Sony reveals PS4 'Project Morpheus' VR helmet prototype

Sony has officially confirmed the rumors: It has been developing a virtual reality helmet, code-named "Project Morpheus," that is being made for its PlayStation 4 game console. Sony made the reveal today as part of its Game Developers Conference activities.

The official PlayStation blog has an image of the helmet, which Sony says has a 1080p display and a 90 degree field of view. It will work with their DualShock 4 and PlayStation Move controllers. It states:

Accelerometer and gyroscope sensors built into the head mounted unit as well as PlayStation Camera accurately tracks head orientation and movement, so as your head rotates, the image of the virtual world rotates intuitively in real-time. Project Morpheus also features our new 3D audio technology that re-creates stereoscopic sounds in all directions and changes in real-time depending on your head orientation.

"Project Morpheus" has been in the works for over three years, according to Sony, and the helmet will be given to game developers as part of a toolkit to help them create PS4 VR games. Engadget reports that Sony will have live demos of the helmet at GDC tomorrow for its attendees to check out. Sony has not yet announced when the "Project Morpheus" development kits will be available, nor when the first commercial PS4 VR helmet will go on sale to consumers.

Source: Sony | Image via Sony

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21 Comments

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With all of these companies creating VR gear, I can see the world of "Ready player one." coming to fruition. Now if I can just find my old D&D modules, dig out the old 80's movies... I should be set. "The future's so bright, I gotta wear shades..." <-- another 80's reference.

I am not a big fan of oculus rift and this one looks similar. its like you're blindfolded and have been told to have fun. first thing I can think of that it is claustrophobic gadget. I still don't understand why Microsoft ditched illumiroom (or at least put it aside), it was the best argument reality concept in gaming I have ever seen. I would have bought it even if it would cost $1000

Quite keen on seeing where this goes. 3D never really took off but I could see this being big if the price and quality of experience is right.

Melfster said,
I can't see this being better then Oculus Rift. PS4 is way underpowered for what needs to do.

Considering one of the target platforms for the Oculus Rift is Android devices which have far less power than the PS4 you clearly have no idea what you are talking about.

Oculus team told that xbox one and ps4 was underpowered for oculus rift, yet at the same time told that they wish to port it to android. It was kind of mixed signals, they probably just don't want for whatever reason release it on console.

Philippe Pomerleau said,
Oculus team told that xbox one and ps4 was underpowered for oculus rift, yet at the same time told that they wish to port it to android. It was kind of mixed signals, they probably just don't want for whatever reason release it on console.

They didn't say it was underpowered. They said consoles have too long of a lifespan and they see VR as a rapidly developing field. If they release the Rift on PlayStation 4 lets say then they can't really make a Rift 2 until the PlayStation 5 comes out which is way too long from Oculus' perspective. Consoles don't have multiple accessory upgrades during their lifetime. Oculus want's to be able to release the Rift 2 in a couple years and the Rift 3 a few years after that. They may be on the Rift 5 by the time the PS5 comes out. Mobile and PC work great for this because they are used to constant hardware upgrades.

THE END said,
so this is like an oculus rift?

Yes, but Oculus doesn't want to support consoles because of their long product cycle so Sony had to make their own. A console accessory has to remain essentially the same for the life of the console. Oculus wants to be able to come out with the Rift 2 in 2 years and the Rift 3 two years after that for example.

Not sure why I would use this over my 106" screen and 7.1 high end audio setup. I could never get into VR helmets and I've tried almost every single one made in the last 20 years.

One of the main things about this is that you are carrying something on your head.. that immediately becomes a no go. At least for me.

That was hardly VR, it was just a screen projected in front of you, you couldn't turn around or have a full field of vision.

Boz said,

One of the main things about this is that you are carrying something on your head.. that immediately becomes a no go. At least for me.

agreed. The other main things for me are:
- screen too close to eyes (health issue)
- can't see the world outside of the goggles.. I'd prefer a transparent setup with a HUD display

Boz said,
One of the main things about this is that you are carrying something on your head.. that immediately becomes a no go. At least for me.

So do you wear a hat, helmet, visor, bandana, headsets, etc?