Quake Live gets new update; free trial of premium content

Quake Live was first launched in 2010 and since then developer id Software has continued to update the free-to-play shooter (based on Quake III Arena) with more content and improvements. This week, id and its owner Bethesda Softworks announced that it had released a new content update for its paid Premium and Pro subscribers.

The good news is that id has also opened up its Premium level of Quake Live for free to anyone from now until Sunday, May 6th. That means all Quake Live players will be able to access over 50 maps that are normally just for the $1.99 a month Premium members, along with other features such as special scoreboards and in-game stats, the ability to create your own Quake Live clan and more.

The Premium content update this week adds four new maps, including two that were previously released as exclusives for the Xbox Live Arcade game Quake Arena Arcade. The update also adds five new gameplay modes, including Attack and Defend, Harvester, Domination, One Flag and Red Rover.

id Software also sells a Pro subscription to Quake Live for $3.99 a month. Among other additional features, Pro subscribers are allowed to start their own game server, invite who they would like to join them in those server matches and more.

Image via id Software

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14 Comments

They should really optimize Quake Live more for modern CPUs/GPUs - I am not getting 125FPS on a netbook on a game from 13 years ago...

_Heracles said,
They should really optimize Quake Live more for modern CPUs/GPUs - I am not getting 125FPS on a netbook on a game from 13 years ago...

The problem is with your NETBOOK, which has all of the graphics horsepower of a Model T Ford...

excalpius said,

The problem is with your NETBOOK, which has all of the graphics horsepower of a Model T Ford...


Lol troll, Nope CPU is maxing out. GPU is DX10 NV

_Heracles said,

Lol troll, Nope CPU is maxing out. GPU is DX10 NV

So it's a dx10 gpu, what does that have to do with its power? It's still a weak netbook gpu, and you're probably running it on power saver profile, and the game isn't from 13 years ago.originally it was. It the graphics in quake live have been updated with new filters and AA and texture filtering. Also, it's running in a web browser as a plugin.

_Heracles said,

Lol troll, Nope CPU is maxing out. GPU is DX10 NV

What the hack has the graphics technology used by the "card" (most likely a chipset, not a card) go to do with the performance of it?

TCLN Ryster said,

What the hack has the graphics technology used by the "card" (most likely a chipset, not a card) go to do with the performance of it?


Since when was NV 2xxM, AFAIK, series considered sh_t?

_Heracles said,

Since when was NV 2xxM, AFAIK, series considered sh_t?

210M? Since forever, and in general, for the last three generations of gpus anyway, at least.

HawkMan said,

210M? Since forever, and in general, for the last three generations of gpus anyway, at least.


OK you are nothing more than a pathetic troll.

Quake III runs on a hardware from '99

Any, at all, modern hardware delivering anything less that stellar FPS rate is 100% the fault of Quake Live engine (slightly, if any, modified QIII engine).

You have this weirdly irrational idea that games from 1999 require the same graphical power as Fallout 3 or something. They do not, at all, require anything near that.

The simple truth is that older games use deprecated API calls which are either no longer optimized, unsupported and generally deprecated on modern hadware. Additionally, older engines do not utilize things like HT and SSE*, among other things.

Additionally in modern times, the emphasis on creation of optimized well functioning software is vastly deprecated and discouraged.

In total my complain is that Quake Live is managed by incompetent buffoons that do not bother creating something of highest excellence.

Edited by ArialBlue, May 2 2012, 10:43pm :

_Heracles said,

OK you are nothing more than a pathetic troll.

Quake III runs on a hardware from '99

Any, at all, modern hardware delivering anything less that stellar FPS rate is 100% the fault of Quake Live engine (slightly, if any, modified QIII engine).

You have this weirdly irrational idea that games from 1999 require the same graphical power as Fallout 3 or something. They do not, at all, require anything near that.

The simple truth is that older games use deprecated API calls which are either no longer optimized, unsupported and generally deprecated on modern hadware. Additionally, older engines do not utilize things like HT and SSE*, among other things.

