TechSpot: Tomb Raider GPU and CPU performance

Although this year's Tomb Raider reboot made our latest list of most anticipated PC games, I must admit that it was one of the games I was least looking forward to from a performance perspective. Previous titles in the franchise have received mixed to positive reviews, but gameplay aside, their visuals weren't exactly mind-blowing so we've never bothered doing a performance review on one -- until now, anyway.

Those concerns were at least partially alleviated when we learned that the PC port was being worked on by Nixxes Software BV, the same folks who handled the PC versions of Hitman: Absolution and Deus Ex: Human Revolution, both of which were great examples of what we expect from decent ports in terms of graphical quality and customization. Hitman in particular really stressed our higher-end hardware.

We were also relieved to learn that Tomb Raider supports DirectX 11, which brings access to rendering technologies such as depth of field, high definition ambient occlusion, hardware tessellation, super-sample anti-aliasing and contact-hardening shadows. Additionally, compared to the diluted console versions, the PC build offers better textures as well as AMD's TressFX real-time hair physics system.

Read: Tomb Raider Benchmarked

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Core2Duo 3Ghz
4GB DDR2
Radeon HD 7750OC
WD 640GB HDD

Playing the game at 1440x900 Resolution on High Quality with TressFX & I feel smooth frame rate, without TressFX, its Butter smooth. Just played for 2 hours.

Intel Core i7-3770S
16GB DDR3 1600
GeForce GTX 660 Ti 2GB
OCZ Vertex 4 512GB SSD

I played through the game at 1920x1200 on Ultimate quality (including TressFX). I wouldn't call the framerate "buttery smooth", but it felt just fine to me. The game looked quite awesome, and I really liked the TressFX hair. I did experience a few crashes along the way, but it wasn't too bad. I could play for hours at a time without a crash, and the quick-save system is very good so a crash doesn't put you far behind.

My opinion of the game is really mixed. I loved the game and had a lot of fun playing it, but I also hated how they did the game and thought it was really stupid. Here's the "new Lara," supposed to be more human, realistic, and inexperienced. Then she goes gunning down so many enemies it feels about as absurd as Max Payne 3. I also would have liked a better selection of enemies. I was not impressed with the Oni. And the tombs were pretty sorry also.

Also works great on my i7 920
12GB ram
Nivida Geforce GTX 660ti
Have the game set to Ultra
1920x1200 on a Dell 30 inch IPS display

Everything runs great for me.

Works great on my almost 4 y.o system.
i7 920
6GB ram
2 x 5870 crossfire.
1920x1200 everything on highest except the ridiculous looking tressfx hair min 75fps

While I know that this game is worked on AMD Radeon graphics it's still strange to see that Titan is not much ahead of the Ghz Edition. (Taking account Ultimate graphics charts). Even non-ghz edition isn't far from Titan.

It's not strange at all. It's clearly obvious. NV didn't have access to the game until AFTER it was finished, so their drivers are poorly optimised for it, especially the TressFX hair option. It seems AMD purposely did this. NV are now working on better drivers though.

- I installed VMware Workstation 9
- I installed Windows 8 inside a VM!
- I installed Tomb Raider 2013 inside the VM and set max graphics, every option to max!!!!

Hardware: Gigabyte GeForce GTX 670 (2048MB), 1920x1200, Core i7-3770

I started the game.
Results: Smooth game, wonderful graphics from inside a VM, like you are on the real machine :-)

I did not play for long, it is too scary and I had to go to work :-)

Conclusion: I love the graphics card