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Rivatuner v2.05 released

Steven Parker   on 28 September 2007 - 14:43 · 5 comments & 4464 views

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Rivatuner has been updated towards version 2.05 In this release we have included a huge number of stuff to keep you busy.

RivaTuner is a complete powerful tweaking environment, providing you everything you may need to tune NVIDIA GPU based display adapters. The widest driver-level Direct3D / OpenGL and system tuning options, flexible profiling system allowing to make custom settings on per-application basis, both driver-level and low-level hardware access modes, unique diagnostic and realtime hardware monitoring features and exclusive power user oriented tools like built-in registry editor and patch script engine make RivaTuner's feature set absolutely unmatched. RivaTuner supports all NVIDIA display adapters starting from Riva TNT family up to the latest GeForce 8800 series and widest range of NVIDIA drivers starting from the oldest Detonator 2.08 up to the newest ForceWare drivers family.
And much much more.

Version 2.05: (Minor bugfixes)
  • Fixed I2C write routine for ATI R600 graphics processors family, which has been erroneously commented the previous version's source code.
  • Minor UI and localization fixes.

    What's new:
  • Updated databases for Detonator and ForceWare drivers. Added databases for ForceWare 163.69 and 163.71.
      Improved driver-level overclocking module for NVIDIA display adapters:
    • Added new user interface for independent G8x GPU family shader clock control interfaces of the ForceWare 163.67 and newer drivers. New UI includes:
    • New independent slider for adjusting shader domain clock.
    • New "Link clocks" option allows you to use either traditional shader/ROP clock ratio based overclocking or completely asynchronous shader/ROP clock overclocking. Now you may either tick "Link clocks" options and adjust ROP clock only, allowing RivaTuner to overclock shader domain using VGA BIOS default shader/ROP clock ratio similar to pre-163.67 drivers, or untick "Link clocks" options and adjust domain clocks fully independently.
    • New overclocking profile format supporting independent shader clocks. Please take a note that old overclocking profiles are not supported by RivaTuner, so you must recreate previously existing overclocking profiles.
    • Previously available power user oriented ShaderClockRatio registry entry is now obsolete and it no longer exists in RivaTuner's database. Previously available ratio based shader domain overclocking functionality is now fully covered by new independent shader clock slider and new "Link clocks" option.
    • New user interface is provided by default under ForceWare 163.67 and newer drivers under Windows Vista, however Windows XP owners can also force Vista specific overclocking interfaces usage by setting NVAPIUsageBehaviour to 1. If needed, shader clock control can be forcibly disabled and old traditional overclocking module UI appearance can be forced by setting NVAPIShaderClockControl to 0.
    • Power user oriented adjustable minimum and maximum clock slider limits have been expanded from 25%-300% to 10%-800%.
    • Added experimental SLI overclocking for Vista. Please take a note that I have no SLI rig for testing and development, so this feature has been added blindly and RivaTuner still doesn't provide official SLI support.
  • Minor UI changes and improvements.
Download: Rivatuner 2.05

Post a comment · Send to friend Comments · There are 5 additional comments
#1 Skarn on 28 Sep 2007 - 15:48
Was waiting for this, thanks...
#2 Esvandiary on 28 Sep 2007 - 16:55
Very nice

I was getting slightly worried before when my Shader domain clock speed was going off the scale of the hardware monitor chart, now I can scale it back a little if I want
#3 JoeyRation on 28 Sep 2007 - 18:10
Great! Been waiting for this.
(1 reply) #4 Galatasaray on 28 Sep 2007 - 22:38
8800 GTX users using 136.71...

What are your OC speeds, The safest that you could manage?
#4.1 Galatasaray on 29 Sep 2007 - 10:12
answer me or i will cry

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