Team Fortress 2 Goldrush

Friday, Neowindex US visited Valve and toured their offices.

New Map. New Gameplay. New Medic Achievements & Milestones

Goldrush is an entirely new level featuring a new gameplay style called Payload.

The level is split into three separate areas with capture zones inside of each major chapter. The teams are split between offense (blue) and defense (red) similar to dustbowl.

The goal for the blue team is to push the bomb payload throughout the level until it reaches the next capture point, eventually destroying all three of the red teams major bases. Blue pushes the level by standing near it, and the cart will move faster the more people standing near it, which is a concept familiar to anyone who plays team based multi player games. If no one has pushed the cart forward after 30 seconds, the cart will begin to move backward until it is pushed forward again. This makes for some very concentrated and hectic exchanges indeed.

Goldrush is a map specifically focused on pacing, so the player feels like they are part of an overall team focus instead of being a lone wolf. Each member of the team naturally has to focus on both the overall goal of either advancing or stopping the payload, but also on the local threats, like that heavy backed up by a medic. Goldrush has been designed taking all nine classes into account, which means there is truly a place for everyone and their favorite class to be useful.

New Unique Item System

This update will also mark the beginning of the most significant change Valve will be making to TF2 over the next year, beginning first with the Medic class. Players will be able to earn three unique items by earning some or all of the new medic achievements coming in this update. These new items will give the player new choices to how the play the medic class itself, as well as have a new impact and benefit to the rest of the team. I am sure many are curious, and Valve states that after this initial release they will quickly be adding unique items for the remaining eight classes.

Players earning one-third of the new medic achievements will be given a new syringe gun called "The Blutauger." This new weapon will no longer be able to score critical hits against an opponent, instead it will draw health from enemies each time a syringe hits. It is especially helpful when used as a weapon to retreat away from the fight while staying alive.

Players earning two-thirds of the achievement will be granted "The Critzcrieg." This new medigun uses it's ubercharge not for invulnerability, but to give it's recipient 100% chance to fire critical ordinance. Medics and the player they are charging need to be careful however because as much fun as it is to fire critical rockets as fast as you can, the other team will see what you are up to and try to put and quick stop to your plan.

The determined players who earn all 36 of the achievements will find themselves the proud owner of "The Ubersaw," which takes damage done in melee attacks and converts it directly to Ubercharge. Four hits with this new weapon will fully charge whatever Medigun the Medic has equipped.

When you acquire a new item, you will get a screen indicating which new item you have received. You can then go to the load out screen to equip your new stuff.

The update will be released this Tuesday, April 29th.
So load up Steam on Tuesday, and make sure to get this free update for the PC version of TF 2.

When asked about the console versions, Valve was unable to give us a solid release date, but said they did plan on releasing this update as soon as they possibly could.

Screenshots and a detailed list of the achievements coming soon.

Please Note: The following preview of Goldrush for Team Fortress 2 is Part 01 of many exclusive stories we have planned in regards to our trip to Valve Software this past weekend. Be on the lookout for Part 02 coming very soon which is a detailed article about the actual experiencing of touring the office itself. Enjoy!

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39 Comments

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Played and found it to be disappointing.

Goldrush is nothing but a series of choke points that are totally 1 sided. During warm up I stood at the gates looking at the 3 heavies, and 4 demo men and the 4 medics that had uber charge, I thought to myself that strategically staying in spawn for the first 3 min of the map was the best way to stand a fighting chance. Then everywhere I went medics healing each other and not the team.

Nothing has changed.

(hunter1234 said @ #14)
it's the 29th and no update. neowin, get your facts straight before reporting.

You do realize that it is the 29th for quite awhile longer, especially over in Valve land which is on Pacific time? It's almost 7 PM here, which translates to 4 PM there. That's 8 more hours for the 29th. Plenty of time to release it still. And even if they don't release it today, and release it tomorrow, so what? Valve has said for over a week that it would release it early this week, and then said today. We all know how reliable Valve is with release dates/times normally.

(LOC said @ #14.1)

You do realize that it is the 29th for quite awhile longer, especially over in Valve land which is on Pacific time? It's almost 7 PM here, which translates to 4 PM there. That's 8 more hours for the 29th. Plenty of time to release it still. And even if they don't release it today, and release it tomorrow, so what? Valve has said for over a week that it would release it early this week, and then said today. We all know how reliable Valve is with release dates/times normally.


Thanks Todd.

This was the date we were told by Valve, and as LOC pointed out, Valve are usually very casual with their release dates.
So is there a chance it will not come out today? Sure, with Valve there is always that chance, especially since this is an update, but I promise you this was the date we were given, as I made a comment I was surprised they planned on releasing it the same day as GTA IV.

