'Titanfall' beta sign ups begin for Xbox One and PC

A few weeks after running a very limited alpha test for "Titanfall" on the Xbox One, developer Respawn Entertainment and publisher Electronic Arts are now taking sign ups for a more advanced, but still closed, beta test of the upcoming, and highly anticipated, sci-fi first person shooter.

The beta test page on the 'Titanfall' website shows that it will be open to Xbox One and PC owners; the game will also be coming out on the Xbox 360 but no beta test is planned for that console. EA will send over an email no later than 1:59 PM PST on February 17th to the folks it will pick to participate in the beta test. In addition, people who sign up for the PC beta must have an EA Origin account.

The test itself will start on February 14 and will include three gameplay modes from the full version: Attrition (Team Deathmatch), Hardpoint Domination (Capture and hold points on the map) and Last Titan Standing (everyone gets a Titan and the team that still has one or more left over wins).

The full game is still planned for a March 11 release for the Xbox One and PC; Xbox 360 owners will have to wait until March 25 to get their hands on the shooter.

Source: Titanfall site | Image via Respawn Entertainment

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I signed up on EA's beta page (already have an Origin account) - however, I'll be waiting until AFTER I upgrade my current rig to buy the game (one thing I will be adding is another 1TB HDD so I can split up 8 and 2012R2 onto separate drives).

-adrian- said,
You can sign up for the open beta 11th and 24th of March for a minor administration fee as little as around £ 50

LOL, just signed up it will let me see if i actually like the game or not

Signed up earilier, hopefully get a chance to play this as I am still a little skeptical about this game. Given EA's recent achievements with BF online I think this is justified.

I agree. Plus, with the lack of demo's on the One, I'd like to see how it play before I signup for the "open beta"

skiver said,
Signed up earilier, hopefully get a chance to play this as I am still a little skeptical about this game. Given EA's recent achievements with BF online I think this is justified.

To be honest, even the servers on the Alpha were rock solid and I was playing on the US servers from the UK. Even the game didn't seem buggy in Alpha phase which was really promising. Was really fun.

JonnyLH said,

To be honest, even the servers on the Alpha were rock solid and I was playing on the US servers from the UK. Even the game didn't seem buggy in Alpha phase which was really promising. Was really fun.

Whilst I am sure it was, I am still concerned that may only be ok because it was smaller numbers. The beta probably wont be anywhere near final numbers either but its the closest we will get before release.

Also Watching a lot of Youtube producers like Jack Frags, BF4 was pretty stable when he played that and he was pretty happy. There were a few bugs but he was told it was BETA and would be resolved in final release, didn't quite work out so well.

BF4 on Alpha was *not* stable. Jack Frags and the rest of the YouTube heroes played on large maps and they failed to understand the basic netcode problems. It became much more apparent during the Beta domination map(s). EA/DICE really need to open up pre-release games to professional/competitive players instead of random YouTube pubbers.

skiver said,

Whilst I am sure it was, I am still concerned that may only be ok because it was smaller numbers. The beta probably wont be anywhere near final numbers either but its the closest we will get before release.

Also Watching a lot of Youtube producers like Jack Frags, BF4 was pretty stable when he played that and he was pretty happy. There were a few bugs but he was told it was BETA and would be resolved in final release, didn't quite work out so well.


I'm going to presume the pre-release version the Youtubers were on was running on a LAN environment to cut out any shoddy netcode issues. Regarding how Azure works, if the individual server instances are working then you're set really. Respawn also mentioned that they updated the server application on the fly while the Alpha was live which really shows how capable the Azure platform is. It's also worth noting that the BF servers are 10 tick servers (update 10 times in a second) and are probably running on congested boxes which aren't managed as well as they could be.

I understand the doubt behind EA and a correct release, I honestly do feel they gave Respawn a lot of space to release this game on more of a relaxed timeline compared to the release games and BF4 for instance. EA will know that this could be the biggest IP launch of the gen and really wouldn't want to mess this up. Regarding servers and connectivity issues, the Alpha was rock solid and taking into consideration that it runs on 1st party servers which are constantly in use as a platform, I personally feel it'll launch major problem free.

