Super Meat Boy team members won't work with Microsoft again

One of the most popular indie games of 2010 was Super Meat Boy, a fun and very challenging arcade game from the two man developer Team Meat. The game was first released for the Xbox 360 console in October 2010 and later made its way to the PC via Steam. But in a new article on Gamasutra, the two members of Team Meat, Edmund McMillen and Tommy Refenes, have now said they don't see themselves working with Microsoft on the team's next game

While adding that they still have a good personal relationship with Microsoft's producer on Super Meat Boy, McMillen said, " ... we've not had one sale [on Xbox] since our initial launch sale, and I don't know if that's going to happen. Whenever we ask -- and we actively ask monthly if we can be included in a sale or get any kind of promotion -- they say no." Refenes added, "I feel the only way we'll work with Microsoft, is if it's more on our terms, which I don't feel like they'll ever want to agree with." Meanwhile sales of the game's PC version on Steam are now twice what they were on the Xbox 360 with Refenes saying, "I believe if there was no Steam, that PC gaming would be a little lacking right now."

Team Meat is already working on its next game but are not yet talking about what they have planned, except to say that it won't be a sequel to Super Meat Boy. In the meantime McMillen is working on his own on another game project, The Binding of Isaac. It's a top down action-adventure game that's due for release on the PC later in September.

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30 Comments

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Enron said,
Maybe they should give their game a better name.

No. I mean it. SMB has been a massive hit on the PC the name doesn't put people off.

Steam knows how to promote games through sales, Microsoft don't.

Hang on, it says their sales on Xbox were 0, and then goes on to say that Steam sales were twice that.

2 x 0 = ??

McKay said,
Hang on, it says their sales on Xbox were 0, and then goes on to say that Steam sales were twice that.

2 x 0 = ??


It was on sale 0 times, not sold 0 times.

blaming microsoft its like blaming your computer for not making your homework by itself.

the game is stupid, the developers are idiots, there are like 19028391 copies of the same game.
do you see microsoft advertising call of duty or battlefield? no, you would say "they are big companies" but no, its just a lame excuse.

if people bought an xbox for this stupid retarded games, that its better just to smash the xbox to the ground which would be less idiotic than these kind of games, then peopel would get it, peopel dont care. people care about shooting to other people, about using the xbox live which costs money to play with their friends. anyway, this is a positive thing at least, 1 less stupid and bad game on xbox.

these kind of developers should go cry in a corner, and then i hope the code of the game rapge them until it dissapears because that would be the only positive thing about that game, disappear in those developers ass.

EmilyTheStrange said,
these kind of developers should go cry in a corner, and then i hope the code of the game rapge them until it dissapears because that would be the only positive thing about that game, disappear in those developers ass.
Worst. Post. Ever.

I don't think MS quite get pricing for pushing sales. They don't go far enough, with advertising or discounts. There is probably hundreds of games and content on XBL that don't sell, or have sales numbers that aren't worth mentioning but they could easily replicate Steam in specials that offer cracking deals and ones that are just pure why not for consumers. The devs are spot on, Microsoft are not on the same level of understanding, they only hinder sales through poor pricing and lacklustre advertising.

This must be the second story in a month about a indie developer preferring Steam over XBLA. I forgot which one was the first.

I understand them...when they want to give a good value to their customer and can't. It sucks. As an indie, you always want as much people to play your game as possible, too bad this didn't work out for them.

Sounds like they are just looking for publicity to generate a name for their game, which im sure many have never heard of.

And why are they blaming Microsoft for lousy sales on Xbox? If people wanted the game, i'm sure they would buy it. Maybe advertise your game to generate interest.

Andrew Lyle said,
Sounds like they are just looking for publicity to generate a name for their game, which im sure many have never heard of.

And why are they blaming Microsoft for lousy sales on Xbox? If people wanted the game, i'm sure they would buy it. Maybe advertise your game to generate interest.

the only way to success in xbox is to be featured in the dash board and is here where Microsoft control the game.

I remember reading that they were actually promised some frontpage promotions by Microsoft but the reneged on the deal. Without that they barely got any exposure, hence the poor sales on the platform.

And as for promotion, I had heard of this game a long time ago thanks to Steam. Which goes to show exactly how good a job it is doing promoting games.

Refenes added, "I feel the only way we'll work with Microsoft, is if it's more on our terms"

Good luck with that. You want access to millions of potential customers, you do it on Microsoft's terms.
These guys have been whining for months about Microsoft.

That's exactly their point... they can't get anywhere with Microsoft and so they're moving on. Meanwhile Steam has actively promoted titles like SMB and continues to be very developer / publisher friendly. Then again, it's not surprising based upon Microsoft's horrific support of PC gaming with GFWL. *shudders*

I think there might be anti-trust issues here.

I know that, for example, Procter and Gamble can't go to Target and say, "Hey, will you make sure my products are on sale this week?" That is illegal. The best that P&G can do is offer retailers incentives like discount prices which they hope translate into lower prices on the market.

The Justice Department and FTC closely regulate the relationship between retailers and manufacturers.

DukeEsquire said,
I think there might be anti-trust issues here.

I know that, for example, Procter and Gamble can't go to Target and say, "Hey, will you make sure my products are on sale this week?" That is illegal. The best that P&G can do is offer retailers incentives like discount prices which they hope translate into lower prices on the market.

The Justice Department and FTC closely regulate the relationship between retailers and manufacturers.

They can, if other manufacturer can do the same.
But Microsoft is in the policy of "small fries must wait in line"

[quote=DukeEsquire said,]
What are you talking about? Manufacturers have always been able to request the retailer to place an item on sale in this country and in every other country in this planet.

May be Microsoft should put Brandon Watson in charge of Xbox's developer's side too(already is the director of WP). He has his phone number, email and Skype in public domain, if any developer has any query!

He was the one who challenged net celebs, that if they didn't loved WP7, he would give $1000 to their favourite charity.

And even shaved his head for the job! http://www.winrumors.com/micro...es-app-bet-shaves-hair-off/
Plus he has done several other great stuff too.

I bought the game a while ago, it's quite good but hard. Isn't it 800msp on the xbox. Anyway why do companies like this do things like this ? Or is the development team just throwing their toys around knowing that they can damage Microsoft to get things their way.

Gaffney said,
I bought the game a while ago, it's quite good but hard. Isn't it 800msp on the xbox. Anyway why do companies like this do things like this ? Or is the development team just throwing their toys around knowing that they can damage Microsoft to get things their way.

Um...except they can't "damage" Microsoft since they're a relatively small developer. There have been countless reports over the past few years about how stubborn and overprotective Microsoft is about Xbox 360/Live, so statements like this are unsurprising.

Bhav said,

Um...except they can't "damage" Microsoft since they're a relatively small developer. There have been countless reports over the past few years about how stubborn and overprotective Microsoft is about Xbox 360/Live, so statements like this are unsurprising.

I know that xbox are stubborn but every developer seems to fling their toys at them like Rovio Mobile being angry about not being able to cheaply port Angry bird over. But in the end they did support Xbox live on WP7.

NeoTrunks said,
Been waiting for the Mac version, myself.

If they write it right on linux then porting it to mac from that wouldn't take much work at all.

n_K said,

If they write it right on linux then porting it to mac from that wouldn't take much work at all.

and vis a versa, seems like there is a market there just for a cross platform opengl type game framework (i know opengl is a framework already but something a little easier to work with cross platform games).