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iTunes 7.3.2

Copernic   on 02 August 2007 - 20:23 · 23 comments & 8869 views

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iTunes is a piece of software that lets you add to, organize and play your digital media collection on your computer, as well as sync it to a portable device. It's a jukebox player along the lines of MusicMatch and Windows Media Player, and you can use it on a Mac or Windows machine. The most significant difference between iTunes and some other media players is the built-in iTunes Music Store (where you can get podcasts, music videos, movies, audiobooks and TV shows, too) and its multi-level integration with Apple's iPod portable media player.

What's New:

- iTunes 7.3.2 provides bug fixes to improve stability and performance.


Download: iTunes 7.3.2
View: Apple iTunes Website

Post a comment · Send to friend Comments · There are 23 additional comments
#1 vetbangbang023 on 02 Aug 2007 - 21:42
Damn you are fast. I was just going to post this.
(1 reply) #2 +TCLN Ryster on 03 Aug 2007 - 00:07
Any idea how long until this will be on apple automatic updater? I just checked and it said 7.3.1 was the latest.
#2.1 vetbangbang023 on 03 Aug 2007 - 00:45
It was available for me in the updater tool.
#3 +Harlem39s Finest on 03 Aug 2007 - 00:49
<<removed>>

Last edited by bangbang023 on 03 Aug 2007 - 01:09
#4 12Iceman on 03 Aug 2007 - 02:12
Wow, Apple's servers are getting hit hard. I was only getting 10 KB/s in Firefox before i switched to using Flashget.
#5 drygnfyre on 03 Aug 2007 - 03:48
It's in Software Update now, at least for OS X.
#6 needlegun on 03 Aug 2007 - 04:59
7.3.2 provides bug fixes to improve stability and performance.

... or rather Apple trying to stay one step ahead of the DRM-strippers by changing the algorithms again?
#7 joeydoo on 03 Aug 2007 - 05:04
This actually made quite a bit of difference for me... much lighter on the CPU.
(5 replies) #8 excalpius on 03 Aug 2007 - 06:09
Doesn't addres the coverflow memory problem on Windows yet.

Each cover takes 1 mb of ram when using coverflow, so as you scroll through, iTunes uses more and more RAM, up to 1mb/album or your total available memory, whichever is lower. Only when it consumes all available memory does it begin to page/cache to virtual memory, though iTunes forgets what it's already processed earlier in the session. Doh!

It's a real memory management mess right now (I've seen iTunes go up to 1.5GB of ram!. Not sure if it does the same thing on Mac.
#8.1 joeydoo on 03 Aug 2007 - 07:34
I never noticed it did that...
I just scrolled through my entire library and it slowly ate up a gig of memory.. it was fairly quick though. When this feature was new all the pictures took ages to actually show up, thus rendering the feature all the more pointless...
But it did dump 700MB of that gig as soon as I pressed view button to leave cover flow. I don't really see that there is any other way of doing the feature to be honest. The pictures are of a size.. if you want to flip through them in that 3D interface then they need to be loaded into memory. What else can be done.. ?
If 70% weren't dumped then I would have said you have a point, but it's not too bad as is. I would never use it for looking through my entire library anyway. For a playlist of a few hundred tracks it's fine.
#8.2 excalpius on 03 Aug 2007 - 08:12
All they have to do is cache out the data to disk in easy to read chunks so they don't have to dump the covers and then rebuild them every time. Even a huge library might be 5 gb, which is nothing in drive space these days (especially for someone who has that large a library). Then choose (user defined?) an amount of ram that is live vs paged.

It's not all that complicated to program. What they have now is EXTREMELY lazy coding - uncompressed images pageflipped through nigh infinite RAM. Sloppy sloppy sloppy.

A music player feature shouldn't be able to take 2 gb of RAM, haha.
#8.3 seamer on 03 Aug 2007 - 22:58
Quote - (excalpius said @ #8.2)
All they have to do is cache out the data to disk in easy to read chunks so they don't have to dump the covers and then rebuild them every time. Even a huge library might be 5 gb, which is nothing in drive space these days (especially for someone who has that large a library). Then choose (user defined?) an amount of ram that is live vs paged.

It's not all that complicated to program. What they have now is EXTREMELY lazy coding - uncompressed images pageflipped through nigh infinite RAM. Sloppy sloppy sloppy.

A music player feature shouldn't be able to take 2 gb of RAM, haha.


The problem with dumping to disk for read/writing of a large Cover cache would cause even more accusations of 'apple is killing my hd with all this unneeded thrashing'.

Allowing morons to select how much RAM itunes tries to take from the OS? Are you insane? Are you one of the people who disabled the swapfile in Windows, or set it to some stupidly low level?
#8.4 excalpius on 04 Aug 2007 - 05:58
Quote - (seamer said @ #8.3)
Allowing morons to select how much RAM itunes tries to take from the OS? Are you insane? Are you one of the people who disabled the swapfile in Windows, or set it to some stupidly low level?


Um, this is how Adobe Photoshop does it, so I figured the Mac programmers might understand this model better. They could always set it at an arbitrary value, or a percentage, or a default that users might not be able to change. Regardless, a media player shouldn't grab ALL AVAILABLE RAM.

And what's with the flame bait "morons" comment and the following blatant non-sequitur? What the hell does allowing people to limit iTunes's maximum memory footprint (since mine is now 2gb) have to do with the occasional odd uber-tweaker who screws with their swapfile settings ad nauseum?
#8.5 excalpius on 04 Aug 2007 - 06:00
Quote - (seamer said @ #8.3)
The problem with dumping to disk for read/writing of a large Cover cache would cause even more accusations of 'apple is killing my hd with all this unneeded thrashing'.


Actually, iTunes already does that once it's grabbed ALL your available RAM. But without the data being cached, the thrashing to the pagefile occurs for no reason. LAME.
#9 excalpius on 03 Aug 2007 - 08:13
note that the same issue would happen if you ran iTunes with a large library and used shuffle/party play with coverflow...eventually, iTunes would consume ALL of your ram, because it doesn't stop grabbing ram until it has it all. Lame.
#10 RanCorX2 on 03 Aug 2007 - 08:29
cheers!
(1 reply) #11 CheeseCow on 03 Aug 2007 - 09:25
"iTunes 7.3.2 provides bug fixes to improve stability and performance"
COULD YOU VAGUE THAT UP FOR ME PLEASE!?
#11.1 fivehorizons on 08 Aug 2007 - 17:12
Heh, sometimes I wonder why they even bother.
#12 cork1958 on 03 Aug 2007 - 09:33
I've only ever had a chance to play on one computer that had Itunes installed on it. That's not what the issue was for me to be working on that particular machine, but man, what a bloated POS piece of software!!
#13 Vettetech on 03 Aug 2007 - 10:57
I dont believe in using MAC software on a PC. iTunes and iPod are overrated. I have a Creative Zen V and I love it. I also use Jetaudio.
#14 +Odom on 03 Aug 2007 - 20:50
Does it fix the problem with the Logitech G15 keyboards and their LCD controls?
#15 +Berserk87 on 04 Aug 2007 - 09:34
<<removed>>

Last edited by bangbang023 on 04 Aug 2007 - 11:51
#16 Iyeru on 12 Aug 2007 - 14:37
I never really cared for iTunes, since all I listen to is Video Game MP3s (which are easier to download than full-blown songs.) Overall, it's just something bulky for me.

People don't need to install this to have quicktime by the way.

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