Shadowrun goes gold for PC and Xbox 360 in North America

Microsoft Game Studios today announced that the eagerly awaited and innovative first-person shooter (FPS) Shadowrun has gone gold and will begin hitting retailers throughout North America on May 29. From renowned developer FASA Studio, the team that brought you the Xbox LIVE launch title MechAssault., and the lead designer behind the original Halo, Shadowrun incorporates ancient magic and advanced technology into strategic and clever teambased gameplay for an unparalled combat experience.

Utilizing both the Xbox LIVE and Games For Windows LIVE network, Shadowrun tears down the walls between friends and gamer communities on the Xbox 360 and Windows Vista-based PC by letting as many as 16 gamers play together, regardless of platform*. Not only does Shadowrun bring these communities together, it also extends the features gamers love on Xbox LIVE, such as gamertags, achievements, friends lists and integrated voice communication, onto the PC through Games for Windows LIVE. Shadowrun is optimized for a multiplayer online experience which requires an Xbox LIVE Gold account on Xbox 360 or Silver account on Games for Windows LIVE.

Shadowrun will ship with nine unique maps and an additional three map variations, showcasing dynamic environments set in a futuristic Santos, Brazil, and its neighboring, ancient Ziggurat. Shadowrun includes six training chapters, allowing gamers the opportunity to fine-tune their strategy and lethal combinations against the intuitively smart and talented A.I. bots. Gamers can also play with bots at four levels of difficulty on every map and with every game type.

After a 5,000-year absence, magic has returned to the world of Shadowrun. It is 2031 and global corporations battle a relentless ancient order to harness this reawakened power. Be a part of the RNA, a global mega-corporation, and bring order (and profit) to a world of chaos. Or join the Lineage to keep magic wild and free at all costs. Choose a side and wage war for the future of magic in the new world of Shadowrun. Players vie for supremacy in an intense FPS experience, in the Shadowrun universe, that rewards cleverness, cunning and split-second improvisation through a unique combination of modern weapons, ancient magic and advanced technology.

Humans, elves, dwarves and trolls, can pick up Shadowrun for the estimated retail price of $59.99 for Xbox 360 and $49.99 for Windows Vista. Shadowrun is rated M for Mature, for gamers 17 years old and above.

View: Original Story @ Voodoo Extreme
Link: Shadowrun Homepage

*Note - My European friends, you will have to wait until June 1st before you can get your hands on Shadowrun.

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*Note - My European friends, you will have to wait until June 1st before you can get your hands on Shadowrun.

Dammit, I've got to wait a whole 3 days! How dare they!

LOC said,
Games for Windows LIVE Silver is free, you have to pay for Gold just like on the Xbox 360.
Yeah, PC-PC multiplayer is available on Silver, you need Gold for PC-360.

PureLegend said,
Yeah, PC-PC multiplayer is available on Silver, you need Gold for PC-360.

I thought you needed Gold to use the live matchmaking services even for PC-to-PC games?

TCLN Ryster said,

I thought you needed Gold to use the live matchmaking services even for PC-to-PC games?

Yes, for matchmaking on PC-PC-360 etc you will need gold on Windows Live.

why even call it shadowrun when its so vastly diferent.

and Loc, why do console game manufacturers care if the console manufacturers loose money on unit sales? how does that effect a completly indipendent game manufacturer?

Because to make back the money on hardware losses, the games cost more. Don't ask me why, that's just the way it is. I know what you mean though, look at MS Games Studios stuff like Crackdown etc, those cost $60 a pop. But other games that are from other companies also cost just as much, its mainly to appease MS if you ask me (or Sony if we are talking PS3 games)

And while it may not be the cyberpunk RPG Shadowrunners wanted, it is still based in the Shadowrun universe.

LOC said,
Because to make back the money on hardware losses, the games cost more. Don't ask me why, that's just the way it is. I know what you mean though, look at MS Games Studios stuff like Crackdown etc, those cost $60 a pop. But other games that are from other companies also cost just as much, its mainly to appease MS if you ask me (or Sony if we are talking PS3 games)

And while it may not be the cyberpunk RPG Shadowrunners wanted, it is still based in the Shadowrun universe. :|

i want a sequal to the SNES shadowrun. like, badly.

LOC said,
Because to make back the money on hardware losses, the games cost more. Don't ask me why, that's just the way it is. I know what you mean though, look at MS Games Studios stuff like Crackdown etc, those cost $60 a pop. But other games that are from other companies also cost just as much, its mainly to appease MS if you ask me (or Sony if we are talking PS3 games)

And while it may not be the cyberpunk RPG Shadowrunners wanted, it is still based in the Shadowrun universe. :|


It's probably due to licensing. The game producers don't want to charge less than that because of cost of production.

LOC said,
Because to make back the money on hardware losses, the games cost more.

It's not just jacked-up game prices, it's all the micropayments and subscriptions as well. All sorts of ways to squeeze out more and more from gamers. MS is now trying to bring all that to PC games with Gaming Live, or whatever it's called.

Maybe Xbox gamers are used to being extorted and playing dumbed-down games, but PC gamers shouldn't put up with it.

Anyway, this game looks pretty crappy. $60 for what is basically Counterstrike with elves.

toadeater said,

It's not just jacked-up game prices, it's all the micropayments and subscriptions as well. All sorts of ways to squeeze out more and more from gamers. MS is now trying to bring all that to PC games with Gaming Live, or whatever it's called.

Maybe Xbox gamers are used to being extorted and playing dumbed-down games, but PC gamers shouldn't put up with it.

Anyway, this game looks pretty crappy. $60 for what is basically Counterstrike with elves.

It's obvious that you've never played it then.

I have, & it's actually quite fun, and I typically hate games like Counterstrike

pixels said,

It's probably due to licensing. The game producers don't want to charge less than that because of cost of production.

Why would it be a licensing issue?

Microsoft bought the rights to Shadowrun full out when they bought FASA.

So they don't have to pay a licensing fee for using the Shadowrun world, it's now wholly owned by MS.

Morpheus Phreak said,
Why would it be a licensing issue?

Microsoft bought the rights to Shadowrun full out when they bought FASA.

Which takes you back to the 1st reason which is because MS makes a loss on every console they want to make it back in game sales. They can do this through licensing which adds a premium to Xbox games that doesnt appear on PC ones or for their own titles keep whatever they would have charged others in licensing costs and then the remainder of the money goes back to actually fund the game development.

Whether or not MS makes a game they still need to A) make money and B) cover development costs. SO with that they arent going to undermine the profits by reducing the sales price so they arent comfortably covering development/distribution sales. They also wouldnt undermine their partners by selling 1st party games too much cheaper than 3rd parties otherwise other peoples games will sell fewer and companies would be less excited to make games for the machine.

Ohh and lastly, the price is higher simply because it can be.

Several reasons:

Console makers take a loss on every console sold (except Nintendo, I know) so they make it up by charging more for the games

PC gamers would not spend $60 or $70 a game, period. (Collector's edition, sure, not all the time)