Portal 2 PS3 edition to get cross-platform play

 

After announcing at the 2010 Electronic Entertainment Expo that the PlayStation 3 edition of Portal 2 would support Steamworks; Valve today revealed exactly what that will entail.

As reported by VideoGaming247, the PlayStation 3 version of Valve's upcoming first-person puzzler Portal 2 will feature cross-platform play, allowing PlayStation 3 owners to participate in multiplayer games with PC and Mac users. Alongside cross-platform play, they will also get cloud-based storage of saved games, cross-platform chat, and a digital Steam copy of Portal 2 for PC and Mac at no additional cost when gamers link their PlayStation Network and Steam accounts

"We made a promise to gamers at E3 that Portal 2 for the PlayStation 3 would be the best console version of the product," said Valve co-founder Gabe Newell. "Working together with Sony we have identified a set of features we believe are very compelling to gamers. We hope to expand upon the foundation being laid in Portal 2 with more Steam features and functionality in DLC and future content releases.

"We designed the Portal 2 PS3 experience to be very straightforward for gamers," Portal 2 project lead Josh Weier explained. "PS3 gamers will be able to simply drop the Blu-Ray disc in the PS3, link to their Steam account from inside the game, and all their Steam friends will be visible and accessible for chat and game invites."

The title is set to hit store shelves on April 18 in North America and April 20 in Europe for the Xbox 360, PlayStation 3, PC and Mac. It is still unknown whether the Xbox 360 version will eventually get these features.

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30 Comments

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necrosis said,
If it is the same game why does it cost more to buy this on PS3 than on PC?

Presumably the licensing fees they have to pay to Sony.

Is there a specific name for that blue man type graphic, that sticks out of the Portal 2 logo? I've seen it a lot of times on other things, and don't know how I can download it without knowing if there's a specific name.

snappyfool said,
Couldn't the headline equally be that PC and Mac versions get cross-platform play?

It could, but PC-Mac linked gaming isn't anything new. Blizzard and others have been doing it for years.

snappyfool said,
Couldn't the headline equally be that PC and Mac versions get cross-platform play?

The real news to most people is that it's getting cross-platform play and that when you buy the PS3 version you'll get a copy to play on your PC and Mac.

tele-fragd said,

It could, but PC-Mac linked gaming isn't anything new. Blizzard and others have been doing it for years.

Has it been doing PC-PS3 cross platforming? That's all I meant. Owners of the PC version are getting the ability to play against PS3 users, quite obviously! I'm interested in that.

It's a pity Microsoft doesn't get their arse into gear and sort out 360-PC-WP7 interplayability - they've only been talking about it for a few years.

Brody McKee said,
It's a pity Microsoft doesn't get their arse into gear and sort out 360-PC-WP7 interplayability - they've only been talking about it for a few years.

Problem is different controllers. I'm pretty sure technologically it would be quite easy for them to allow 360, WP7 and PC players to play together...but taking into account different controllers, it makes things a whole lot more complex.

Like take FPS games for example, most PC gamers would destroy 360 gamers. That would just make people annoyed. Now FPS games on the 360 already have dumbed down controls to make it easier...so in order for MS to make them competitive against PC gamers they would have to dumb them down even more..possibly leading to less fun gameplay. Or they would have to make the PC version harder, yet again could possibly lead to gameplay being affected.

/- Razorfold said,

Like take FPS games for example, most PC gamers would destroy 360 gamers.

I'm pretty sure they've tried this before. There was a game I remember reading about, it was cross platform for a few months after it got released and then they had to kill that feature when they realized that the most mediocre of PC players were completely destroying the best xbox players simply because of controllers.

/- Razorfold said,

Problem is different controllers. I'm pretty sure technologically it would be quite easy for them to allow 360, WP7 and PC players to play together...but taking into account different controllers, it makes things a whole lot more complex.

Well, what's the difference between PS3 controller being different to PC and the 360 controller being different? If they have worked it out for PS3 then it can be done for 360 too.

/- Razorfold said,

Like take FPS games for example, most PC gamers would destroy 360 gamers. That would just make people annoyed. Now FPS games on the 360 already have dumbed down controls to make it easier...so in order for MS to make them competitive against PC gamers they would have to dumb them down even more..possibly leading to less fun gameplay. Or they would have to make the PC version harder, yet again could possibly lead to gameplay being affected.

How do you mean the 360 controls are dumbed down?

bushbrother said,

Well, what's the difference between PS3 controller being different to PC and the 360 controller being different? If they have worked it out for PS3 then it can be done for 360 too.


Not for competitive gaming. Co-op gaming yeh sure it doesn't, but the vast majority of online games these days are competitive.

/- Razorfold said,

Problem is different controllers. I'm pretty sure technologically it would be quite easy for them to allow 360, WP7 and PC players to play together...but taking into account different controllers, it makes things a whole lot more complex.

Like take FPS games for example, most PC gamers would destroy 360 gamers. That would just make people annoyed. Now FPS games on the 360 already have dumbed down controls to make it easier...so in order for MS to make them competitive against PC gamers they would have to dumb them down even more..possibly leading to less fun gameplay. Or they would have to make the PC version harder, yet again could possibly lead to gameplay being affected.

How is this a problem, isn't portal a single player puzzle based game? Even if there is co-op then theres no issue with controllers is there, sure if it was an FPS TDM or 1v1 then the controller would be like trying to run in glue but co-op is helping each other, you wouldn't notice!

geoken said,

Larger hit boxes, snapping to targets, etc.

I wouldn't call that "dumbed down" controls. Those functions simply counter the difficulty of using the analog sticks, which aren't exactly easier to use than a mouse. Which I think was Razorfolds point.

duddit2 said,

How is this a problem, isn't portal a single player puzzle based game? Even if there is co-op then theres no issue with controllers is there, sure if it was an FPS TDM or 1v1 then the controller would be like trying to run in glue but co-op is helping each other, you wouldn't notice!


Well in the case of portal its because of Xbox live. Valve had an issue with MS over their Live system (I believe Valve wanted to bring Steam to the 360, could be wrong), and MS refused to budge. So unless Valve somehow brings Live enabled gaming to their PC games, you won't see any co-op between PC and 360 versions (if one exists) of Portal 2.