JonnyLH said,

I'm going to presume the pre-release version the Youtubers were on was running on a LAN environment to cut out any shoddy netcode issues. Regarding how Azure works, if the individual server instances are working then you're set really. Respawn also mentioned that they updated the server application on the fly while the Alpha was live which really shows how capable the Azure platform is. It's also worth noting that the BF servers are 10 tick servers (update 10 times in a second) and are probably running on congested boxes which aren't managed as well as they could be.

I understand the doubt behind EA and a correct release, I honestly do feel they gave Respawn a lot of space to release this game on more of a relaxed timeline compared to the release games and BF4 for instance. EA will know that this could be the biggest IP launch of the gen and really wouldn't want to mess this up. Regarding servers and connectivity issues, the Alpha was rock solid and taking into consideration that it runs on 1st party servers which are constantly in use as a platform, I personally feel it'll launch major problem free.

If BF4 is based on an updated version of Frostbite, then why is BF3 server update ticks working out alright and they manage to mess it up in their next gen title? This is not really a question for you, just food for thought.

Contrary to popular belief, BF4 servers have got nothing to do with EA/DICE. They are hosted by dedicated server provider with the software provided by EA/DICE. I can understand some servers have netcode issues but that is not the case.

Also, Windows Azure is just a platform like any other cloud hosting provider. Azure by itself cannot magically enable "on the fly" updates. Theoretically, that is impossible. The only way they can pull it off is momentarily save the state of all the players and their positions on a map, update the server, reload the session back in and reconnect with client instances. That should work but if there are major map changes, this method won't work either.

Jet Blazer said,

If BF4 is based on an updated version of Frostbite, then why is BF3 server update ticks working out alright and they manage to mess it up in their next gen title? This is not really a question for you, just food for thought.

Contrary to popular belief, BF4 servers have got nothing to do with EA/DICE. They are hosted by dedicated server provider with the software provided by EA/DICE. I can understand some servers have netcode issues but that is not the case.

Also, Windows Azure is just a platform like any other cloud hosting provider. Azure by itself cannot magically enable "on the fly" updates. Theoretically, that is impossible. The only way they can pull it off is momentarily save the state of all the players and their positions on a map, update the server, reload the session back in and reconnect with client instances. That should work but if there are major map changes, this method won't work either.


Never knew that the servers are managed outside of EA/DICE. If that's the case, they should totally reconsider who they outsource to on their next title. Although, I'm guessing they're going to use Azure on the next BF simply because it's free. I'm presuming their contract for the BF4 servers pays out quite highly.

I'm aware of Azure's background, but as a cloud provider, it's commercially the most successful and technically the most reliable and quickest. There's a couple of infograms around the response times of data storage but I can't be bothered to dig it out. Although, it is the managing of data rather than real-time server applications. Although, Amazon and Google don't really offer the same thing. This 'Xbox Cloud Compute' is the first mass deployment of something like this.

Regarding the updates, they said on twitter that the server version was updated on-the-fly. If that means they can migrate Hyper-VM instances on the fly or simply waiting until the server is in a lobby or such, I'm not sure. They just said they did and it's possible.

This is perhaps going off topic a little, but with the little Hyper V knowledge I know, in just our small setup you can live migrate a server to another Host in minutes and only drop a ping or two. it works pretty well in 2008 but from what I have read the process is even better in 2012 so I wouldn't be too concerned with any of that.

However, we keep forgetting that BF4 uses multiple server providers - none of which are Windows Azure-based. (BF4, like BF3 - or Crysis 2/3, for that matter - uses multiple providers, depending on area serviced.) Azure, on the other hand, has had massive trial-by-fire moments, and, except for VERY early hiccups, has acquitted itself swimmingly - it is STILL the backbone behind iTunes and all of Apple's AppStores, for example. What is new THIS time is that Azure will be the backbone for a PC game - hasn't Azure run the XB ONE backbone from launch?

Jet Blazer said,
Also, Windows Azure is just a platform like any other cloud hosting provider. Azure by itself cannot magically enable "on the fly" updates. Theoretically, that is impossible.

It's not just like any other cloud hosting provider. Other hosting providers can become more like Azure now that Microsoft have released chassis design and management core to Open Compute.

There are many ways to transfer workload and migrate states between VMs in Azure, many with less than a ping or two in loss. It takes a little understanding of the platforms capability when you design your solution/game, but it is possible.