Respawn announces second 'Titanfall' DLC, 'Frontier's Edge'

"Titanfall" has easily been one of the year's biggest original game releases thus far, and it's about to get even bigger with the release of its second downloadable content package, "Frontier's Edge."

Announced today by Respawn, the game's developer, "Frontier's Edge" will feature three new maps, which are described as "the isolated mining outpost of Dig Site, the exclusive beach resort of Haven and the mining hub on the side of a mountain known as Export." No media was released of the new maps, however, and a release date wasn't announced.

Respawn released its first DLC for "Titanfall" on May 15, "Expedition." That package also consisted of three maps; a third map package is also planned for release, which will be included in the $25 season pass available for the game. On their own, each map package costs $10.

"Titanfall" has been a focal point of Microsoft's Xbox One promotions and advertisements, with the company bundling the game with its new console for about two months. In addition to the Xbox One version, "Titanfall" is also available on the Xbox 360 and PC.

Source: Respawn | Image via Respawn

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21 Comments

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I loved Titanfall so much I bought the season pass (first time ever).

Since the purchase 2 months ago I haven't been able to successfully play a game on any of the new maps. money dead in the water there!
Hopefully that'll be sorted out soon...

It seems pretty disingenuous to freak out over the amount of DLC being offered (2x 3 maps) without even bringing up the amount of work that's been done free of charge for all owners of the game. For example, revamped matchmaking, new game modes, private lobbies, Titan burn cards, and weapon rebalancing were all free and universal.

Edgecase said,
.... the amount of work that's been done free of charge for all owners of the game. For example, revamped matchmaking, new game modes, private lobbies, Titan burn cards, and weapon rebalancing were all free and universal.

You mean fixing the game so it was actually playable by the masses?
This has been done by PC game developers for years.
Nothing to get excited about.

Heck, I've even read blog posts saying, why do we have to keep buying unfinished games when the cartridges of old worked the same from day one, and the console worked the same from day one.

This is a different era. People expect if it's not right at time of purchase, it's the companies' duty to fix it, free of charge.

Revamped matchmaking. More like fixed matchmaking if you ask me. And it was not free of charge people paid for usable matchmaking when they bought the game.

Yeah, and they fixed it for no additional fee. What's the problem?

More to the point, if the REAL fixes and improvements are free, why do people bitch about the existence of optional level packs?

Probably because one of the problem of the game is the lack of content for a multiplayer only game. See the angryjoe review on youtube. I'm not a fan of angryjoe but his review of Titanfall is spot on.

Two DLC packs within 3 months of launch? So lame. At least TRY to make it seem like you didn't carve this stuff out of the real game prior to release. Come on EA.

So explain to me why are you blaming only EA? EA is as much to blame as Respawn is. They built these DLCs in the game when it was built. They both are milking the game as much as possible. Remember, EA is not the only one earning from this. EA is getting some kind of % of it not the whole.

This is how game industry works these days...

I'm blaming EA because it's EA. Their track-record is awful and Respawn wouldn't be the first developer that was ruined by EA.

You mean like how MW1 came with 17 maps and 11 modes out of the box, and a year later IF released a 4 map DLC for free (on the PC) and the game itself could be bought/played on Steam? Yeah, sounds like EA hasn't had any impact at all.

spacer said,
I'm blaming EA because it's EA. Their track-record is awful and Respawn wouldn't be the first developer that was ruined by EA.

Shows how much you actually know. Thanks. You do however know EA is the publisher not the developer right?

spacer said,
I'm blaming EA because it's EA. Their track-record is awful and Respawn wouldn't be the first developer that was ruined by EA.

You're blaming EA for making a smart business decision? Come on now. They're a company, they're want to make money not make you happy. At the end of the day the gaming community is incredibly hypocritical. They'll whine, bitch, cry, fuss etc about DLC and "same game rehashed over and over" and then a month later 90% of those people will go out and buy the very same game / DLC that they were whining about.

Why the ###### should EA or Ubisoft or Respawn or Activision stop doing this when millions of gamers will still buy their products?

There's a lovely picture floating around of a Steam Group that's along the lines of "I will never buy CoD:MW2 because its the same game over and over again" and then the vast majority of the group were playing CoD:MW2...

-Razorfold said,
...

The problem arises when DLC prevents you from engaging with your friends. There have been more than a few multiplayer games I was forced to stop playing because my friends bought DLC and I didn't then we couldn't connect to the same lobbies.

spacer said,
Two DLC packs within 3 months of launch? So lame. At least TRY to make it seem like you didn't carve this stuff out of the real game prior to release. Come on EA.

Let's see Titanfall released in mid March. First DLC released mid April, second DLC announced early July with no release date.

Sorry man but your math isn't working for me.

However I do get the feeling that DLC for all games is being released at a much faster rate than it used to be. I think a lot of it has to do with when the main game was launched and the release dates of other games & DLC.

deadonthefloor said,

The problem arises when DLC prevents you from engaging with your friends. There have been more than a few multiplayer games I was forced to stop playing because my friends bought DLC and I didn't then we couldn't connect to the same lobbies.

As far as I know, Titanfall does not do this. If you have non-DLC players in your party, you'll simply matchmake (automatically) in the non-DLC pool until they leave.