited PS4 console, which is gaming, yes, but nothing else.

This is 2014. You need a do it all to reach me and my money. MS got it there to me.

I think you covered the exclusives so far.. while I love Don't starve and outlast, umm xbox is just better.

Yes. It is without a doubt weaker. Wouldn't have been too bad if kinect wasn't included because they could have hit $350.

Skin said,
Second, for what I use the consoles for, the Xbox is the best as I use the media features a ton - more than the limited PS4 console, which is gaming, yes, but nothing else.

That's the same reason I just purchased a PS4. I just want a gaming console. I use my Roku 3 for media streaming.

deadonthefloor said,
$ PS4 + Roku 3 > $ XO

Are you talking about dollar amounts? Because I literally just saw a Roku 3 for $99 at Best Buy... lol.

For what it's worth, XO + Live to access your Netflix account is still more so...

Hum, there is a good reason also this is happening, i was looking at bestbuy canada today and there is like 100$ or more difference between both systems. Of course people will go for the cheaper one even if it has less game then the other.

For the general consumer I'd say the price difference. For undecided spec fanatics it'll be the technical difference between the 2 consoles.

The media didn't help either. They latched onto to the whole "not being able to share games thing" when it happened, but didn't once Microsoft changed their policy. A lot of people still think those restrictions are in place.

Just as McKay said, for general consumers that price has got to a major deciding factor. Most people want bang for their buck and the PS4 offers them that, AND the money to spend on a game afterwards.

I also would think that the Xbox One only being available in a small share of markets definitely hurts sales too.

ACTIONpack said,
Why do you think Xbox one not selling as well?

Kinect is killing the Xbox One. It's too bad Microsoft didn't realize that the casual gamers have moved on to cell phone games. They were a one generation anomaly. If they didn't include Kinect the price would've been $350 and it could have dominated PS4. Whoever was in charge of Xbox was an imbecile.

deadonthefloor said,

I disagree. The long term strategy far outweighs short term sales loss.
Awesome that PS4 is seeing great worldwide sales though.

What long term strategy? Forcing everyone to buy a Kinect? It's not going to help. Kinect is not going to be used in any meaningful way for AAA games. It's just not accurate enough to be a primary control method for Halo and the likes. It'll be relegated to gimmick party games and fitness games just like Kinect 1.0. All it's doing is adding $150 to the cost. A $5 microphone/IR blaster would allow them to retain the voice and media features of Kinect.

And every time Microsoft will be able to drop the price of the XB1, Sony will be able to drop the price of the PS4. XB1 will always be more expensive and always sell less. The casual gamers who care about Kinect have moved on to cell phones. No one cares about Kinect 2.0 other than fanboys.

neonspark said,
they need it given as they are essentially bleeding money.

Yes.. and Microsoft could invest a few billion dollars if they needed to compete..

MS investing in Sony? Or into the Xbox One? What would you suggest they use the money for specifically and what would be the ROI?

MS could have destroyed Sony if they had played their cards right with the Xbox One reveal and E3. Theoretically they still can if they invest and listen more to their customers' wishes as Sony is a trainwreck of a corporation, even with the PS4 selling well.
MS needs to make drastic moves to make it happen though. Either drop the price to equal the PS4's (take a small financial hit and recoup with software sales) or release more SKU's to make the pricedrop happen, either digital only or without Kinect. Putting more in the box and still selling it at $500 won't make it any sweeter as consumers will still see $100 more than the competitor's product.
Selling in 50 countries over 13 would also help push the numbers up considerably.

Edited by Thief000, Mar 6 2014, 10:08am :

I keep hearing about how people just want MS to throw money at the Xbox One but I think that's unrealistic, and difficult for them to propose to investors.