TechSpot: Bioshock Infinite Benchmarked

Three years having passed since BioShock 2 and the dawn of a new console generation on the horizon, BioShock Infinite has taken the opportunity to mix things up. Although it's still a first-person shooter published by 2K Games and contains similar concepts and themes, the third installment doesn't follow the same story, being set decades before the previous entries in a floating city called Columbia.

Along with DX11 effects, folks playing on PC can look forward to higher resolution textures and a healthy range of customization. Infinite comes with six graphical presets from "very low" to "ultra" that should hopefully cover a broad performance spectrum, not to mention individual control over settings like anti-aliasing, texture detail and filtering, dynamic shadows, post-processing, and so on.

As the cherry on top, the developer has fully embraced widescreen gaming with what it calls "horizontal plus" widescreen support, so the wider you go, the more you'll see of Columbia’s gorgeous vistas. In that same vein, it should be noted that there's also multi-monitor support for AMD Eyefinity, Nvidia Surround, and Matrox TripleHead2Go. Plenty to see for sure, and we're eager to dig in.

Read: Bioshock Infinite Benchmarked

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Only averaged 39 FPS on a 6970 at 1680x1050? That seems a bit off. I play at 1080p on a shader unlocked 6950 (very similar to the 6970) with everything turned up and I get a smooth 50-60 FPS from it, even in combat

Javik said,
Only averaged 39 FPS on a 6970 at 1680x1050? That seems a bit off. I play at 1080p on a shader unlocked 6950 (very similar to the 6970) with everything turned up and I get a smooth 50-60 FPS from it, even in combat

From the article:

The developer has included a benchmark tool that works very well as we found it to be an accurate representation of the kind of performance you can expect to see when playing BioShock Infinite.

I didn't find this statement to be true either. I ran the benchmark and was seeing some very lackluster numbers with my system (i5-3570K, 7870 GHz Edition, 8GB RAM) on Ultra and even High. Considering my experience with benchmarks in the past I proceeded to set everything to High anyway and didn't notice a hiccup. Even changed some things to Ultra half-way through without any issue.

Very interesting. It would seem that the game's benchmark tool is flawed. Should have benchmarked it with Fraps

As always, excellent graphical comparison from Techspot.

I'd love seeing this game on a PC, currently own it on the 360 and looks marvelous.

Regarding the game itself, I highly recommend it to everyone. Specially to those who like utopia-themed environment.