Sony: PS4's DualShock 4 controller will offer basic functions on Windows PCs

While Microsoft says Windows gamers will have to wait until sometime in 2014 to get drivers for the Xbox One controller, folks who want to plug in Sony's new DualShock 4 controller made for the PlayStation 4 will be able to use its "basic functions" out of the box.

That's the word from Sony Worldwide Studios president Shuhei Yoshida via a Twitter exchange with a fan who asked if the company would release a Windows driver for the DualShock 4. The response from Yoshida was, "The analog sticks and buttons will work just fine."

It's currently unknown if a Windows PC will recognize the DualShock 4 as such when it is connected. On Twitter, Yoshida said we would have to wait for a "field report after the launch" of the PS4 on Nov. 14 to find out if that is actually supported.

Microsoft indicated in August that the new hardware inside the Xbox One controller, such as the Impulse triggers, require that the company write new drivers so it will work properly on a Windows PC.

Source: Shuhei Yoshida on Twitter via Joystiq | Image via Sony

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I'm looking forward to this, good move by Sony starting to provide official support.
I also like my wired 360 controller on my pc as well.

You can't really go off looks though. The GameCube controller for instance looked like a mess to me, but is probably one of the most comfortable controllers I've ever held.

While I dislike the Playstation-style pads, I'm very happy to see this. I've got lots of friends who prefer those to 360 style pads (seems to be about 50/50?), and the more good options we have, the better!

Microsoft's half-hearted and outright lack of support for the XBOX controllers on the PC is horrible. The spent years pushing for a way to put the PC in the living room with Media Center and floundered a perfect control method for it in the XBOX 360 controller + the chat pad. Then yanking the wireless pod from production, then releasing charge and play cables that didnt have a data cable in the harness to act as a simple USB point of attachment to the PC was pretty much the last straw.

There's no reason the X1's controller's basic funcationality cant work out of the box with the PC, but they surely will not. MS will push off deployment by claiming they have to write the drivers for them. Which apparently is a nearly incapable task for the world's largest software maker and creator of the own platform that they will be used on.

1. The wired controller works perfectly with Windows.
2. The wireless receiver was available for many years, and you can still get generic ones that work just as well.
3. Yes they should have made the wireless controller have a data cable.

All of this, however, is much much better than Sony's absolutely non-existent support for PCs. Yes a DS3 tool exists but its a piece of ****.

I have 5 wireless controllers. Not interested in buying yet another controller to have a wire for the PC.

MS has pulled the wireless pod from production as a stand alone product. Unless they replaced it with some other dongle that I'm not aware of there's no device I can buy (that's officially supported) to connect my wireless controllers to my PC.

To date, and for over 6 years, there has never been a single driver for the chatpad release. There are hacked versions that people have made but nothing from Microsoft.

How many Playstation exclusive games end up on the PC though? Also, how many non-playstation exclusive devs would bother to develop their PC ports to make use of a PS controller? Don't really see the point myself.

Doesn't matter; just being able to hook up the controller and have it work is a great thing. Dark Souls for instance may be designed with the 360 controller in mind, but the PS3 controller works just as good. It's about being able to use what you have instead of having to buy extra crap. At $60 for a controller, I wouldn't say that's too much to ask for.

Fair enough if the PS4 controller is able to emulate the functions of the 360 controller.

I wouldn't call the 360 controller "crap" though... I think it's widely acknowledges as the favourite controller of the current generation.

Oh, it's not crap lol. That's why I was disappointed when I learned the data wasn't transferred through the wireless controller's charge cable, something they are changing with the XBO controller if I'm not mistaken.

Whether devs actually support it over an Xbox controller I'm not so sure, even just Xbox is a tough ask on PC.

Why would they need to do that? You can just buy it and plug it in. The only reason the X360 controller had a Windows version is because that included the necessary USB adapter since the wireless protocol was proprietary and the wireless controllers didn't transmit controller data over the USB connection.

It would be nice if they made the mouse work and allowed connections over bluetooth without any third party crap.

mrp04 said,
Why would they need to do that? You can just buy it and plug it in. The only reason the X360 controller had a Windows version is because that included the necessary USB adapter since the wireless protocol was proprietary and the wireless controllers didn't transmit controller data over the USB connection.

I mean including the necessary wireless adaptor and marketing as being for Windows, just like Microsoft does.

