Stardock announces Galactic Civilizations III for 64-bit PCs

It's been a game that many Stardock fans have been waiting for and now the developer has officially announced plans to release Galactic Civilizations III. It will be the latest game in the popular turn-based space strategy series that first began with the original, made for the now defunct OS/2 operating system in 1993.

Stardock's press release states that GalCiv III will require a PC with a 64-bit operating system. Derek Paxton, vice president of Stardock Entertainment, stated:

The technology allows players to experience a level of graphical detail and on-screen activity unprecedented in large-scale strategy PC games. It dramatically increases the size and scope of the maps, and opens the door for modders to add a virtually unlimited amount of new content to the game.

While the vast majority of PC gamers that use Valve's Steam service run 64-bit operating systems on their rigs, few PC games have actually made the jump to become 64-bit exclusive.

As with the first two games in the series, GalCiv III puts the player in charge of a growing space empire and who has to expand its reach via technological, economic, political and military means. The new game will naturally have lots of graphical improvements, along with a new and and better ship builder and online multiplayer support.

Stardock is already taking pre-orders for GalCiv III on its official website. Paying $39.99 will give players access to the game's beta test while playing $99.99 offers both beta and alpha testing access, along with a lifetime subscription to any DLC and expansions, and a chance to name a star in the game. A release date for GalCiv III has yet to be revealed.

Disclaimer: Neowin's relationship to Stardock.

Source: Stardock

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17 Comments

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The ships looked great, the humans and the aliens all looked bad. Keep working on your cinematics Stardock.

The problem is people are used to seeing great cinematics from Blizzard and other great game producers, this looks poor in caparison.

Shaun said,
The ships looked great, the humans and the aliens all looked bad. Keep working on your cinematics Stardock.

The problem is people are used to seeing great cinematics from Blizzard and other great game producers, this looks poor in caparison.

I think we'd all like great cinematics but at the end of the day these guys aren't blizzard and typically turn based strategies have sweet FA cinematics rather than beginning and end so I'd prefer em to put resources into making the game play even better.

even the basic of systems ship with 4GB ram these days and even if theres a cheap dedicated gfx card in itll be at last 1GB so you need a 64bit OS to utitlise it all and thats what there shipping with. So the jump to 64bit is better and if the advantages are there, why not. Funny to see when the consoles jump to 64bit and DX11 so do the games so guess well mostly be stuck where we are now till the next consoles ship in 8-10 years

There are a few new games coming up that are 64 bit only. Ant that's not necessarily a bad thing.

Hello,

Raa said,
There are a few new games coming up that are 64 bit only. Ant that's not necessarily a bad thing.

As long as there are still modern Windows operating systems in 32 bit, I believe its a bad thing.

On good news, I believe all (or more than 50%) of PC sold in stores, run Windows in 64 bits. What Microsoft needs to do is release Windows 9 ONLY in 64 bits.

In the times where smartphones are shipped with 2-3 GB ram. someone buying a pcs would wonder why buying less ram in his pc. therefore most of the hardware should ship 64bit. we are not living in 2005 anymore

riahc3 said,

On good news, I believe all (or more than 50%) of PC sold in stores, run Windows in 64 bits.

I haven't seen a computer shipped with 32bit software by default for at least 4 years now.

I'll say it again, a shift to 64 bit isn't a bad thing. And this is also gaming we're talking about, not Office software. (Where it's really not required.)

riahc3 said,
Hello,

As long as there are still modern Windows operating systems in 32 bit, I believe its a bad thing.

On good news, I believe all (or more than 50%) of PC sold in stores, run Windows in 64 bits. What Microsoft needs to do is release Windows 9 ONLY in 64 bits.


If it was up to Microsoft. They would've launched Windows as 64bit only with XP.

riahc3 said,
As long as there are still modern Windows operating systems in 32 bit, I believe its a bad thing.

It's called progress. Developers have been far too slow transitioning to 64-bit and it has been holding back technology. The first 64-bit version of Windows was released over 8 years ago and most systems have supported it for several years. The entire industry shouldn't be held back simply because some users have continued to buy systems with low powered 32-bit processors.

There are too many additions to list here - the game is being built on new technology from the ground up. The big areas are much more sophisticated ship design so you can build the ship of your dreams (internally we call the ship designer “mini-maya” after the 3D modeling program), more interesting planetary management, more sophisticated diplomacy, and a lot more depth with regards to the strategic map with the addition of interstellar terrain and other anomalies.

Due to the expected longevity of Galactic Civilizations III, the new engine is strictly 64-bit and DirectX 11. This is to allow the game to continue to be improved and expanded well into the future.