TechSpot: Thief benchmarked, graphics and CPU performance test

Despite being built with the aging Unreal Engine 3, Thief touts some cutting edge rendering techniques that have put the game on our radar. Along with DirectX technologies such as Phong Tessellation and Bokeh Depth of Field, Eidos' latest stealth entry supports Contact Hardening Shadows, which makes shadows more realistic by sharpening shadows on closer objects while blurring those in the distance.

Support for AMD's Mantle API is also expected in a post-launch patch sometime next month, though we won't hold our breath though given Mantle was continually delayed in Battlefield 4 and buggy once added. Apart from the upcoming addition of Mantle, the PC version offers improvements over the PS4/Xbox One versions including better anti-aliasing, higher resolution shadows and support for multi-monitors.

Eidos also claims to have worked hard on multi-threading performance by adding a fully multi-threaded animation and cloth system, not to mention that the company has included a solid in-game benchmark, which seems increasingly rare among triple-A releases. Thief's built-in benchmark appears to do a good job of demonstrating a worst-case performance scenario, so if your system can average 60fps in the benchmark you should enjoy perfectly smooth gameplay from start to finish.

Read: Thief benchmarked, graphics & CPU performance test

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Why did they choose Unreal Engine 3 ? its ages old.
but the tailor looks promising, & I think it will out perform on the ageing computers too

Xahid said,
Why did they choose Unreal Engine 3 ? its ages old.
but the tailor looks promising, & I think it will out perform on the ageing computers too

They started work on Thief in 2009, while Unreal Engine 4 went under limited access release in 2012.

Been in development for so long it was the best available. Instead of delaying it by changing out the engine etc they stuck with it.

Not to mention this game is so poorly optimized.. at least on my PC I only saw a 10 FPS difference between "max" setting and "lowest possible" settings. So sad.

For PS3, it's one of the best I've seen with FPS drops only noticeable in cut scenes so far. For PC, it's of course better and runs at 60fps constant using an i7/GTX780 rig.

Overall I'd say it looks very very good on PC, but not OMG this is awesome good.

They must have added a lot of features to their version of Unreal Engine 3. It's supposed to run nicely on older hardware but you need at least a GeForce GTX 780 for 60fps maxed out at 1920x1200. My Radeon R9 270X gets 37fps and the R9 280X gets 48fps. I think those cards would get more fps in Battlefield 4.

My C2D 6400 doesn't like this poor engine "Very Low" options and it runs at 100% cpu with basically unplayable stuttering.

ensiform said,
My C2D 6400 doesn't like this poor engine "Very Low" options and it runs at 100% cpu with basically unplayable stuttering.

Well it's a July 2006 CPU. Almost 8 years old

Mouettus said,
Im still kicking it with my 6600 too! Though I don't game anymore, it still suits me for everything I need it to.

Lucky that you don't because that CPU, whilst fantastic when it was released in January 2007, will do you no good now

It would be fine if the engine wasn't poorly optimized and strictly doing DX11 only. (Which is strange considering its a UE3 fork)

runs completely fine on my 280x... noticeable input lag sometimes even at 80fps although that might just be my computer, only drops when im cut scenes and more open spaces

Do not click on link!

Malware alert. I am on a windows phone so I was sparred. My mobile browser kept trying to find ieframe.dll with an insertion when the ads load.

Gee same zero day that was used to hack government computers that I was scorned on here when I was furious that MS refused to patch in an update. Other hackers are using it by targeting ieframe.dll in an xmlns. Told ya so

Game runs fine on my fx 4100 at 1080 wiith everything on high/ultra. And its a weak single-threading CPU.
My bottleneck is RAM/DISK, I sometimes hear it grinding and the FPS drops a bit for a few seconds. Usually only at first few seconds of a mapload

I did some digging and it seems the game is exclusively DX11 which is likely why it runs slower on older CPUs, don't see why they couldn't have done the dual mode like lots of other games right now, especially for UE3.

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