software

GetRight 5.0 Beta 3 Released

Keldyn   on 06 December 2002 - 06:43 · 2 comments & 420 views

Advertisement (Why?)
GetRight 5.0 Beta 3 Released

GetRight is a Download Manager program to help you download files from the
Internet.


GetRight solves the problem of broken downloads or interrupted connections by allowing you to resume. If yougot part of the file before the problem, GetRight will restart the download in the middle so it only gets the rest of the file, without having to
restart from the beginning. This makes downloading your files much easier
and faster!

Know Issues with Beta 3 Release

- The new QuickSync and ServerSync items need better checks and handling
if your list is full.

- "NoSplashes" no longer works. Really is a side effect of the protection
system which is what is showing the splash screen now. No way to have it not
yet--hopefully in a future version! But beta 2 does hide the splash much
sooner than beta 1. Still deciding what to do, might just not show it(?)

Download: GetRight 5.0 Beta 3
This is BETA software!, please use caution when installing it on your system


    HUD/Menus:
  • added in-game personal stats (bound to F3)
  • Added Server Info which includes MOTD and Rules (bound to F2)
  • Added In-Game Chat Client (Similar to IRC)
  • made team section of HUD scaleable
  • Mouse acceleration threshold now in the menus
  • FOV settings 80 to 100 in menu
  • Press f10 to cancel added to connect message
  • "Blob shadows" option added to menus
  • Change "corrupted connection detected" to "incompatible game files"
  • Add name of weapon you are switching to to hud
  • Fixed DisplayProgressMessages to only show MOTD once
  • Added color codes to text messages
  • Fixed MOTD to be able to handle more than 4 lines
  • Add up/down key history to IRC input
  • Allow double-clicking 'unreal://' and 'http://' URLs in IRC chat.
  • Add colour to IRC (nicknames, join/leave messages, links etc.).
  • Ctrl-C in server browser copies selected server URL
  • Extra game-type tabs created automatically for installed game types (from int file).
  • Add extra fields to server browser filter
  • 'dont want this mutator', translocator, weaponstay.
  • fixed blue team preference not being saved
  • added configurable HUD option to not display enemy names under your crosshair HUDbDeathMatch.bNoEnemyNames

    AI:
  • fixed bot aiming link shaft at crouched opponent
  • BR AI improvements
  • CTF AI improvements
  • improved skyline bot AI
  • improved bot use of ion cannon

    Networking:
  • make sure ClientNetSpeed can't get set to 0
  • improved client ping measurement
  • fixed client location synchronization problem that could happen when you fell out of a crouching height only area
  • fixed bug where lost ability to fire
  • fixed weapon idle animations on net clients
  • fixed GetLocalPlayerController() on net clients
  • fixed BR-Skyline airship in netplay
  • improved smoothness for high ping clients
  • fixed minplayers+stats coexistence
  • admins can pause net games
  • fixed combo effects showing up in net games
  • *really* fixed redeemer firing bug
  • Fixed bug that caused garbage collection not to occur between level changes
  • Gamestats class is now configurable via ini
  • Security actor is now configurable via ini
  • Add ClientReplaceMenu in Playercontroller
  • Added Admin command NextMap
  • Applied fix for bug where some string checking in Web admin failed
  • Fix bug in Web admin that causes "WebAdmin:" to appear twice
  • Added security level checks to web admin's ServerChangeMap
  • Applied fix for linux Web Admin regard hard-coded IP addresses
  • Applied fix for Admin kicking via XAdmin
  • Closed security hole where admins could look/set security info
  • reduced ConnectionTimeout to 15 seconds
  • allow players to enter as spectators in games with maxlives>0 that have already started
  • replicate weapon reload sounds
  • allow admins and spectators to use behindview

    Mod support:
  • added ModifyVelocity() event to Pawn, to allow mods to modify physics behavior
  • its called by the physics code after the velocity is updated, but before it affects the Pawn's location.
  • added mutate() replicated function for use by mutators
  • fixed teamgame ReduceDamage() allows mutators to override even if instigator==None
  • added skeleton option to .upl player descriptions (for user created models with different skeletons)
  • Add -MainMenu= command line param
  • Fixed several internal hardcoded menu links
  • Fixed GUIController to always use the ini set MainMenuClass
  • Propagate LevelChange() through the interaction and gui system
  • Add MutatorFillPlayInfo to allow mutators to add web admin settings
  • Added bContactingLevel output variable to KarmaParamsCollision.

    Engine:
  • Memory leak fixes: Explicitly destroy KarmaParams in Actor:ostScriptDestroy, and
  • 'new' KarmaParamsSkel instead of using BeginObject
  • Fix for crash with per-tri karma collision with static meshes with no collision data

    D3D/OpenGL:
  • fixed z
  • pixel fog and favored it over vertex fog
  • worked around vertex fog driver bug on ATI cards
  • added workarounds for S3 cards like the Savage 4
  • added OverrideDesktopRefreshRate option (defaults to false)

    Audio
  • fixed occlusion if EAX 3.0 is enabled
This is BETA software!, please use caution when installing it on your system

Post a comment · Send to friend Comments · There are 2 additional comments
(1 reply) #1 CheeseCow on 06 Dec 2002 - 07:38
It's insane how anyone can make money on the resume feature. And it could just be a 100k application, and still work. Did anyone know that IE actually have a resume feature? It's just that it doesn't work 100%.
#1.1 zionath on 06 Dec 2002 - 09:57
yes i knew that ... another thing try this http://www.stardownloader.com/ it does the same thing except it's free...

Commenting has either been disabled on this article or you are not logged in. Click here to login or register, its free!

Note: Anonymous commenting is disabled in order to keep the quality of responses to a high standard.

Advertisement (Why?)