Additionally in modern times, the emphasis on creation of optimized well functioning software is vastly deprecated and discouraged.

In total my complain is that Quake Live is managed by incompetent buffoons that do not bother creating something of highest excellence.

I'm a Troll ?

you're the one complaingin you only get 125fps, whihc probably maxes out somethign anyway, forgetting that you have an inferiror netbook GPU with an inferior CPU behind it.

and no I never said that games from 99 require the same power as fallout 3, but then again, a 210 would have issues running fallout 3 at all, much less at 125 FPS.

and it's not just the engine from 99, as I said it's been upgraded with new filters and rendering, and it's running as a browser plugin. and you're still getting 125 fps, stop whining. And if Quake live runs that well on a damn netbook then I'd say id did a pretty good job optimizing the code, even though it's just a re-release of an old game.

HawkMan said,

I'm a Troll ?

you're the one complaingin you only get 125fps, whihc probably maxes out somethign anyway, forgetting that you have an inferiror netbook GPU with an inferior CPU behind it.

and no I never said that games from 99 require the same power as fallout 3, but then again, a 210 would have issues running fallout 3 at all, much less at 125 FPS.

and it's not just the engine from 99, as I said it's been upgraded with new filters and rendering, and it's running as a browser plugin. and you're still getting 125 fps, stop whining. And if Quake live runs that well on a damn netbook then I'd say id did a pretty good job optimizing the code, even though it's just a re-release of an old game.

I am not getting 125 FPS, unless I crank up CPU speeds - I am complaining about the CPU usage being way excessive. QIII requires a Pentium 3 to run smoothly - low end netbooks beat that, therefore I am complaining. FYI QIII engine runs at an unorthodox 125 FPS.

Your reading skills are poor, so again, as first post was not enough, I re-iterate - I am not getting 125 FPS.


I also run fullscreen - ergo, not a browser rendering the plugin surface slowly issue.

You also have no idea about GPU power. An upper NV 6xxx series can run Fallout 3 just fine, just not maxed out.

You are the one who started all this "You GPU sucks, k thnx bye" business. You are intentionally edging me to question your intelligence by using less than polite language - it is working, you have lost your credibility as a person of service to the community.

Edited by ArialBlue, May 3 2012, 5:31am :

_Heracles said,

I am not getting 125 FPS, unless I crank up CPU speeds - I am complaining about the CPU usage being way excessive. QIII requires a Pentium 3 to run smoothly - low end netbooks beat that, therefore I am complaining. FYI QIII engine runs at an unorthodox 125 FPS.

Your reading skills are poor, so again, as first post was not enough, I re-iterate - I am not getting 125 FPS.


I also run fullscreen - ergo, not a browser rendering the plugin surface slowly issue.

You also have no idea about GPU power. An upper NV 6xxx series can run Fallout 3 just fine, just not maxed out.

You are the one who started all this "You GPU sucks, k thnx bye" business. You are intentionally edging me to question your intelligence by using less than polite language - it is working, you have lost your credibility as a person of service to the community.

Lol I am sorry but you have clearly shown that it is your reading skills that are "poor".
he clearly stated this.

HawkMan said,

and it's not just the engine from 99, as I said it's been upgraded with new filters and rendering, and it's running as a browser plugin.

now if you actually read it properly you would realize this game is not what it used to be 12 years ago.

Your the "incompetent buffoon" for buying a cheap POS and wanting to play games on it.

The cost of premium content for this game is ridiculous. Allim interested in would be hosting my own games, and im not paying more than for an average MMO for that.

HawkMan said,
The cost of premium content for this game is ridiculous. Allim interested in would be hosting my own games, and im not paying more than for an average MMO for that.

Not sure what average MMO's you're playing, but all the one's I've seen have cost WAY more than $3.99 a month. (Excluding ones that have migrated to a FTP platform of course like Champions and STO)

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