What made it easier is the Games for Windows thing, which usually came with GfWL which is essentially dead now. Not sure if they're going to continue the trend of controller support for the 360 controller, or how that's managed, but it has me curious as I'd like to use the XBO controller for the PC too, and have games with default controls setup for it.

theyarecomingforyou said,

I mean including the necessary wireless adaptor and marketing as being for Windows, just like Microsoft does.

It's not really in Sony's interest to perpetuate PC gaming. They don't really benefit from it. Meanwhile, Microsoft has a nice base on the PC already and so by getting PC gamers to use the 360 pad, it's an easier transition to the 360 itself. I believe GFWL was meant to supplement that but they completely cocked it up.

dead.cell said,
What made it easier is the Games for Windows thing, which usually came with GfWL which is essentially dead now. Not sure if they're going to continue the trend of controller support for the 360 controller, or how that's managed, but it has me curious as I'd like to use the XBO controller for the PC too, and have games with default controls setup for it.

Not so much GFWL, but the XInput API that made using the 360 controller really easily. Especially for titles that had 360 support, they didn't need to change much to get 360 controller support on the PC. It did effectively kill 3rd party controllers though and the DirectInput API.

Kushan said,
It's not really in Sony's interest to perpetuate PC gaming. They don't really benefit from it.

Neither does Microsoft, as the company has made perfectly clear by shuttering most of its PC titles and developers. The point being that it's an easy way for Sony to make extra money and get people used to the controller.

Kushan said,

It's not really in Sony's interest to perpetuate PC gaming. They don't really benefit from it. Meanwhile, Microsoft has a nice base on the PC already and so by getting PC gamers to use the 360 pad, it's an easier transition to the 360 itself. I believe GFWL was meant to supplement that but they completely cocked it up.

Not so much GFWL, but the XInput API that made using the 360 controller really easily. Especially for titles that had 360 support, they didn't need to change much to get 360 controller support on the PC. It did effectively kill 3rd party controllers though and the DirectInput API.

So Sony should just dump all their MMOs, including DC Online that uses an XB360? Maybe they should dump their entire PC industry as well, since all they are doing is selling more copies of Windows for Microsoft.

Sony and Microsoft are 'competitors' in only a couple divisions, all their other divisions have a good working relationship.

PS It was the popularity of the XB360 controller itself, as most gamers had a wired one sitting around that just worked on their PC.

It wasn't about development support, as you know even generic controllers work through the same interfaces as the XB360 on Windows.

Mobius Enigma said,
PS It was the popularity of the XB360 controller itself, as most gamers had a wired one sitting around that just worked on their PC.

It wasn't about development support, as you know even generic controllers work through the same interfaces as the XB360 on Windows.


Wrong. Many games support the Xbox 360 controller natively through Xinput whereas other generic controllers will not work so well.
http://en.wikipedia.org/wiki/L...f_games_with_XInput_support

Great news. Shame that they never released official DS3 drivers, though it didn't matter much because unofficial ones exist online that work perfectly fine.

I wouldn't say work perfectly fine. They work, but they kinda suck. Very different from the 360 controller which you could plug in and it would work without ANY fuss.

Quite disappointed that the XB1 controller won't be plug-and-play until those drivers are out.

I'd say perfectly fine, as it takes just a minute to setup and you can forget about it from there. Was really good of them to allow data over the line, as opposed to the 360 wireless controller which needs an actual receiver for the PC because the charging cable only charges; does not transfer data. (which is why I don't use my 360 controller)

The receiver costs under $20. The headset even works for online chat in most titles. I was really disappointed with the DS3 drivers. The touchpad makes this interesting.

It was at least three years ago before I bought the 360 receiver. As far as I can remember, the good driver (supposedly) didn't support on an x64 OS and the other one made the thumbs sticks almost impossible. I think the best I could get was up/down on one and left/right for the other, with the dead to move. The assignments just didn't work right.

The Motioninjoy driver works perfectly now, also on 64-bit Windows. It has the added benefit of being able to emulate older PS2 sticks (for example I had to set it to emulate PS2 to get it working in a N64 emulator) or even the XBox controller (how I got the PS3 controller to work in GTA 4). Granted, it is unnecessarily elaborate when just a good stock driver would work. It would be nice to see Sony provide a decent driver.

Motioninjoy even started supporting pressure sensitivity for PS2 controllers. magic for reliving old PS2 titles on PCSX2.
And it already does SIXAXIS as well. much better then the default 'buttons will offer basic function' Sony plans with PS4 controller.