So hopefully it comes out, if not, do not shoot the messenger.

Damn! you lucky sons of ******! Why the !#¤%/ can't i live near you other guys... crappy northern norway!
I want to visit valve HQ

He must mean the PS3 port. I've heard of FPS issues with that version. I have the Orange Box for 360 and PC and it plays flawlessly for me, even with Crossover under OS X.

When you gain 100% achievements, do you get ALL 3 weapons and have a total of 5/6 weapons? Or does it remove the last one and replace it with the Uber Saw for example?

You gradually get the 3 weapons as you get the achievements. You then get to choose at the beginning of each round (or maybe when you spawn?) which of the weapons that you've got you want to use... So even with full achievements, you can still use the default weapons.

I really like TF2, but I hate games where the player is constantly dying.

Isn't this new Goldrush map already available for some time now on the servers? I say this because I played it 2 weeks ago...

(miguel_montes said @ #6)
I really like TF2, but I hate games where the player is constantly dying.

Isn't this new Goldrush map already available for some time now on the servers? I say this because I played it 2 weeks ago...

You probably played on es_goldrush which is a custom map, The official goldrush gametype is called "Payload" so it will most likely be pl_goldrush.

I died a lot, but I think one reason was because the mouse was set completely opposite from what I'd set it to, so it took a while for me to get use to. I didn't want to mess with the devs settings lol

Getting the new Medic achievements will be more of an accident then anything else and will require several hours devoted to it. Some of those achievements are just insane.

When we were talking with Eric, the way I took it was they decided to make these achievements the way they did to force people to play more as a team. If you want to gain the achievements, you have to learn to play more as a team as opposed to so many people now playing as an individuals and not working as a team.

(Hurmoth said @ #5.1)
When we were talking with Eric, the way I took it was they decided to make these achievements the way they did to force people to play more as a team. If you want to gain the achievements, you have to learn to play more as a team as opposed to so many people now playing as an individuals and not working as a team.

Medic job is ALL about playing as a team. It's all that.

(Hurmoth said @ #5.3)
^ Maybe I've just been playing on the wrong server, but even our medics don't play as a team.

Probably a combo of wrong server and coincidence, most of the medics that come onto my server help the team instead of lonewolfing it all the time.

It's generally the scouts i find that don't care at all about teamwork.

(Athernar said @ #5.4)

Probably a combo of wrong server and coincidence, most of the medics that come onto my server help the team instead of lonewolfing it all the time.

It's generally the scouts i find that don't care at all about teamwork.


And the million people who play sniper. Okay, how in what way will having 5 snipers on the team help? Sigh...

I've never had a problem with medics not playing as a team. I'm not even sure how you could play as a medic without interacting with the rest of the team.

(Xilo said @ #5.5)
And the million people who play sniper. Okay, how in what way will having 5 snipers on the team help? Sigh...

In 2Fort: everyone else floods the sewers. =)

Yeah... f'ing snipers.

(rm20010 said @ #5.7)

In 2Fort: everyone else floods the sewers. =)

Yeah... f'ing snipers.

I make it my personal mission to kill snipers as a soldier in 2Fort. I only wish all talk was on so I can hear them curse at me because reading "die you fuc**** {racial slur}" is not as fun as hearing them. I hate it when they run away when I rocket jump to the battlements because they cant fight.

(Doli said @ #5.8)

I make it my personal mission to kill snipers as a soldier in 2Fort. I only wish all talk was on so I can hear them curse at me because reading "die you fuc**** {racial slur}" is not as fun as hearing them. I hate it when they run away when I rocket jump to the battlements because they cant fight.

You should play Pyro then, nothing is quite as fun as sneaking up and igniting a group of 3+ snipers, that or the Spy because they all get really paranoid.

(blackice912 said @ #3)
It's on the front page because we actually went to Valve in Bellevue and played the map.

Ahh! I get it now, but shoulda mentionned that heh

(aStRaLgOd said @ #3.1)

Ahh! I get it now, but shoulda mentionned that heh

Valid point. It was a fun map. Gets pretty crazy at the end when you're either going to win or lose by an inch.
(BTW: That was my first time playing TF2. I'm buying it now. The map won me over. I died a lot.)

(blackice912 said @ #3.2)

Valid point. It was a fun map. Gets pretty crazy at the end when you're either going to win or lose by an inch.
(BTW: That was my first time playing TF2. I'm buying it now. The map won me over. I died a lot.)

"The map won me over. I died a lot." haha sorry I found that funny :)

But yeah it's a very cool game, I have it myself.

Wow Its that big that it makes Main news and not Gamers news :P

Im off of TF2 until my semester is done, so in 4 weeks i will get to play this new map and miss everyone playing medic ubering medics and just all out medic on medic killing.