Spore, Mass Effect PC to Require Validation Every Ten Days

BioWare technical producer Derek French has said that the PC versions of both Mass Effect and Spore will make use of copy protection that will require online validation every ten days in order for the games to continue working.

"After the first activation, SecuROM requires that [Mass Effect PC] re-check with the server within ten days (in case the CD Key has become public/warez'd and gets banned)," said French in a post on the BioWare forums.

If customers do not come online after ten days, the game will cease to function.

"After 10 days a re-check is required before the game can run," added French. "..An internet connection is not required to install, just to activate the first time, and every 10 days after."

The check is run when users activate the game's executable file, with the first re-check coming within "5 days remaining in the 10 day window."

According to French, Maxis' Spore will also make use of the same scheme: "[Electronic Arts] is ready for us and getting ready for Spore, which will use the same system."

French also noted that the online requirement will be clearly labeled on the games' packaging.

View: Shacknews

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but games sales are not related to piracy ... crappy games simply don't sell and 'cracked' noCD executable got nothing with owned original

in fact i know tons of people who own legally the game but use 'cracked' binary w/o Securom or StarForce simply because that 'piece of s***' copyprotection software is unstable

instead of spending millions on USELESS protections , spend them on game engine coders and Quality testing to get rid of bugs

better game as result == higher sales

Sucks if i goes on holiday with those games... still i can forsee that crackers will comeout with some sort of local loopback patch for it.

I'm sick to death of this ****. They should damn well realise by now IT'S GOING TO BE CRACKED, and they are 99% screwing only their paying customers. I'm someone who actively tries to get their peers to buy games instead of pirate or even if they've already pirated something, but how am I to sell such a concept to people when htey put in stupid ****ty things like this?

Friend: "Hey I downloaded xyz game the other day"
Me; "Well if it's good you should buy the real version"
Friend; "Yeah, and then what, I can't play it if I don't have internet connections at the right time? No thanks"

Systems like this one are stupid because they not only discourage the paying customer, they actually reward the pirate over the person who has paid for a real copy.

If I'm honest, it's really quite likely that until they remove this retarded protection on these games, I won't be buying them. I don't pay to be treated like a pirate.

This is idiotic, it wont last, but you all have to send a message..do not buy it, no matter how much you want it, don't buy it.

Quite simply, no. I won't buy it. I was waiting for Spore, but I lost interest in it after the fifth or sixth delay, and now they want to add draconian copy protection to it? Keep it, EA. You'll not get any more of my money.

well yall just lost one more sale. i downloaded this game for 360 because i was on the fence. loved it so much i had it pre-ordered from EB games for PC. thats now canceled, and im just going to download the game instead. chances are it will be leaked anyway, so ill be able to play it sooner and i wont have to deal with this silly nonsense. shame really, i usually always buy my BioWare products (both KOTOR's, both NWN, etc etc) because they make quality products. why cant game developers understand that if you can make it, someone else can break it? just like DRM, it serves no purpose, all it does is hinder the people who actually pay for the product.

Not buying it is a catch 22. The developer will still blame piracy for low sales. There is no clear way to send a message that we choose not to purchase due to overly aggressive copy protection. The developer will again blame piracy and then add even more stringent copy protection.

"If customers do not come online after ten days, the game will cease to function."

Wait. So if I were to buy, install, and play a game using this "feature" :rolleyes:, then didn't play it for a month, I may not ever be able to play it again? Hell, I still go back and play NES games every once in a while that I haven't played in YEARS, let alone within the past month. Completely and utterly UNACCEPTABLE, if this is the case. :suspicious:

I've been saving a little cash up to buy a SNES (Super Nintendo) and a box of games. I'm going to go a step backwards. I'll let you all deal with all this new nonsense.

(MegaManJuno said @ #21)
"If customers do not come online after ten days, the game will cease to function."

Wait. So if I were to buy, install, and play a game using this "feature" :rolleyes:, then didn't play it for a month, I may not ever be able to play it again? Hell, I still go back and play NES games every once in a while that I haven't played in YEARS, let alone within the past month. Completely and utterly UNACCEPTABLE, if this is the case. :suspicious:

That alone would make me either pirate, or buy/crack any games that have it. I play games when I want to, I won't have EA telling me to play every 10 days.

this is THE most messed up **** iv ever heard
are they actually TRYING to stop piracy? cus damn it sure doesnt look like it

Obviously they're trying to promote piracy. I'll probably get it, but not until the crack is out. Hell, I might just go ahead and download it once it's cracked.

gamers should go on strike ... and send a message that ****ing around with our money is not EA's or any other company's business ... so .. as this is impossible (and GTA4 actually proved that having a knockout game does elimiate( or close to) piracy, all the other companies should look. listen and learn

Per this Bioware forum post from this afternoon:

http://masseffect.bioware.com/forums/viewt...um=125&sp=0

They are removing the every 10 day activation from Mass Effect PC and replacing it with the activation on install system. There will be a 3 activation limit in place.

Well, it's a step in the right direction, but I still will not be buying a game that requires activation. Too bad, as I was looking forward to this one.

(Xeta said @ #25)
Per this Bioware forum post from this afternoon:

http://masseffect.bioware.com/forums/viewt...um=125&sp=0

They are removing the every 10 day activation from Mass Effect PC and replacing it with the activation on install system. There will be a 3 activation limit in place.

Reading that has made me feel better. I don't have a problem with activation on installing, but the constant authentication was pushing it too far.

Is there any word on whether Spore will be changing it's authentication? I can't seem to find anything saying that it will be changed, which I'm not happy about. Spore is the title I'm more interested in, and if the constant authentication is going to be present then I'm not going to get it.

Ill buy Spore when the crack comes out for it..

No way in hell am I running around like a dog trying to play the game.

Sure i'm paying for the license to play it but you can f'off if im going to jump through hoops to keep that license 10 days fresh.

Well.. that is 2 more games I was planning to buy crossed off the list. That is the most insane gestapo bs I've ever heard of for a game.

thats ridiculous. definately will need a crack to get rid of such noncense.

and what about people with no internet

I remember reading something about this. Something to the effect of 'you design products for the people who buy them, not the people who might use them'. Basically, if you're a game developer, you want to make a game that works well for someone who buys the game. With secu-Third Reich like we've got here, people who buy are at a disadvantage. Nothing stays uncracked forever, and as the response here has shown, plenty of people will be turned off by games that force validation time and again.

Know what this made me think of? Oblivion. You know, that game had no copy protection besides a simple CD-in-drive check. And yes, there was piracy. But it was a huge hit. No copy protection does not mean low profits. What does mean low profits is lackluster, mediocre, half-assed games. If you build it, they will come. If you build it and put an electrified fence around it, they will get zapped, and wander away cursing and slightly twitchy.

Lol, EA is basically forcing people to pirate. I believe pirating levels would drop a little if games had less copy/protection methods.

Electronic Arts posted a $454million in the [fiscal year] ending Mar 31. They usually buy big franchises and milk them through and through with very little money going into development and innovation. Where they are spending money apparently is in piracy protection and it's really wasting money. Seeing the success of GTA IV, I would advise EA focus on creating a great product rather than just battling it out with software pirates.

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