Star Citizen fund raising ends with over $6.2 million

On Sunday, we reported that the fund raising campaign for the upcoming PC space combat game Star Citizen had raised a total of $4.6 million with just one day to go. Today, the campaign ended and the effort to fund the next game from Wing Commander creator Chris Roberts ended up with a total of over $6.2 million.

Yes, that means the game raised another $1.6 million in just the last 24 hours or so. Roberts launched his own website at first to take donations for Star Citizen, but later launched a Kickstarter page to better take donations. The Kickstarter effort ended up with over $2.1 million all by itself.

In a post on the game's official website, Roberts states:

Updates and features will continue, returning to a regular schedule in the next few days. The team needs a few days to collect ourselves and reform before jumping into the immense task ahead (after the last month, our husbands, wives, children and yes, pets, miss us!) We will also be launching new sections which have been in the works for some time: the Galactapedia will tell you more about the Star Citizen world, Engineering will introduce you to game mechanics that are being planned and Holovids will offer you video footage from the game as it takes shape.

The game itself is not expected to be released in its full version for at least two more years, but a small version of Star Citizen might be released to its backers before the end of 2013.

Source: Roberts Space Industries

Report a problem with article
Previous Story

New iMacs not delayed until 2013, arriving before the years end

Next Story

Nokia's stock price jumps up after reports of Lumia sellouts


Commenting is disabled on this article.

In the beginning, I thought they'd only reach their goal. I didn't even consider the possibility of that goal being exceeded by more than double the amount. I'm so glad that I was able to pledge a couple of hours before the end. Crowd-funding looks like the future for the kinds of PC games that fans want (and publishers don't want to fund).

Anaron said,
Crowd-funding looks like the future for the kinds of PC games that fans want (and publishers don't want to fund).

I think it'd only work for big name designers though, and there's bound to be some disappointment at some point (though probably not with this project.)

Lord Method Man said,

None of which have been released. How can you call them highly successful?

I meant successful in securing funding.

Anaron said,

I meant successful in securing funding.

The thing is of course, that 6 million is AT BEST 10% o the required funds for a modern AAA game, granted this is cheaper a cheaper type of game to make, but not 1/10th cheaper. So either this is a publicity stunt and the have big backers, or they have big backers that required them to raise this much to go all in, or they're using this as a base to get big backers. OR it's going to fail.

Certainly hoping its not the last.